![Georges Basile Stavracas Neto](/assets/img/avatar_default.png)
Culling paint volumes don't give this level of detail anymore, and in fact knowing whether it was partially or fully in was only being used in a debug path. For the purposes of culling, it doesn't matter if a given actor is partially or completely inside the frustum; either way, it must be painted. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489