47a21cd94f
cogl_texture_quad_hw and _sw now just add vertices to the vertex array. The last texture used is stored and if a different texture is encountered then flushes the vertices. cogl_texture_rectangle always flushes the vertices after calling either of the functions. |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl.c | ||
Makefile.am |