mutter/cogl/cogl-journal-private.h
Robert Bragg 680f63a48c Remove all internal includes of cogl.h
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00

113 lines
3.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_JOURNAL_PRIVATE_H
#define __COGL_JOURNAL_PRIVATE_H
#include "cogl-handle.h"
#include "cogl-clip-stack.h"
#define COGL_JOURNAL_VBO_POOL_SIZE 8
typedef struct _CoglJournal
{
CoglObject _parent;
/* A pointer the framebuffer that is using this journal. This is
only valid when the journal is not empty. It *does* take a
reference on the framebuffer. Although this creates a circular
reference, the framebuffer has special code to handle the case
where the journal is the only thing holding a reference and it
will cause the journal to flush */
CoglFramebuffer *framebuffer;
GArray *entries;
GArray *vertices;
size_t needed_vbo_len;
/* A pool of attribute buffers is used so that we can avoid repeatedly
reallocating buffers. Only one of these buffers at a time will be
used by Cogl but we keep more than one alive anyway in case the
GL driver is internally using the buffer and it would have to
allocate a new one when we start writing to it */
CoglAttributeBuffer *vbo_pool[COGL_JOURNAL_VBO_POOL_SIZE];
/* The next vbo to use from the pool. We just cycle through them in
order */
unsigned int next_vbo_in_pool;
int fast_read_pixel_count;
} CoglJournal;
/* To improve batching of geometry when submitting vertices to OpenGL we
* log the texture rectangles we want to draw to a journal, so when we
* later flush the journal we aim to batch data, and gl draw calls. */
typedef struct _CoglJournalEntry
{
CoglPipeline *pipeline;
int n_layers;
CoglMatrix model_view;
CoglClipStack *clip_stack;
/* Offset into ctx->logged_vertices */
size_t array_offset;
/* XXX: These entries are pretty big now considering the padding in
* CoglPipelineFlushOptions and CoglMatrix, so we might need to optimize this
* later. */
} CoglJournalEntry;
CoglJournal *
_cogl_journal_new (void);
void
_cogl_journal_log_quad (CoglJournal *journal,
const float *position,
CoglPipeline *pipeline,
int n_layers,
CoglTexture *layer0_override_texture,
const float *tex_coords,
unsigned int tex_coords_len);
void
_cogl_journal_flush (CoglJournal *journal,
CoglFramebuffer *framebuffer);
void
_cogl_journal_discard (CoglJournal *journal);
gboolean
_cogl_journal_all_entries_within_bounds (CoglJournal *journal,
float clip_x0,
float clip_y0,
float clip_x1,
float clip_y1);
gboolean
_cogl_journal_try_read_pixel (CoglJournal *journal,
int x,
int y,
CoglPixelFormat format,
guint8 *pixel,
gboolean *found_intersection);
#endif /* __COGL_JOURNAL_PRIVATE_H */