mutter/clutter/eglx
Robert Bragg cd82b704e9 egl: support creating OpenGL contexts
Right before we create the EGL context, we check if we were built with
OpenGL or OpenGLES support and it was OpenGL then we call eglBindAPI
(EGL_OPENGL_API); This also explicitly requests a EGL_RENDERABLE_TYPE
supporting the EGL_OPENGL_BIT.

This will let us add a new ./configure flavour that combines OpenGL and
EGL instead of OpenGL and GLX.
2010-06-18 17:38:40 +01:00
..
clutter-backend-egl.c egl: support creating OpenGL contexts 2010-06-18 17:38:40 +01:00
clutter-backend-egl.h egl: Unify the eglx and eglnative backends 2010-06-18 17:38:40 +01:00
clutter-egl-headers.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
clutter-eglx.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
clutter-stage-egl.c egl: Unify the eglx and eglnative backends 2010-06-18 17:38:40 +01:00
clutter-stage-egl.h update backend to use lazy context/stage creation 2010-05-18 15:05:33 +01:00
Makefile.am Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00