mutter/clutter/clutter/clutter-util.c
Bilal Elmoussaoui b0b1e0ef4e clutter: Inline character direction detection helper
By doing so, we can make the fribidi dependency specific to having x11
backend or fonts rendering support.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/4106>
2024-12-28 12:15:11 +00:00

255 lines
7.6 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include "config.h"
#include <math.h>
#include "clutter/clutter-debug.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-interval.h"
#include "clutter/clutter-private.h"
/* Help macros to scale from OpenGL <-1,1> coordinates system to
* window coordinates ranging [0,window-size]
*/
#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
typedef struct
{
float x;
float y;
float z;
float w;
} ClutterVertex4;
void
_clutter_util_fully_transform_vertices (const graphene_matrix_t *modelview,
const graphene_matrix_t *projection,
const float *viewport,
const graphene_point3d_t *vertices_in,
graphene_point3d_t *vertices_out,
int n_vertices)
{
graphene_matrix_t modelview_projection;
ClutterVertex4 *vertices_tmp;
int i;
vertices_tmp = g_alloca (sizeof (ClutterVertex4) * n_vertices);
if (n_vertices >= 4)
{
/* XXX: we should find a way to cache this per actor */
graphene_matrix_multiply (modelview, projection, &modelview_projection);
cogl_graphene_matrix_project_points_f3 (&modelview_projection,
sizeof (graphene_point3d_t),
vertices_in,
sizeof (ClutterVertex4),
vertices_tmp,
n_vertices);
}
else
{
cogl_graphene_matrix_transform_points (modelview,
3,
sizeof (graphene_point3d_t),
vertices_in,
sizeof (ClutterVertex4),
vertices_tmp,
n_vertices);
cogl_graphene_matrix_project_points_f3 (projection,
sizeof (ClutterVertex4),
vertices_tmp,
sizeof (ClutterVertex4),
vertices_tmp,
n_vertices);
}
for (i = 0; i < n_vertices; i++)
{
ClutterVertex4 vertex_tmp = vertices_tmp[i];
graphene_point3d_t *vertex_out = &vertices_out[i];
/* Finally translate from OpenGL coords to window coords */
vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x,
vertex_tmp.w,
viewport[2],
viewport[0]);
vertex_out->y = MTX_GL_SCALE_Y (vertex_tmp.y,
vertex_tmp.w,
viewport[3],
viewport[1]);
clutter_round_to_256ths (&vertex_out->x);
clutter_round_to_256ths (&vertex_out->y);
}
}
typedef struct
{
GType value_type;
ClutterProgressFunc func;
} ProgressData;
G_LOCK_DEFINE_STATIC (progress_funcs);
static GHashTable *progress_funcs = NULL;
gboolean
_clutter_has_progress_function (GType gtype)
{
const char *type_name = g_type_name (gtype);
if (progress_funcs == NULL)
return FALSE;
return g_hash_table_lookup (progress_funcs, type_name) != NULL;
}
gboolean
_clutter_run_progress_function (GType gtype,
const GValue *initial,
const GValue *final,
gdouble progress,
GValue *retval)
{
ProgressData *pdata;
gboolean res;
G_LOCK (progress_funcs);
if (G_UNLIKELY (progress_funcs == NULL))
{
res = FALSE;
goto out;
}
pdata = g_hash_table_lookup (progress_funcs, g_type_name (gtype));
if (G_UNLIKELY (pdata == NULL))
{
res = FALSE;
goto out;
}
res = pdata->func (initial, final, progress, retval);
out:
G_UNLOCK (progress_funcs);
return res;
}
static void
progress_data_destroy (gpointer data_)
{
g_free (data_);
}
/**
* clutter_interval_register_progress_func: (skip)
* @value_type: a #GType
* @func: a #ClutterProgressFunc, or %NULL to unset a previously
* set progress function
*
* Sets the progress function for a given @value_type, like:
*
* ```c
* clutter_interval_register_progress_func (MY_TYPE_FOO,
* my_foo_progress);
* ```
*
* Whenever a [class@Interval] instance using the default
* [method@Interval.compute_value] implementation is set as an
* interval between two [struct@GObject.Value] of type @value_type, it will call
* @func to establish the value depending on the given progress,
* for instance:
*
* ```c
* static gboolean
* my_int_progress (const GValue *a,
* const GValue *b,
* gdouble progress,
* GValue *retval)
* {
* gint ia = g_value_get_int (a);
* gint ib = g_value_get_int (b);
* gint res = factor * (ib - ia) + ia;
*
* g_value_set_int (retval, res);
*
* return TRUE;
* }
*
* clutter_interval_register_progress_func (G_TYPE_INT, my_int_progress);
* ```
*
* To unset a previously set progress function of a [alias@GObject.Type], pass %NULL
* for @func.
*/
void
clutter_interval_register_progress_func (GType value_type,
ClutterProgressFunc func)
{
ProgressData *progress_func;
const char *type_name;
g_return_if_fail (value_type != G_TYPE_INVALID);
type_name = g_type_name (value_type);
G_LOCK (progress_funcs);
if (G_UNLIKELY (progress_funcs == NULL))
progress_funcs = g_hash_table_new_full (NULL, NULL,
NULL,
progress_data_destroy);
progress_func =
g_hash_table_lookup (progress_funcs, type_name);
if (G_UNLIKELY (progress_func))
{
if (func == NULL)
{
g_hash_table_remove (progress_funcs, type_name);
g_free (progress_func);
}
else
progress_func->func = func;
}
else
{
progress_func = g_new0 (ProgressData, 1);
progress_func->value_type = value_type;
progress_func->func = func;
g_hash_table_replace (progress_funcs,
(gpointer) type_name,
progress_func);
}
G_UNLOCK (progress_funcs);
}