mutter/tests/test-cogl-tex-convert.c
Ivan Leben ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00

236 lines
5.6 KiB
C

#include <config.h>
#include <glib.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
CoglHandle cogl_tex_id[4];
gint frame;
};
/* Coglbox implementation
*--------------------------------------------------*/
static void
test_coglbox_paint(ClutterActor *self)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
ClutterColor cback = {0x66, 0x66, 0xDD, 0xFF};
ClutterColor cwhite = {0xFF, 0xFF, 0xFF, 0xFF};
ClutterFixed texcoords[4] = {
CLUTTER_FLOAT_TO_FIXED (0.0f),
CLUTTER_FLOAT_TO_FIXED (0.0f),
CLUTTER_FLOAT_TO_FIXED (1.0f),
CLUTTER_FLOAT_TO_FIXED (1.0f)
};
priv = TEST_COGLBOX_GET_PRIVATE (self);
cogl_color (&cback);
cogl_rectangle (0,0,400,400);
cogl_color (&cwhite);
cogl_push_matrix ();
cogl_texture_rectangle (priv->cogl_tex_id[0],
0, 0,
CLUTTER_INT_TO_FIXED (200),
CLUTTER_INT_TO_FIXED (213),
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (200,0,0);
cogl_texture_rectangle (priv->cogl_tex_id[1],
0, 0,
CLUTTER_INT_TO_FIXED (200),
CLUTTER_INT_TO_FIXED (213),
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (0,200,0);
cogl_texture_rectangle (priv->cogl_tex_id[2],
0, 0,
CLUTTER_INT_TO_FIXED (200),
CLUTTER_INT_TO_FIXED (213),
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (200,200,0);
cogl_texture_rectangle (priv->cogl_tex_id[3],
0, 0,
CLUTTER_INT_TO_FIXED (200),
CLUTTER_INT_TO_FIXED (213),
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix();
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
cogl_texture_unref (priv->cogl_tex_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
priv->cogl_tex_id[0] =
cogl_texture_new_from_file ("redhand.png", 0, FALSE,
COGL_PIXEL_FORMAT_ANY, NULL);
priv->cogl_tex_id[1] =
cogl_texture_new_from_file ("redhand.png", 0, FALSE,
COGL_PIXEL_FORMAT_BGRA_8888, NULL);
priv->cogl_tex_id[2] =
cogl_texture_new_from_file ("redhand.png", 0, FALSE,
COGL_PIXEL_FORMAT_ARGB_8888, NULL);
priv->cogl_tex_id[3] =
cogl_texture_new_from_file ("redhand.png", 0, FALSE,
COGL_PIXEL_FORMAT_G_8, NULL);
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
static void
frame_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data);
priv->frame = frame_num;
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
ClutterTimeline *timeline;
ClutterBehaviour *behave;
ClutterAlpha *alpha;
clutter_init(&argc, &argv);
/* Stage */
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
/* Cogl Box */
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}