mutter/clutter/clutter/clutter-stage.h
Daniel van Vugt 8c89ea5f0a clutter/stage: Do picking with float coordinates
Previously picking was done on an int (x,y) to address a particular pixel.
While `int` was the minimum precision required, it was also an unnecessary
type conversion.

The callers (input events mainly) all provide float coordinates and the
internal picking calculations also have always used floats. So it was
inconsistent and unnecessary to drop to integer precision in between those.

ABI break: This changes the parameter types for public function
`clutter_stage_get_actor_at_pos`, but its documentation is already
sufficiently vague to not need changing.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/844
2019-10-16 11:52:04 +00:00

253 lines
10 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_STAGE_H__
#define __CLUTTER_STAGE_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-stage-view.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
#define CLUTTER_STAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE, ClutterStage))
#define CLUTTER_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE, ClutterStageClass))
#define CLUTTER_IS_STAGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE))
#define CLUTTER_IS_STAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE))
#define CLUTTER_STAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE, ClutterStageClass))
typedef struct _ClutterStageClass ClutterStageClass;
typedef struct _ClutterStagePrivate ClutterStagePrivate;
/**
* ClutterStage:
*
* The #ClutterStage structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterStage
{
/*< private >*/
ClutterGroup parent_instance;
ClutterStagePrivate *priv;
};
/**
* ClutterStageClass:
* @activate: handler for the #ClutterStage::activate signal
* @deactivate: handler for the #ClutterStage::deactivate signal
* @delete_event: handler for the #ClutterStage::delete-event signal
*
* The #ClutterStageClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterStageClass
{
/*< private >*/
ClutterGroupClass parent_class;
/*< public >*/
/* signals */
void (* activate) (ClutterStage *stage);
void (* deactivate) (ClutterStage *stage);
gboolean (* delete_event) (ClutterStage *stage,
ClutterEvent *event);
void (* paint_view) (ClutterStage *stage,
ClutterStageView *view);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[30];
};
/**
* ClutterPerspective:
* @fovy: the field of view angle, in degrees, in the y direction
* @aspect: the aspect ratio that determines the field of view in the x
* direction. The aspect ratio is the ratio of x (width) to y (height)
* @z_near: the distance from the viewer to the near clipping
* plane (always positive)
* @z_far: the distance from the viewer to the far clipping
* plane (always positive)
*
* Stage perspective definition. #ClutterPerspective is only used by
* the fixed point version of clutter_stage_set_perspective().
*
* Since: 0.4
*/
struct _ClutterPerspective
{
gfloat fovy;
gfloat aspect;
gfloat z_near;
gfloat z_far;
};
/**
* ClutterFrameInfo: (skip)
*/
struct _ClutterFrameInfo
{
int64_t frame_counter;
int64_t presentation_time;
float refresh_rate;
};
typedef struct _ClutterCapture
{
cairo_surface_t *image;
cairo_rectangle_int_t rect;
} ClutterCapture;
CLUTTER_EXPORT
GType clutter_perspective_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
GType clutter_stage_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterActor * clutter_stage_new (void);
CLUTTER_EXPORT
void clutter_stage_set_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_EXPORT
void clutter_stage_get_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_EXPORT
void clutter_stage_show_cursor (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_hide_cursor (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_title (ClutterStage *stage,
const gchar *title);
CLUTTER_EXPORT
const gchar * clutter_stage_get_title (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_minimum_size (ClutterStage *stage,
guint width,
guint height);
CLUTTER_EXPORT
void clutter_stage_get_minimum_size (ClutterStage *stage,
guint *width,
guint *height);
CLUTTER_EXPORT
void clutter_stage_set_no_clear_hint (ClutterStage *stage,
gboolean no_clear);
CLUTTER_EXPORT
gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_use_alpha (ClutterStage *stage,
gboolean use_alpha);
CLUTTER_EXPORT
gboolean clutter_stage_get_use_alpha (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_key_focus (ClutterStage *stage,
ClutterActor *actor);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_throttle_motion_events (ClutterStage *stage,
gboolean throttle);
CLUTTER_EXPORT
gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_motion_events_enabled (ClutterStage *stage,
gboolean enabled);
CLUTTER_EXPORT
gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_accept_focus (ClutterStage *stage,
gboolean accept_focus);
CLUTTER_EXPORT
gboolean clutter_stage_get_accept_focus (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_stage_event (ClutterStage *stage,
ClutterEvent *event);
CLUTTER_EXPORT
ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage,
ClutterPickMode pick_mode,
float x,
float y);
CLUTTER_EXPORT
guchar * clutter_stage_read_pixels (ClutterStage *stage,
gint x,
gint y,
gint width,
gint height);
CLUTTER_EXPORT
void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
cairo_rectangle_int_t *clip);
CLUTTER_EXPORT
void clutter_stage_ensure_viewport (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_ensure_redraw (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_stage_is_redraw_queued (ClutterStage *stage);
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
CLUTTER_EXPORT
void clutter_stage_set_sync_delay (ClutterStage *stage,
gint sync_delay);
CLUTTER_EXPORT
void clutter_stage_skip_sync_delay (ClutterStage *stage);
#endif
CLUTTER_EXPORT
gboolean clutter_stage_get_capture_final_size (ClutterStage *stage,
cairo_rectangle_int_t *rect,
int *width,
int *height,
float *scale);
CLUTTER_EXPORT
gboolean clutter_stage_capture (ClutterStage *stage,
gboolean paint,
cairo_rectangle_int_t *rect,
ClutterCapture **captures,
int *n_captures);
CLUTTER_EXPORT
ClutterStageView * clutter_stage_get_view_at (ClutterStage *stage,
float x,
float y);
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */