09c2e4abe7
Instead of specifying the hook point when adding to the pipeline using a separate function for each hook, the hook is now a property of the snippet. The hook is set on construction and is then read-only. Reviewed-by: Robert Bragg <robert@linux.intel.com>
381 lines
12 KiB
C
381 lines
12 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SNIPPET_H__
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#define __COGL_SNIPPET_H__
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-snippet
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* @short_description: Functions for creating and manipulating shader snippets
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*
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* ...
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*/
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typedef struct _CoglSnippet CoglSnippet;
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#define COGL_SNIPPET(OBJECT) ((CoglSnippet *)OBJECT)
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/* Enumeration of all the hook points that a snippet can be attached
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to within a pipeline. */
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/**
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* CoglSnippetHook:
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* @COGL_SNIPPET_HOOK_VERTEX: A hook for the entire vertex processing
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* stage of the pipeline.
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* @COGL_SNIPPET_HOOK_FRAGMENT: A hook for the entire fragment
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* processing stage of the pipeline.
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* @COGL_SNIPPET_HOOK_TEXTURE_LOOKUP: A hook for the texture lookup
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* stage of a given layer in a pipeline.
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*
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* #CoglSnippetHook is used to specify a location within a
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* #CoglPipeline where the code of the snippet should be used when it
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* is attached to a pipeline.
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*
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* <glosslist>
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* <glossentry>
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* <glossterm>%COGL_SNIPPET_HOOK_VERTEX</glossterm>
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* <glossdef>
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* <para>
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* Adds a shader snippet that will hook on to the vertex processing
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* stage of the pipeline. This gives a chance for the application to
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* modify the vertex attributes generated by the shader. Typically the
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* snippet will modify cogl_color_out or cogl_position_out builtins.
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* </para>
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* <para>
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* The ‘declarations’ string in @snippet will be inserted in the
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* global scope of the shader. Use this to declare any uniforms,
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* attributes or functions that the snippet requires.
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* </para>
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* <para>
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* The ‘pre’ string in @snippet will be inserted at the top of the
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* main() function before any vertex processing is done.
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* </para>
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* <para>
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* The ‘replace’ string in @snippet will be used instead of the
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* generated vertex processing if it is present. This can be used if
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* the application wants to provide a complete vertex shader and
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* doesn't need the generated output from Cogl.
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* </para>
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* <para>
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* The ‘post’ string in @snippet will be inserted after all of the
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* standard vertex processing is done. This can be used to modify the
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* outputs.
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* </para>
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* </glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>%COGL_SNIPPET_HOOK_FRAGMENT</glossterm>
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* <glossdef>
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* <para>
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* Adds a shader snippet that will hook on to the fragment processing
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* stage of the pipeline. This gives a chance for the application to
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* modify the fragment color generated by the shader. Typically the
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* snippet will modify cogl_color_out.
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* </para>
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* <para>
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* The ‘declarations’ string in @snippet will be inserted in the
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* global scope of the shader. Use this to declare any uniforms,
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* attributes or functions that the snippet requires.
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* </para>
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* <para>
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* The ‘pre’ string in @snippet will be inserted at the top of the
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* main() function before any fragment processing is done.
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* </para>
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* <para>
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* The ‘replace’ string in @snippet will be used instead of the
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* generated fragment processing if it is present. This can be used if
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* the application wants to provide a complete fragment shader and
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* doesn't need the generated output from Cogl.
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* </para>
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* <para>
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* The ‘post’ string in @snippet will be inserted after all of the
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* standard fragment processing is done. At this point the generated
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* value for the rest of the pipeline state will already be in
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* cogl_color_out so the application can modify the result by altering
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* this variable.
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* </para>
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* </glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>%COGL_SNIPPET_HOOK_TEXTURE_LOOKUP</glossterm>
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* Adds a shader snippet that will hook on to the texture lookup part
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* of a given layer. This gives a chance for the application to modify
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* the coordinates that will be used for the texture lookup or to
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* alter the returned texel.
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* </para>
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* <para>
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* Within the snippet code for this hook there are two extra variables
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* available. ‘cogl_tex_coord’ is a vec4 which contains the texture
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* coordinates that will be used for the texture lookup this can be
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* modified. ‘cogl_texel’ will contain the result of the texture
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* lookup. This can be modified.
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* </para>
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* <para>
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* The ‘declarations’ string in @snippet will be inserted in the
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* global scope of the shader. Use this to declare any uniforms,
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* attributes or functions that the snippet requires.
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* </para>
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* <para>
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* The ‘pre’ string in @snippet will be inserted at the top of the
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* main() function before any fragment processing is done. This is a
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* good place to modify the cogl_tex_coord variable.
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* </para>
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* <para>
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* If a ‘replace’ string is given then this will be used instead of a
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* the default texture lookup. The snippet would typically use its own
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* sampler in this case.
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* </para>
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* <para>
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* The ‘post’ string in @snippet will be inserted after texture lookup
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* has been preformed. Here the snippet can modify the cogl_texel
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* variable to alter the returned texel.
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* </para>
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* </glossentry>
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* </glosslist>
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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typedef enum {
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/* Per pipeline vertex hooks */
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COGL_SNIPPET_HOOK_VERTEX = 0,
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/* Per pipeline fragment hooks */
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COGL_SNIPPET_HOOK_FRAGMENT = 2048,
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/* Per layer vertex hooks */
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/* TODO */
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/* ... = 4096 */
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/* Per layer fragment hooks */
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COGL_SNIPPET_HOOK_TEXTURE_LOOKUP = 6144
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} CoglSnippetHook;
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#define cogl_snippet_new cogl_snippet_new_EXP
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/**
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* cogl_snippet_new:
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* @hook: The point in the pipeline that this snippet will wrap around
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* or replace.
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* @declarations: The source code for the declarations for this
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* snippet or %NULL. See cogl_snippet_set_declarations().
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* @post: The source code to run after the hook point where this
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* shader snippet is attached or %NULL. See cogl_snippet_set_post().
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*
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* Allocates and initializes a new snippet with the given source strings.
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*
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* Return value: a pointer to a new #CoglSnippet
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglSnippet *
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cogl_snippet_new (CoglSnippetHook hook,
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const char *declarations,
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const char *post);
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#define cogl_snippet_get_hook cogl_snipet_get_hook_EXP
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/**
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* cogl_snippet_get_hook:
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* @snippet: A #CoglSnippet
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*
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* Return value: the hook that was set when cogl_snippet_new() was
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* called.
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*/
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CoglSnippetHook
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cogl_snippet_get_hook (CoglSnippet *snippet);
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#define cogl_is_snippet cogl_is_snippet_EXP
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/**
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* cogl_is_snippet:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing snippet object.
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*
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* Return value: %TRUE if the handle references a #CoglSnippet,
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* %FALSE otherwise
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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gboolean
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cogl_is_snippet (void *object);
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#define cogl_snippet_set_declarations cogl_snippet_set_declarations_EXP
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/**
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* cogl_snippet_set_declarations:
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* @snippet: A #CoglSnippet
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* @declarations: The new source string for the declarations section
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* of this snippet.
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*
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* Sets a source string that will be inserted in the global scope of
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* the generated shader when this snippet is used on a pipeline. This
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* string is typically used to declare uniforms, attributes or
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* functions that will be used by the other parts of the snippets.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_declarations (CoglSnippet *snippet,
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const char *declarations);
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#define cogl_snippet_get_declarations cogl_snippet_get_declarations_EXP
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/**
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* cogl_snippet_get_declarations:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_declarations() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_declarations (CoglSnippet *snippet);
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#define cogl_snippet_set_pre cogl_snippet_set_pre_EXP
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/**
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* cogl_snippet_set_pre:
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* @snippet: A #CoglSnippet
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* @pre: The new source string for the pre section of this snippet.
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*
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* Sets a source string that will be inserted before the hook point in
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* the generated shader for the pipeline that this snippet is attached
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* to. Please see the documentation of each hook point in
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* #CoglPipeline for a description of how this string should be used.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_pre (CoglSnippet *snippet,
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const char *pre);
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#define cogl_snippet_get_pre cogl_snippet_get_pre_EXP
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/**
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* cogl_snippet_get_pre:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_pre() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_pre (CoglSnippet *snippet);
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#define cogl_snippet_set_replace cogl_snippet_set_replace_EXP
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/**
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* cogl_snippet_set_replace:
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* @snippet: A #CoglSnippet
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* @replace: The new source string for the replace section of this snippet.
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*
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* Sets a source string that will be used instead of any generated
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* source code or any previous snippets for this hook point. Please
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* see the documentation of each hook point in #CoglPipeline for a
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* description of how this string should be used.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_replace (CoglSnippet *snippet,
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const char *replace);
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#define cogl_snippet_get_replace cogl_snippet_get_replace_EXP
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/**
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* cogl_snippet_get_replace:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_replace() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_replace (CoglSnippet *snippet);
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#define cogl_snippet_set_post cogl_snippet_set_post_EXP
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/**
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* cogl_snippet_set_post:
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* @snippet: A #CoglSnippet
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* @post: The new source string for the post section of this snippet.
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*
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* Sets a source string that will be inserted after the hook point in
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* the generated shader for the pipeline that this snippet is attached
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* to. Please see the documentation of each hook point in
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* #CoglPipeline for a description of how this string should be used.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_post (CoglSnippet *snippet,
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const char *post);
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#define cogl_snippet_get_post cogl_snippet_get_post_EXP
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/**
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* cogl_snippet_get_post:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_post() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_post (CoglSnippet *snippet);
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G_END_DECLS
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#endif /* __COGL_SNIPPET_H__ */
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