mutter/tests/conform/test-cogl-vertex-buffer-mutability.c
Neil Roberts c9a81f035e Don't use any GL types or defines in Clutter
Some of the Clutter code was using GL types for the primitive types
such as GLint and GLubyte and then passing these to Cogl. This doesn't
make much sense because the Cogl functions directly take native C
types. This patch just replaces them with either a native C type or a
glib type.

Some of the cogl conformance tests are trying to directly call GL for
example to test creating a foreign texture. These tests have been
changed to manually define the GL enum values instead of relying on a
GL header to define them.

This is necessary because Cogl may soon stop including a GL header
from its public headers.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-03-23 17:24:42 +00:00

200 lines
5.0 KiB
C

#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include "test-conform-common.h"
/* This test verifies that modifying a vertex buffer works, by updating
* vertex positions, and deleting and re-adding different color attributes.
*
* If you want visual feedback of what this test paints for debugging purposes,
* then remove the call to clutter_main_quit() in validate_result.
*/
typedef struct _TestState
{
CoglHandle buffer;
ClutterGeometry stage_geom;
} TestState;
static void
validate_result (TestState *state)
{
guint8 pixel[4];
int y_off = 90;
/* NB: We ignore the alpha, since we don't know if our render target is
* RGB or RGBA */
#define RED 0
#define GREEN 1
#define BLUE 2
/* Should see a red pixel */
cogl_read_pixels (110, y_off, 1, 1,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
if (g_test_verbose ())
g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0);
/* Should see a green pixel */
cogl_read_pixels (210, y_off, 1, 1,
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
if (g_test_verbose ())
g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
g_assert (pixel[RED] == 0 && pixel[GREEN] != 0 && pixel[BLUE] == 0);
#undef RED
#undef GREEN
#undef BLUE
/* Comment this out if you want visual feedback of what this test
* paints.
*/
clutter_main_quit ();
}
static void
on_paint (ClutterActor *actor, TestState *state)
{
float triangle_verts[3][2] =
{
{100.0, 0.0},
{200.0, 100.0},
{100.0, 100.0}
};
guint8 triangle_colors[3][4] =
{
{0x00, 0xff, 0x00, 0xff}, /* blue */
{0x00, 0xff, 0x00, 0x00}, /* transparent blue */
{0x00, 0xff, 0x00, 0x00} /* transparent blue */
};
/*
* Draw a red triangle
*/
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_vertex_buffer_add (state->buffer,
"gl_Vertex",
2, /* n components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
triangle_verts);
cogl_vertex_buffer_delete (state->buffer, "gl_Color");
cogl_vertex_buffer_submit (state->buffer);
cogl_vertex_buffer_draw (state->buffer,
COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */
0, /* first */
3); /* count */
/*
* Draw a faded green triangle
*/
cogl_vertex_buffer_add (state->buffer,
"gl_Color",
4, /* n components */
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE,
FALSE, /* normalized */
0, /* stride */
triangle_colors);
cogl_vertex_buffer_submit (state->buffer);
cogl_translate (100, 0, 0);
cogl_vertex_buffer_draw (state->buffer,
COGL_VERTICES_MODE_TRIANGLE_STRIP, /* mode */
0, /* first */
3); /* count */
validate_result (state);
}
static gboolean
queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE;
}
void
test_cogl_vertex_buffer_mutability (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
ClutterActor *stage;
ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
ClutterActor *group;
guint idle_source;
stage = clutter_stage_new ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
clutter_actor_get_geometry (stage, &state.stage_geom);
group = clutter_group_new ();
clutter_actor_set_size (group,
state.stage_geom.width,
state.stage_geom.height);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
/* We force continuous redrawing incase someone comments out the
* clutter_main_quit and wants visual feedback for the test since we
* wont be doing anything else that will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
{
float triangle_verts[3][2] =
{
{0.0, 0.0},
{100.0, 100.0},
{0.0, 100.0}
};
guint8 triangle_colors[3][4] =
{
{0x00, 0x00, 0xff, 0xff}, /* blue */
{0x00, 0x00, 0xff, 0x00}, /* transparent blue */
{0x00, 0x00, 0xff, 0x00} /* transparent blue */
};
state.buffer = cogl_vertex_buffer_new (3 /* n vertices */);
cogl_vertex_buffer_add (state.buffer,
"gl_Vertex",
2, /* n components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
triangle_verts);
cogl_vertex_buffer_add (state.buffer,
"gl_Color",
4, /* n components */
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE,
FALSE, /* normalized */
0, /* stride */
triangle_colors);
cogl_vertex_buffer_submit (state.buffer);
}
clutter_actor_show_all (stage);
clutter_main ();
cogl_handle_unref (state.buffer);
g_source_remove (idle_source);
clutter_actor_destroy (stage);
if (g_test_verbose ())
g_print ("OK\n");
}