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When the GLES2 wrapper is removed we can't use the fixed function API such as glColorPointer to set the builtin attributes. Instead the GLSL progend now maintains a cache of attribute locations that are queried with glGetAttribLocation. The code that previously maintained a cache of the enabled texture coord arrays has been modified to also cache the enabled vertex attributes under GLES2. The vertex attribute API is now the only place that is using this cache so it has been moved into cogl-vertex-attribute.c |
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cogl | ||
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pango | ||
Makefile.am |