mutter/clutter/cogl/gl/Makefile.am
Emmanuele Bassi 43fa38fcf5 [build] Clean up the makefile
Split out the files into their own variables to clean up the
Makefile template; also use top_srcdir with the header files
instead of top_builddir.
2009-05-06 17:59:25 +01:00

68 lines
1.7 KiB
Makefile

NULL =
cogl_headers = \
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
$(top_srcdir)/clutter/cogl/cogl-color.h \
$(top_srcdir)/clutter/cogl/cogl-deprecated.h \
$(top_srcdir)/clutter/cogl/cogl-fixed.h \
$(top_srcdir)/clutter/cogl/cogl-offscreen.h \
$(top_srcdir)/clutter/cogl/cogl-path.h \
$(top_srcdir)/clutter/cogl/cogl-shader.h \
$(top_srcdir)/clutter/cogl/cogl-bitmap.h \
$(top_srcdir)/clutter/cogl/cogl-texture.h \
$(top_srcdir)/clutter/cogl/cogl-types.h \
$(top_srcdir)/clutter/cogl/cogl-vertex-buffer.h \
$(top_srcdir)/clutter/cogl/cogl-material.h \
$(top_srcdir)/clutter/cogl/cogl-matrix.h \
$(top_srcdir)/clutter/cogl/cogl-debug.h \
$(NULL)
cogl_priv_headers = \
cogl-internal.h \
cogl-texture-private.h \
cogl-fbo.h \
cogl-shader-private.h \
cogl-program.h \
cogl-context.h \
$(NULL)
cogl_sources = \
cogl.c \
cogl-primitives.c \
cogl-texture.c \
cogl-fbo.c \
cogl-shader.c \
cogl-program.c \
cogl-context.c \
$(NULL)
coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
coglinclude_HEADERS = \
$(cogl_headers) \
$(top_builddir)/clutter/cogl/cogl.h
INCLUDES = \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/common \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-DG_LOG_DOMAIN=\"Cogl-GL\" \
-DCLUTTER_COMPILATION
AM_CPPFLAGS = $(CLUTTER_CFLAGS) $(CLUTTER_DEBUG_CFLAGS) $(MAINTAINER_CFLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(cogl_headers) \
$(cogl_priv_headers) \
$(cogl_sources) \
$(NULL)
EXTRA_DIST = cogl-defines.h.in
libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la