
This safe area is the region (in stage coordinates) where the pointer is ensured to stay within the current actor. This is not used yet, but will be used for optimizations in pointer picking. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
531 lines
15 KiB
C
531 lines
15 KiB
C
/*
|
|
* Copyright (C) 2020 Endless OS Foundation, LLC
|
|
* Copyright (C) 2018 Canonical Ltd.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "clutter-pick-stack-private.h"
|
|
#include "clutter-private.h"
|
|
|
|
typedef struct
|
|
{
|
|
graphene_point3d_t vertices[4];
|
|
CoglMatrixEntry *matrix_entry;
|
|
ClutterActorBox rect;
|
|
gboolean projected;
|
|
} Record;
|
|
|
|
typedef struct
|
|
{
|
|
Record base;
|
|
ClutterActor *actor;
|
|
int clip_index;
|
|
gboolean is_overlap;
|
|
} PickRecord;
|
|
|
|
typedef struct
|
|
{
|
|
Record base;
|
|
int prev;
|
|
} PickClipRecord;
|
|
|
|
struct _ClutterPickStack
|
|
{
|
|
grefcount ref_count;
|
|
|
|
CoglMatrixStack *matrix_stack;
|
|
GArray *vertices_stack;
|
|
GArray *clip_stack;
|
|
int current_clip_stack_top;
|
|
|
|
gboolean sealed : 1;
|
|
};
|
|
|
|
G_DEFINE_BOXED_TYPE (ClutterPickStack, clutter_pick_stack,
|
|
clutter_pick_stack_ref, clutter_pick_stack_unref)
|
|
|
|
static void
|
|
project_vertices (CoglMatrixEntry *matrix_entry,
|
|
const ClutterActorBox *box,
|
|
graphene_point3d_t vertices[4])
|
|
{
|
|
graphene_matrix_t m;
|
|
int i;
|
|
|
|
cogl_matrix_entry_get (matrix_entry, &m);
|
|
|
|
graphene_point3d_init (&vertices[0], box->x1, box->y1, 0.f);
|
|
graphene_point3d_init (&vertices[1], box->x2, box->y1, 0.f);
|
|
graphene_point3d_init (&vertices[2], box->x2, box->y2, 0.f);
|
|
graphene_point3d_init (&vertices[3], box->x1, box->y2, 0.f);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
float w = 1.f;
|
|
|
|
cogl_graphene_matrix_project_point (&m,
|
|
&vertices[i].x,
|
|
&vertices[i].y,
|
|
&vertices[i].z,
|
|
&w);
|
|
}
|
|
}
|
|
|
|
static void
|
|
maybe_project_record (Record *rec)
|
|
{
|
|
if (!rec->projected)
|
|
{
|
|
project_vertices (rec->matrix_entry, &rec->rect, rec->vertices);
|
|
rec->projected = TRUE;
|
|
}
|
|
}
|
|
|
|
static inline gboolean
|
|
is_axis_aligned_2d_rectangle (const graphene_point3d_t vertices[4])
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (!G_APPROX_VALUE (vertices[i].z,
|
|
vertices[(i + 1) % 4].z,
|
|
FLT_EPSILON))
|
|
return FALSE;
|
|
|
|
if (!G_APPROX_VALUE (vertices[i].x,
|
|
vertices[(i + 1) % 4].x,
|
|
FLT_EPSILON) &&
|
|
!G_APPROX_VALUE (vertices[i].y,
|
|
vertices[(i + 1) % 4].y,
|
|
FLT_EPSILON))
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
ray_intersects_input_region (Record *rec,
|
|
const graphene_ray_t *ray,
|
|
const graphene_point3d_t *point)
|
|
{
|
|
maybe_project_record (rec);
|
|
|
|
if (G_LIKELY (is_axis_aligned_2d_rectangle (rec->vertices)))
|
|
{
|
|
graphene_box_t box;
|
|
graphene_box_t right_border;
|
|
graphene_box_t bottom_border;
|
|
|
|
/* Graphene considers both the start and end coordinates of boxes to be
|
|
* inclusive, while the vertices of a clutter actor are exclusive. So we
|
|
* need to manually exclude hits on these borders
|
|
*/
|
|
|
|
graphene_box_init_from_points (&box, 4, rec->vertices);
|
|
graphene_box_init_from_points (&right_border, 2, rec->vertices + 1);
|
|
graphene_box_init_from_points (&bottom_border, 2, rec->vertices + 2);
|
|
|
|
/* Fast path for actors without 3D transforms */
|
|
if (graphene_box_contains_point (&box, point))
|
|
{
|
|
return !graphene_box_contains_point (&right_border, point) &&
|
|
!graphene_box_contains_point (&bottom_border, point);
|
|
}
|
|
|
|
return graphene_ray_intersects_box (ray, &box) &&
|
|
!graphene_ray_intersects_box (ray, &right_border) &&
|
|
!graphene_ray_intersects_box (ray, &bottom_border);
|
|
}
|
|
else
|
|
{
|
|
graphene_triangle_t t0, t1;
|
|
|
|
/*
|
|
* Degrade the projected quad into the following triangles:
|
|
*
|
|
* 0 -------------- 1
|
|
* | • |
|
|
* | • t0 |
|
|
* | • |
|
|
* | t1 • |
|
|
* | • |
|
|
* 3 -------------- 2
|
|
*/
|
|
|
|
graphene_triangle_init_from_point3d (&t0,
|
|
&rec->vertices[0],
|
|
&rec->vertices[1],
|
|
&rec->vertices[2]);
|
|
|
|
graphene_triangle_init_from_point3d (&t1,
|
|
&rec->vertices[0],
|
|
&rec->vertices[2],
|
|
&rec->vertices[3]);
|
|
|
|
return graphene_triangle_contains_point (&t0, point) ||
|
|
graphene_triangle_contains_point (&t1, point) ||
|
|
graphene_ray_intersects_triangle (ray, &t0) ||
|
|
graphene_ray_intersects_triangle (ray, &t1);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
ray_intersects_record (ClutterPickStack *pick_stack,
|
|
PickRecord *rec,
|
|
const graphene_point3d_t *point,
|
|
const graphene_ray_t *ray)
|
|
{
|
|
int clip_index;
|
|
|
|
if (!ray_intersects_input_region (&rec->base, ray, point))
|
|
return FALSE;
|
|
|
|
clip_index = rec->clip_index;
|
|
while (clip_index >= 0)
|
|
{
|
|
PickClipRecord *clip =
|
|
&g_array_index (pick_stack->clip_stack, PickClipRecord, clip_index);
|
|
|
|
if (!ray_intersects_input_region (&clip->base, ray, point))
|
|
return FALSE;
|
|
|
|
clip_index = clip->prev;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
add_pick_stack_weak_refs (ClutterPickStack *pick_stack)
|
|
{
|
|
int i;
|
|
|
|
g_assert (!pick_stack->sealed);
|
|
|
|
for (i = 0; i < pick_stack->vertices_stack->len; i++)
|
|
{
|
|
PickRecord *rec =
|
|
&g_array_index (pick_stack->vertices_stack, PickRecord, i);
|
|
|
|
if (rec->actor)
|
|
g_object_add_weak_pointer (G_OBJECT (rec->actor),
|
|
(gpointer) &rec->actor);
|
|
}
|
|
}
|
|
|
|
static void
|
|
remove_pick_stack_weak_refs (ClutterPickStack *pick_stack)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < pick_stack->vertices_stack->len; i++)
|
|
{
|
|
PickRecord *rec =
|
|
&g_array_index (pick_stack->vertices_stack, PickRecord, i);
|
|
|
|
if (rec->actor)
|
|
g_object_remove_weak_pointer (G_OBJECT (rec->actor),
|
|
(gpointer) &rec->actor);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_pick_stack_dispose (ClutterPickStack *pick_stack)
|
|
{
|
|
remove_pick_stack_weak_refs (pick_stack);
|
|
g_clear_pointer (&pick_stack->matrix_stack, cogl_object_unref);
|
|
g_clear_pointer (&pick_stack->vertices_stack, g_array_unref);
|
|
g_clear_pointer (&pick_stack->clip_stack, g_array_unref);
|
|
}
|
|
|
|
static void
|
|
clear_pick_record (gpointer data)
|
|
{
|
|
PickRecord *rec = data;
|
|
g_clear_pointer (&rec->base.matrix_entry, cogl_matrix_entry_unref);
|
|
}
|
|
|
|
static void
|
|
clear_clip_record (gpointer data)
|
|
{
|
|
PickClipRecord *clip = data;
|
|
g_clear_pointer (&clip->base.matrix_entry, cogl_matrix_entry_unref);
|
|
}
|
|
|
|
/**
|
|
* clutter_pick_stack_new:
|
|
* @context: a #CoglContext
|
|
*
|
|
* Creates a new #ClutterPickStack.
|
|
*
|
|
* Returns: (transfer full): A newly created #ClutterPickStack
|
|
*/
|
|
ClutterPickStack *
|
|
clutter_pick_stack_new (CoglContext *context)
|
|
{
|
|
ClutterPickStack *pick_stack;
|
|
|
|
pick_stack = g_new0 (ClutterPickStack, 1);
|
|
g_ref_count_init (&pick_stack->ref_count);
|
|
pick_stack->matrix_stack = cogl_matrix_stack_new (context);
|
|
pick_stack->vertices_stack = g_array_new (FALSE, FALSE, sizeof (PickRecord));
|
|
pick_stack->clip_stack = g_array_new (FALSE, FALSE, sizeof (PickClipRecord));
|
|
pick_stack->current_clip_stack_top = -1;
|
|
|
|
g_array_set_clear_func (pick_stack->vertices_stack, clear_pick_record);
|
|
g_array_set_clear_func (pick_stack->clip_stack, clear_clip_record);
|
|
|
|
return pick_stack;
|
|
}
|
|
|
|
/**
|
|
* clutter_pick_stack_ref:
|
|
* @pick_stack: A #ClutterPickStack
|
|
*
|
|
* Increments the reference count of @pick_stack by one.
|
|
*
|
|
* Returns: (transfer full): @pick_stack
|
|
*/
|
|
ClutterPickStack *
|
|
clutter_pick_stack_ref (ClutterPickStack *pick_stack)
|
|
{
|
|
g_ref_count_inc (&pick_stack->ref_count);
|
|
return pick_stack;
|
|
}
|
|
|
|
/**
|
|
* clutter_pick_stack_unref:
|
|
* @pick_stack: A #ClutterPickStack
|
|
*
|
|
* Decrements the reference count of @pick_stack by one, freeing the structure
|
|
* when the reference count reaches zero.
|
|
*/
|
|
void
|
|
clutter_pick_stack_unref (ClutterPickStack *pick_stack)
|
|
{
|
|
if (g_ref_count_dec (&pick_stack->ref_count))
|
|
{
|
|
clutter_pick_stack_dispose (pick_stack);
|
|
g_free (pick_stack);
|
|
}
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_seal (ClutterPickStack *pick_stack)
|
|
{
|
|
g_assert (!pick_stack->sealed);
|
|
add_pick_stack_weak_refs (pick_stack);
|
|
pick_stack->sealed = TRUE;
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
|
|
const ClutterActorBox *box,
|
|
ClutterActor *actor)
|
|
{
|
|
PickRecord rec;
|
|
|
|
g_return_if_fail (actor != NULL);
|
|
|
|
g_assert (!pick_stack->sealed);
|
|
|
|
rec.is_overlap = FALSE;
|
|
rec.actor = actor;
|
|
rec.clip_index = pick_stack->current_clip_stack_top;
|
|
rec.base.rect = *box;
|
|
rec.base.projected = FALSE;
|
|
rec.base.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
|
|
cogl_matrix_entry_ref (rec.base.matrix_entry);
|
|
|
|
g_array_append_val (pick_stack->vertices_stack, rec);
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_log_overlap (ClutterPickStack *pick_stack,
|
|
ClutterActor *actor)
|
|
{
|
|
PickRecord rec = { 0 };
|
|
|
|
g_assert (!pick_stack->sealed);
|
|
|
|
rec.is_overlap = TRUE;
|
|
rec.actor = actor;
|
|
rec.clip_index = pick_stack->current_clip_stack_top;
|
|
|
|
g_array_append_val (pick_stack->vertices_stack, rec);
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
|
|
const ClutterActorBox *box)
|
|
{
|
|
PickClipRecord clip;
|
|
|
|
g_assert (!pick_stack->sealed);
|
|
|
|
clip.prev = pick_stack->current_clip_stack_top;
|
|
clip.base.rect = *box;
|
|
clip.base.projected = FALSE;
|
|
clip.base.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
|
|
cogl_matrix_entry_ref (clip.base.matrix_entry);
|
|
|
|
g_array_append_val (pick_stack->clip_stack, clip);
|
|
pick_stack->current_clip_stack_top = pick_stack->clip_stack->len - 1;
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_pop_clip (ClutterPickStack *pick_stack)
|
|
{
|
|
const PickClipRecord *top;
|
|
|
|
g_assert (!pick_stack->sealed);
|
|
g_assert (pick_stack->current_clip_stack_top >= 0);
|
|
|
|
/* Individual elements of clip_stack are not freed. This is so they can
|
|
* be shared as part of a tree of different stacks used by different
|
|
* actors in the pick_stack. The whole clip_stack does however get
|
|
* freed later in clutter_pick_stack_dispose.
|
|
*/
|
|
|
|
top = &g_array_index (pick_stack->clip_stack,
|
|
PickClipRecord,
|
|
pick_stack->current_clip_stack_top);
|
|
|
|
pick_stack->current_clip_stack_top = top->prev;
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_push_transform (ClutterPickStack *pick_stack,
|
|
const graphene_matrix_t *transform)
|
|
{
|
|
cogl_matrix_stack_push (pick_stack->matrix_stack);
|
|
cogl_matrix_stack_multiply (pick_stack->matrix_stack, transform);
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_get_transform (ClutterPickStack *pick_stack,
|
|
graphene_matrix_t *out_transform)
|
|
{
|
|
cogl_matrix_stack_get (pick_stack->matrix_stack, out_transform);
|
|
}
|
|
|
|
void
|
|
clutter_pick_stack_pop_transform (ClutterPickStack *pick_stack)
|
|
{
|
|
cogl_matrix_stack_pop (pick_stack->matrix_stack);
|
|
}
|
|
|
|
static gboolean
|
|
get_verts_rectangle (graphene_point3d_t verts[4],
|
|
cairo_rectangle_int_t *rect)
|
|
{
|
|
if (verts[0].x != verts[2].x ||
|
|
verts[0].y != verts[1].y ||
|
|
verts[3].x != verts[1].x ||
|
|
verts[3].y != verts[2].y ||
|
|
verts[0].x > verts[3].x ||
|
|
verts[0].y > verts[3].y)
|
|
return FALSE;
|
|
|
|
*rect = (cairo_rectangle_int_t) {
|
|
.x = ceilf (verts[0].x),
|
|
.y = ceilf (verts[0].y),
|
|
.width = floor (verts[1].x - ceilf (verts[0].x)),
|
|
.height = floor (verts[2].y - ceilf (verts[0].y)),
|
|
};
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
calculate_clear_area (ClutterPickStack *pick_stack,
|
|
int elem,
|
|
ClutterActor *actor,
|
|
cairo_region_t **clear_area)
|
|
{
|
|
cairo_region_t *area = NULL;
|
|
graphene_point3d_t verts[4];
|
|
cairo_rectangle_int_t rect;
|
|
int i;
|
|
|
|
clutter_actor_get_abs_allocation_vertices (actor,
|
|
(graphene_point3d_t *) &verts);
|
|
if (!get_verts_rectangle (verts, &rect))
|
|
{
|
|
if (clear_area)
|
|
*clear_area = NULL;
|
|
return;
|
|
}
|
|
|
|
area = cairo_region_create_rectangle (&rect);
|
|
|
|
for (i = elem + 1; i < pick_stack->vertices_stack->len; i++)
|
|
{
|
|
PickRecord *rec =
|
|
&g_array_index (pick_stack->vertices_stack, PickRecord, i);
|
|
ClutterActorBox paint_box;
|
|
|
|
if (!rec->is_overlap &&
|
|
(rec->base.rect.x1 == rec->base.rect.x2 ||
|
|
rec->base.rect.y1 == rec->base.rect.y2))
|
|
continue;
|
|
|
|
clutter_actor_get_paint_box (rec->actor, &paint_box);
|
|
cairo_region_subtract_rectangle (area,
|
|
&(cairo_rectangle_int_t) {
|
|
.x = paint_box.x1,
|
|
.y = paint_box.y1,
|
|
.width = paint_box.x2 - paint_box.x1,
|
|
.height = paint_box.y2 - paint_box.y1,
|
|
});
|
|
}
|
|
|
|
if (clear_area)
|
|
*clear_area = g_steal_pointer (&area);
|
|
|
|
g_clear_pointer (&area, cairo_region_destroy);
|
|
}
|
|
|
|
ClutterActor *
|
|
clutter_pick_stack_search_actor (ClutterPickStack *pick_stack,
|
|
const graphene_point3d_t *point,
|
|
const graphene_ray_t *ray,
|
|
cairo_region_t **clear_area)
|
|
{
|
|
int i;
|
|
|
|
/* Search all "painted" pickable actors from front to back. A linear search
|
|
* is required, and also performs fine since there is typically only
|
|
* on the order of dozens of actors in the list (on screen) at a time.
|
|
*/
|
|
for (i = pick_stack->vertices_stack->len - 1; i >= 0; i--)
|
|
{
|
|
PickRecord *rec =
|
|
&g_array_index (pick_stack->vertices_stack, PickRecord, i);
|
|
|
|
if (!rec->is_overlap && rec->actor &&
|
|
ray_intersects_record (pick_stack, rec, point, ray))
|
|
{
|
|
if (clear_area)
|
|
calculate_clear_area (pick_stack, i, rec->actor, clear_area);
|
|
return rec->actor;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|