413e631f48
1) Always flush when migrating textures out of an atlas because although it's true that the original texture data will remain valid in the original texture we can't assume that journal entries have resolved the GL texture that will be used. This is only true if a layer0_override has been used. 2) Don't flush at the point of creating a new atlas simply flush immediately before reorganizing an atlas. This means we are now assuming that we will never see recursion due to atlas textures being modified during a journal flush. This means it's the responsibility of the primitives code to _ensure_mipmaps for example not the responsibility of _cogl_material_flush_gl_state. |
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pango | ||
Makefile.am |