3a4a858ce3
This macro was introduced so as to be able to be built without GLib. However, this feature was long ago removed, and in Mutter we depend on it anyway, so let's get rid of it in favor of more consistency.
417 lines
14 KiB
C
417 lines
14 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Collabora Ltd.
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* Copyright (C) 2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Tomeu Vizoso <tomeu.vizoso@collabora.com>
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#ifndef __COGL_GLES2_H__
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#define __COGL_GLES2_H__
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/* NB: cogl-gles2.h is a top-level header that can be included directly
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* but we want to be careful not to define __COGL_H_INSIDE__ when this
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* is included internally while building Cogl itself since
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* __COGL_H_INSIDE__ is used in headers to guard public vs private
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* api definitions
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*/
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#ifndef COGL_COMPILATION
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/* Note: When building Cogl .gir we explicitly define
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* __COGL_H_INSIDE__ */
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#ifndef __COGL_H_INSIDE__
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#define __COGL_H_INSIDE__
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#define __COGL_MUST_UNDEF_COGL_H_INSIDE_COGL_GLES2__
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#endif
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#endif /* COGL_COMPILATION */
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-texture-2d.h>
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/* CoglGLES2Vtable depends on GLES 2.0 typedefs being available but we
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* want to be careful that the public api doesn't expose arbitrary
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* system GL headers as part of the Cogl API so although when building
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* internally we consistently refer to the system headers to avoid
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* conflicts we only expose the minimal set of GLES 2.0 types and enums
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* publicly.
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*/
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#if defined(COGL_COMPILATION) || defined(COGL_ENABLE_MUTTER_API)
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#include "cogl-gl-header.h"
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#else
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#include <cogl/cogl-gles2-types.h>
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#endif
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-gles2
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* @short_description: A portable api to access OpenGLES 2.0
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*
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* Cogl provides portable access to the OpenGLES api through a single
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* library that is able to smooth over inconsistencies between the
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* different vendor drivers for OpenGLES in a single place.
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*
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* The api is designed to allow Cogl to transparently implement the
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* api on top of other drivers, such as OpenGL, D3D or on Cogl's own
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* drawing api so even if your platform doesn't come with an
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* OpenGLES 2.0 api Cogl may still be able to expose the api to your
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* application.
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*
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* Since Cogl is a library and not an api specification it is possible
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* to add OpenGLES 2.0 api features to Cogl which can immidiately
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* benefit developers regardless of what platform they are running on.
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*
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* With this api it's possible to re-use existing OpenGLES 2.0 code
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* within applications that are rendering with the Cogl API and also
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* it's possible for applications that render using OpenGLES 2.0 to
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* incorporate content rendered with Cogl.
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*
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* Applications can check for OpenGLES 2.0 api support by checking for
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* %COGL_FEATURE_ID_GLES2_CONTEXT support with cogl_has_feature().
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*
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* Since: 1.12
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* Stability: unstable
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*/
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/**
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* CoglGLES2Context:
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*
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* Represents an OpenGLES 2.0 api context used as a sandbox for
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* OpenGLES 2.0 state. This is comparable to an EGLContext for those
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* who have used OpenGLES 2.0 with EGL before.
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*
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* Since: 1.12
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* Stability: unstable
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*/
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typedef struct _CoglGLES2Context CoglGLES2Context;
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/**
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* CoglGLES2Vtable:
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*
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* Provides function pointers for the full OpenGLES 2.0 api. The
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* api must be accessed this way and not by directly calling
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* symbols of any system OpenGLES 2.0 api.
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*
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* Since: 1.12
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* Stability: unstable
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*/
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typedef struct _CoglGLES2Vtable CoglGLES2Vtable;
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struct _CoglGLES2Vtable
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{
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/*< private >*/
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#define COGL_EXT_BEGIN(name, \
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min_gl_major, min_gl_minor, \
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gles_availability, \
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extension_suffixes, extension_names)
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#define COGL_EXT_FUNCTION(ret, name, args) \
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ret (* name) args;
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#define COGL_EXT_END()
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#include <cogl/gl-prototypes/cogl-gles2-functions.h>
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#include <glib-object.h>
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#undef COGL_EXT_BEGIN
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#undef COGL_EXT_FUNCTION
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#undef COGL_EXT_END
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};
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/**
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* cogl_gles2_context_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_gles2_context_get_gtype (void);
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uint32_t
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_cogl_gles2_context_error_quark (void);
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/**
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* COGL_GLES2_CONTEXT_ERROR:
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*
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* An error domain for runtime exceptions relating to the
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* cogl_gles2_context api.
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*
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* Since: 2.0
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* Stability: unstable
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*/
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#define COGL_GLES2_CONTEXT_ERROR (_cogl_gles2_context_error_quark ())
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/**
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* CoglGLES2ContextError:
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* @COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED: Creating GLES2 contexts
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* isn't supported. Applications should use cogl_has_feature() to
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* check for the %COGL_FEATURE_ID_GLES2_CONTEXT.
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* @COGL_GLES2_CONTEXT_ERROR_DRIVER: An underlying driver error
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* occured.
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*
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* Error codes that relate to the cogl_gles2_context api.
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*/
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typedef enum { /*< prefix=COGL_GLES2_CONTEXT_ERROR >*/
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COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED,
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COGL_GLES2_CONTEXT_ERROR_DRIVER
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} CoglGLES2ContextError;
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/**
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* cogl_gles2_context_new:
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* @ctx: A #CoglContext
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* @error: A pointer to a #CoglError for returning exceptions
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*
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* Allocates a new OpenGLES 2.0 context that can be used to render to
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* #CoglOffscreen framebuffers (Rendering to #CoglOnscreen
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* framebuffers is not currently supported).
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*
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* To actually access the OpenGLES 2.0 api itself you need to use
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* cogl_gles2_context_get_vtable(). You should not try to directly link
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* to and use the symbols provided by the a system OpenGLES 2.0
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* driver.
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*
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* Once you have allocated an OpenGLES 2.0 context you can make it
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* current using cogl_push_gles2_context(). For those familiar with
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* using the EGL api, this serves a similar purpose to eglMakeCurrent.
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*
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* <note>Before using this api applications can check for OpenGLES 2.0
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* api support by checking for %COGL_FEATURE_ID_GLES2_CONTEXT support
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* with cogl_has_feature(). This function will return %FALSE and
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* return an %COGL_GLES2_CONTEXT_ERROR_UNSUPPORTED error if the
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* feature isn't available.</note>
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*
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* Since: 2.0
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* Return value: A newly allocated #CoglGLES2Context or %NULL if there
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* was an error and @error will be updated in that case.
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* Stability: unstable
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*/
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CoglGLES2Context *
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cogl_gles2_context_new (CoglContext *ctx, CoglError **error);
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/**
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* cogl_gles2_context_get_vtable:
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* @gles2_ctx: A #CoglGLES2Context allocated with
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* cogl_gles2_context_new()
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*
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* Queries the OpenGLES 2.0 api function pointers that should be
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* used for rendering with the given @gles2_ctx.
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*
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* <note>You should not try to directly link to and use the symbols
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* provided by any system OpenGLES 2.0 driver.</note>
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*
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* Since: 2.0
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* Return value: A pointer to a #CoglGLES2Vtable providing pointers
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* to functions for the full OpenGLES 2.0 api.
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* Stability: unstable
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*/
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const CoglGLES2Vtable *
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cogl_gles2_context_get_vtable (CoglGLES2Context *gles2_ctx);
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/**
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* cogl_push_gles2_context:
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* @ctx: A #CoglContext
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* @gles2_ctx: A #CoglGLES2Context allocated with
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* cogl_gles2_context_new()
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* @read_buffer: A #CoglFramebuffer to access to read operations
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* such as glReadPixels. (must be a #CoglOffscreen
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* framebuffer currently)
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* @write_buffer: A #CoglFramebuffer to access for drawing operations
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* such as glDrawArrays. (must be a #CoglOffscreen
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* framebuffer currently)
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* @error: A pointer to a #CoglError for returning exceptions
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*
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* Pushes the given @gles2_ctx onto a stack associated with @ctx so
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* that the OpenGLES 2.0 api can be used instead of the Cogl
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* rendering apis to read and write to the specified framebuffers.
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*
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* Usage of the api available through a #CoglGLES2Vtable is only
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* allowed between cogl_push_gles2_context() and
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* cogl_pop_gles2_context() calls.
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*
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* If there is a runtime problem with switching over to the given
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* @gles2_ctx then this function will return %FALSE and return
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* an error through @error.
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*
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* Since: 2.0
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* Return value: %TRUE if operation was successfull or %FALSE
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* otherwise and @error will be updated.
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* Stability: unstable
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*/
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CoglBool
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cogl_push_gles2_context (CoglContext *ctx,
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CoglGLES2Context *gles2_ctx,
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CoglFramebuffer *read_buffer,
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CoglFramebuffer *write_buffer,
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CoglError **error);
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/**
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* cogl_pop_gles2_context:
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* @ctx: A #CoglContext
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*
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* Restores the previously active #CoglGLES2Context if there
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* were nested calls to cogl_push_gles2_context() or otherwise
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* restores the ability to render with the Cogl api instead
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* of OpenGLES 2.0.
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*
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* The behaviour is undefined if calls to cogl_pop_gles2_context()
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* are not balenced with the number of corresponding calls to
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* cogl_push_gles2_context().
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*
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* Since: 2.0
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* Stability: unstable
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*/
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void
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cogl_pop_gles2_context (CoglContext *ctx);
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/**
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* cogl_gles2_get_current_vtable:
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*
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* Returns the OpenGL ES 2.0 api vtable for the currently pushed
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* #CoglGLES2Context (last pushed with cogl_push_gles2_context()) or
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* %NULL if no #CoglGLES2Context has been pushed.
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*
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* Return value: The #CoglGLES2Vtable for the currently pushed
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* #CoglGLES2Context or %NULL if none has been pushed.
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* Since: 2.0
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* Stability: unstable
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*/
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CoglGLES2Vtable *
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cogl_gles2_get_current_vtable (void);
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/**
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* cogl_gles2_texture_2d_new_from_handle:
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* @ctx: A #CoglContext
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* @gles2_ctx: A #CoglGLES2Context allocated with
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* cogl_gles2_context_new()
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* @handle: An OpenGL ES 2.0 texture handle created with
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* glGenTextures()
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* @width: Width of the texture to allocate
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* @height: Height of the texture to allocate
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* @format: The format of the texture
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*
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* Creates a #CoglTexture2D from an OpenGL ES 2.0 texture handle that
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* was created within the given @gles2_ctx via glGenTextures(). The
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* texture needs to have been associated with the GL_TEXTURE_2D target.
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*
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* <note>This interface is only intended for sharing textures to read
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* from. The behaviour is undefined if the texture is modified using
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* the Cogl api.</note>
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*
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* <note>Applications should only pass this function handles that were
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* created via a #CoglGLES2Vtable or via libcogl-gles2 and not pass
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* handles created directly using the system's native libGLESv2
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* api.</note>
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*
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* Since: 2.0
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* Stability: unstable
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*/
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CoglTexture2D *
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cogl_gles2_texture_2d_new_from_handle (CoglContext *ctx,
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CoglGLES2Context *gles2_ctx,
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unsigned int handle,
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int width,
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int height,
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CoglPixelFormat format);
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/**
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* cogl_gles2_texture_get_handle:
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* @texture: A #CoglTexture
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* @handle: A return location for an OpenGL ES 2.0 texture handle
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* @target: A return location for an OpenGL ES 2.0 texture target
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*
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* Gets an OpenGL ES 2.0 texture handle for a #CoglTexture that can
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* then be referenced by a #CoglGLES2Context. As well as returning
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* a texture handle the texture's target (such as GL_TEXTURE_2D) is
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* also returned.
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*
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* If the #CoglTexture can not be shared with a #CoglGLES2Context then
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* this function will return %FALSE.
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*
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* This api does not affect the lifetime of the CoglTexture and you
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* must take care not to reference the returned handle after the
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* original texture has been freed.
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*
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* <note>This interface is only intended for sharing textures to read
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* from. The behaviour is undefined if the texture is modified by a
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* GLES2 context.</note>
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*
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* <note>This function will only return %TRUE for low-level
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* #CoglTexture<!-- -->s such as #CoglTexture2D or #CoglTexture3D but
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* not for high level meta textures such as
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* #CoglTexture2DSliced</note>
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*
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* <note>The handle returned should not be passed directly to a system
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* OpenGL ES 2.0 library, the handle is only intended to be used via
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* a #CoglGLES2Vtable or via libcogl-gles2.</note>
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*
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* Return value: %TRUE if a handle and target could be returned
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* otherwise %FALSE is returned.
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* Since: 2.0
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* Stability: unstable
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*/
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CoglBool
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cogl_gles2_texture_get_handle (CoglTexture *texture,
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unsigned int *handle,
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unsigned int *target);
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/**
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* cogl_is_gles2_context:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a #CoglGLES2Context.
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*
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* Return value: %TRUE if the object references a #CoglGLES2Context
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* and %FALSE otherwise.
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* Since: 2.0
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* Stability: unstable
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*/
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CoglBool
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cogl_is_gles2_context (void *object);
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G_END_DECLS
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/* The gobject introspection scanner seems to parse public headers in
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* isolation which means we need to be extra careful about how we
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* define and undefine __COGL_H_INSIDE__ used to detect when internal
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* headers are incorrectly included by developers. In the gobject
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* introspection case we have to manually define __COGL_H_INSIDE__ as
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* a commandline argument for the scanner which means we must be
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* careful not to undefine it in a header...
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*/
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#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE_COGL_GLES2__
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#undef __COGL_H_INSIDE__
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#undef __COGL_MUST_UNDEF_COGL_H_INSIDE_COGL_GLES2__
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#endif
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#endif /* __COGL_GLES2_H__ */
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