Carlos Garnacho a7df459416 clutter: Avoid rounding compensation when invalidating 2D actors
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2018-12-18 12:51:28 +01:00
..
2018-11-06 17:17:36 +01:00
2018-11-06 18:51:44 +01:00