mutter/cogl/tests/conform/test-offscreen.c
Jonas Ådahl 2a8f0c2801 cogl/tests: Port away from legacy implicit stack based API
Use the new API where state (framebuffer, pipeline) is always passed as
parameters, instead of using the implicit material and framebuffer
stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00

200 lines
6.1 KiB
C

#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
#include <cogl/cogl.h>
#include "test-declarations.h"
#include "test-utils.h"
#define RED 0
#define GREEN 1
#define BLUE 2
typedef struct _TestState
{
int fb_width;
int fb_height;
} TestState;
static void
check_quadrant (TestState *state,
int qx,
int qy,
uint32_t expected_rgba)
{
/* The quadrants are all stuffed into the top right corner of the
framebuffer */
int x = state->fb_width * qx / 4 + state->fb_width / 2;
int y = state->fb_height * qy / 4;
int width = state->fb_width / 4;
int height = state->fb_height / 4;
/* Subtract a two-pixel gap around the edges to allow some rounding
differences */
x += 2;
y += 2;
width -= 4;
height -= 4;
test_utils_check_region (test_fb, x, y, width, height, expected_rgba);
}
static void
test_paint (TestState *state)
{
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglPipeline *opaque_pipeline;
CoglPipeline *texture_pipeline;
tex_2d = cogl_texture_2d_new_with_size (test_ctx,
state->fb_width,
state->fb_height);
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
/* Set a scale and translate transform on the window framebuffer
* before switching to the offscreen framebuffer so we can verify it
* gets restored when we switch back
*
* The test is going to draw a grid of 4 colors to a texture which
* we subsequently draw to the window with a fullscreen rectangle.
* This transform will flip the texture left to right, scale it to a
* quarter of the window size and slide it to the top right of the
* window.
*/
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, 0.5, 0.5, 0);
cogl_framebuffer_scale (test_fb, -0.5, 0.5, 1);
/* Setup something other than the identity matrix for the modelview so we can
* verify it gets restored when we call cogl_pop_framebuffer () */
cogl_framebuffer_scale (test_fb, 2, 2, 1);
opaque_pipeline = cogl_pipeline_new (test_ctx);
/* red, top left */
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0x00, 0x00, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, -0.5, 0.5, 0, 0);
/* green, top right */
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0xff, 0x00, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, 0, 0.5, 0.5, 0);
/* blue, bottom left */
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0x00, 0xff, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, -0.5, 0, 0, -0.5);
/* white, bottom right */
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0xff, 0xff, 0xff);
cogl_framebuffer_draw_rectangle (offscreen, opaque_pipeline, 0, 0, 0.5, -0.5);
/* Cogl should release the last reference when we call cogl_pop_framebuffer()
*/
cogl_object_unref (offscreen);
texture_pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_layer_texture (texture_pipeline, 0, tex);
cogl_framebuffer_draw_rectangle (test_fb, texture_pipeline, -1, 1, 1, -1);
cogl_object_unref (opaque_pipeline);
cogl_object_unref (texture_pipeline);
cogl_object_unref (tex_2d);
cogl_framebuffer_pop_matrix (test_fb);
/* NB: The texture is drawn flipped horizontally and scaled to fit in the
* top right corner of the window. */
/* red, top right */
check_quadrant (state, 1, 0, 0xff0000ff);
/* green, top left */
check_quadrant (state, 0, 0, 0x00ff00ff);
/* blue, bottom right */
check_quadrant (state, 1, 1, 0x0000ffff);
/* white, bottom left */
check_quadrant (state, 0, 1, 0xffffffff);
}
static void
test_flush (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglColor clear_color;
int i;
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
for (i = 0; i < 3; i++)
{
/* This tests that rendering to a framebuffer and then reading back
the contents of the texture will automatically flush the
journal */
tex_2d = cogl_texture_2d_new_with_size (test_ctx,
16, 16); /* width/height */
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
cogl_framebuffer_clear (offscreen, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_draw_rectangle (offscreen, pipeline, -1, -1, 1, 1);
if (i == 0)
/* First time check using read pixels on the offscreen */
test_utils_check_region (offscreen,
1, 1, 15, 15, 0xff0000ff);
else if (i == 1)
{
uint8_t data[16 * 4 * 16];
int x, y;
/* Second time try reading back the texture contents */
cogl_texture_get_data (tex,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
16 * 4, /* rowstride */
data);
for (y = 1; y < 15; y++)
for (x = 1; x < 15; x++)
test_utils_compare_pixel (data + x * 4 + y * 16 * 4,
0xff0000ff);
}
if (i == 2)
{
/* Third time try drawing the texture to the screen */
cogl_framebuffer_draw_rectangle (test_fb, pipeline,
-1, -1, 1, 1);
test_utils_check_region (test_fb,
2, 2, /* x/y */
state->fb_width - 4,
state->fb_height - 4,
0xff0000ff);
}
cogl_object_unref (tex_2d);
cogl_object_unref (offscreen);
}
cogl_object_unref (pipeline);
}
void
test_offscreen (void)
{
TestState state;
state.fb_width = cogl_framebuffer_get_width (test_fb);
state.fb_height = cogl_framebuffer_get_height (test_fb);
test_paint (&state);
test_flush (&state);
if (cogl_test_verbose ())
g_print ("OK\n");
}