40cd5aac01
* clutter/cogl/Makefile.am: * clutter/cogl/cogl.h: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl.c: Begin poplulating cogl GLES code. * configure.ac: * clutter/egl/clutter-event-egl.c: * clutter/egl/clutter-stage-egl.c: * clutter/egl/clutter-stage-egl.h: * clutter/egl/clutter-backend-egl.c: * clutter/egl/clutter-backend-egl.h: * clutter/egl/clutter-egl.h: Add initial EGL/X backend work mostly ported from backend branch. Builds but untested as yet. * clutter/glx/clutter-stage-glx.c: Only include XFixes Header if we have have it. * clutter/clutter-behaviour.c: (clutter_behaviour_apply): * clutter/clutter-behaviour.h: Add clutter_behaviour_is_applied()
104 lines
2.2 KiB
C
104 lines
2.2 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "cogl.h"
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#include <GLES/gl.h>
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CoglFuncPtr
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cogl_get_proc_address (const gchar* name)
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{
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return NULL;
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}
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gboolean
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cogl_check_extension (const gchar *name, const gchar *ext)
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{
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return FALSE;
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}
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void
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cogl_paint_init (ClutterColor *color)
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{
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glClearColorx ((color->red << 16) / 0xff,
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(color->green << 16) / 0xff,
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(color->blue << 16) / 0xff,
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0xff);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glDisable (GL_LIGHTING);
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glDisable (GL_DEPTH_TEST);
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}
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/* FIXME: inline most of these */
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void
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cogl_push_matrix (void)
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{
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glPushMatrix();
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}
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void
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cogl_pop_matrix (void)
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{
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glPopMatrix();
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}
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void
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cogl_scaled (ClutterFixed x, ClutterFixed y)
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{
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glScalex (x, y, CFX_ONE);
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}
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void
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cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
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{
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glTranslatex (x, y, z);
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}
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void
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cogl_translate (gint x, gint y, gint z)
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{
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glTranslatex (CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z));
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}
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void
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cogl_rotatex (ClutterFixed angle,
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ClutterFixed x,
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ClutterFixed y,
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ClutterFixed z)
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{
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glRotatex (angle,x,y,z);
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}
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void
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cogl_rotate (gint angle, gint x, gint y, gint z)
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{
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glRotatef (CLUTTER_INT_TO_FIXED(angle),
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CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z));
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}
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