f7d64e5abd
Cogl's support for offscreen rendering was originally written just to support the clutter_texture_new_from_actor API and due to lack of documentation and several confusing - non orthogonal - side effects of using the API it wasn't really possible to use directly. This commit does a number of things: - It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h} files instead which should be easier to maintain. - internally CoglFbo objects are now called CoglDrawBuffers. A CoglDrawBuffer is an abstract base class that is inherited from to implement CoglOnscreen and CoglOffscreen draw buffers. CoglOffscreen draw buffers will initially be used to support the cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will start to be used internally to represent windows as we aim to migrate some of Clutter's backend code to Cogl. - It makes draw buffer objects the owners of the following state: - viewport - projection matrix stack - modelview matrix stack - clip state (This means when you switch between draw buffers you will automatically be switching to their associated viewport, matrix and clip state) Aside from hopefully making cogl_offscreen_new_to_texture be more useful short term by having simpler and well defined semantics for cogl_set_draw_buffer, as mentioned above this is the first step for a couple of other things: - Its a step toward moving ownership for windows down from Clutter backends into Cogl, by (internally at least) introducing the CoglOnscreen draw buffer. Note: the plan is that cogl_set_draw_buffer will accept on or offscreen draw buffer handles, and the "target" argument will become redundant since we will instead query the type of the given draw buffer handle. - Because we have a common type for on and offscreen framebuffers we can provide a unified API for framebuffer management. Things like: - blitting between buffers - managing ancillary buffers (e.g. attaching depth and stencil buffers) - size requisition - clearing
3031 lines
82 KiB
C
3031 lines
82 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-main
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* @short_description: Various 'global' clutter functions.
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*
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* Functions to retrieve various global Clutter resources and other utility
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* functions for mainloops, events and threads
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <glib/gi18n-lib.h>
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#include <locale.h>
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#ifdef USE_GDKPIXBUF
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#endif
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#include "clutter-event.h"
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#include "clutter-backend.h"
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#include "clutter-main.h"
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#include "clutter-master-clock.h"
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#include "clutter-feature.h"
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#include "clutter-actor.h"
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#include "clutter-stage.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-version.h" /* For flavour define */
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#include "clutter-frame-source.h"
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#include "cogl/cogl.h"
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#include "pango/cogl-pango.h"
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/* main context */
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static ClutterMainContext *ClutterCntx = NULL;
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/* main lock and locking/unlocking functions */
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static GMutex *clutter_threads_mutex = NULL;
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static GCallback clutter_threads_lock = NULL;
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static GCallback clutter_threads_unlock = NULL;
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/* command line options */
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static gboolean clutter_is_initialized = FALSE;
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static gboolean clutter_show_fps = FALSE;
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static gboolean clutter_fatal_warnings = FALSE;
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static gboolean clutter_disable_mipmap_text = FALSE;
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static gboolean clutter_use_fuzzy_picking = FALSE;
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static guint clutter_default_fps = 60;
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static PangoDirection clutter_text_direction = PANGO_DIRECTION_LTR;
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static guint clutter_main_loop_level = 0;
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static GSList *main_loops = NULL;
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guint clutter_debug_flags = 0; /* global clutter debug flag */
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const guint clutter_major_version = CLUTTER_MAJOR_VERSION;
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const guint clutter_minor_version = CLUTTER_MINOR_VERSION;
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const guint clutter_micro_version = CLUTTER_MICRO_VERSION;
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#ifdef CLUTTER_ENABLE_DEBUG
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static const GDebugKey clutter_debug_keys[] = {
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{ "misc", CLUTTER_DEBUG_MISC },
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{ "actor", CLUTTER_DEBUG_ACTOR },
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{ "texture", CLUTTER_DEBUG_TEXTURE },
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "gl", CLUTTER_DEBUG_GL },
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{ "alpha", CLUTTER_DEBUG_ALPHA },
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{ "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "multistage", CLUTTER_DEBUG_MULTISTAGE },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
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{ "dump-pick-buffers", CLUTTER_DEBUG_DUMP_PICK_BUFFERS }
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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/**
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* clutter_get_show_fps:
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*
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* Returns whether Clutter should print out the frames per second on the
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* console. You can enable this setting either using the
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* <literal>CLUTTER_SHOW_FPS</literal> environment variable or passing
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* the <literal>--clutter-show-fps</literal> command line argument. *
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*
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* Return value: %TRUE if Clutter should show the FPS.
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*
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* Since: 0.4
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*/
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gboolean
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clutter_get_show_fps (void)
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{
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return clutter_show_fps;
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}
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void
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_clutter_stage_maybe_relayout (ClutterActor *stage)
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{
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gfloat natural_width, natural_height;
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ClutterActorBox box = { 0, };
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/* avoid reentrancy */
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if (!(CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_IN_RELAYOUT))
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{
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CLUTTER_NOTE (ACTOR, "Recomputing layout");
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CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_IN_RELAYOUT);
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natural_width = natural_height = 0;
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clutter_actor_get_preferred_size (stage,
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NULL, NULL,
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&natural_width, &natural_height);
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box.x1 = 0;
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box.y1 = 0;
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box.x2 = natural_width;
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box.y2 = natural_height;
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CLUTTER_NOTE (ACTOR, "Allocating (0, 0 - %d, %d) for the stage",
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(int) natural_width,
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(int) natural_height);
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clutter_actor_allocate (stage, &box, CLUTTER_ALLOCATION_NONE);
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CLUTTER_UNSET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_IN_RELAYOUT);
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}
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}
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void
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_clutter_stage_maybe_setup_viewport (ClutterStage *stage)
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{
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if ((CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_ACTOR_SYNC_MATRICES) &&
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!(CLUTTER_PRIVATE_FLAGS (stage) & CLUTTER_STAGE_IN_RESIZE))
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{
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ClutterPerspective perspective;
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gfloat width, height;
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clutter_actor_get_preferred_size (CLUTTER_ACTOR (stage),
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NULL, NULL,
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&width, &height);
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clutter_stage_get_perspective (stage, &perspective);
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CLUTTER_NOTE (PAINT,
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"Setting up the viewport { w:%.2f, h:%.2f }",
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width, height);
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_cogl_setup_viewport (width, height,
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perspective.fovy,
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perspective.aspect,
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perspective.z_near,
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perspective.z_far);
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CLUTTER_UNSET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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}
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void
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_clutter_do_redraw (ClutterStage *stage)
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{
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ClutterMainContext *ctx;
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ClutterMasterClock *master_clock;
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static GTimer *timer = NULL;
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static guint timer_n_frames = 0;
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ctx = _clutter_context_get_default ();
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master_clock = _clutter_master_clock_get_default ();
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/* Before we can paint, we have to be sure we have the latest layout */
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_clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage));
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_clutter_backend_ensure_context (ctx->backend, stage);
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/* Setup FPS count - not currently across *all* stages rather than per */
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if (G_UNLIKELY (clutter_get_show_fps ()))
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{
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if (!timer)
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timer = g_timer_new ();
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}
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/* The code below can't go in stage paint as base actor_paint
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* will get called before it (and break picking, etc)
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*/
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_clutter_stage_maybe_setup_viewport (stage);
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/* Call through to the actual backend to do the painting down from
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* the stage. It will likely need to swap buffers, vblank sync etc
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* which will be windowing system dependent
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*/
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_clutter_backend_redraw (ctx->backend, stage);
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/* Complete FPS info */
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if (G_UNLIKELY (clutter_get_show_fps ()))
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{
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timer_n_frames++;
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if (g_timer_elapsed (timer, NULL) >= 1.0)
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{
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g_print ("*** FPS: %i ***\n", timer_n_frames);
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timer_n_frames = 0;
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g_timer_start (timer);
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}
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}
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CLUTTER_TIMESTAMP (SCHEDULER, "Redraw finish for stage:%p", stage);
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}
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/**
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* clutter_redraw:
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*
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* Forces a redraw of the entire stage. Applications should never use this
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* function, but queue a redraw using clutter_actor_queue_redraw().
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*
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* This function should only be used by libraries integrating Clutter from
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* within another toolkit.
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*/
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void
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clutter_redraw (ClutterStage *stage)
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{
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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clutter_stage_ensure_redraw (stage);
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}
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/**
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* clutter_set_motion_events_enabled:
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* @enable: %TRUE to enable per-actor motion events
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*
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* Sets whether per-actor motion events should be enabled or not (the
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* default is to enable them).
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*
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* If @enable is %FALSE the following events will not work:
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* <itemizedlist>
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* <listitem><para>ClutterActor::motion-event, unless on the
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* #ClutterStage</para></listitem>
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* <listitem><para>ClutterActor::enter-event</para></listitem>
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* <listitem><para>ClutterActor::leave-event</para></listitem>
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* </itemizedlist>
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*
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* Since: 0.6
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*/
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void
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clutter_set_motion_events_enabled (gboolean enable)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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context->motion_events_per_actor = enable;
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}
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/**
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* clutter_get_motion_events_enabled:
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*
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* Gets whether the per-actor motion events are enabled.
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*
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* Return value: %TRUE if the motion events are enabled
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*
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* Since: 0.6
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*/
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gboolean
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clutter_get_motion_events_enabled (void)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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return context->motion_events_per_actor;
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}
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guint _clutter_pix_to_id (guchar pixel[4]);
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static inline void init_bits (void)
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{
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ClutterMainContext *ctx;
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static gboolean done = FALSE;
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if (G_LIKELY (done))
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return;
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ctx = _clutter_context_get_default ();
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done = TRUE;
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}
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void
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_clutter_id_to_color (guint id, ClutterColor *col)
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{
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ClutterMainContext *ctx;
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gint red, green, blue;
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ctx = _clutter_context_get_default ();
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/* compute the numbers we'll store in the components */
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red = (id >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
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& (0xff >> (8-ctx->fb_r_mask_used));
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green = (id >> ctx->fb_b_mask_used) & (0xff >> (8-ctx->fb_g_mask_used));
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blue = (id) & (0xff >> (8-ctx->fb_b_mask_used));
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/* shift left bits a bit and add one, this circumvents
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* at least some potential rounding errors in GL/GLES
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* driver / hw implementation.
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*/
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if (ctx->fb_r_mask_used != ctx->fb_r_mask)
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red = red * 2;
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if (ctx->fb_g_mask_used != ctx->fb_g_mask)
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green = green * 2;
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if (ctx->fb_b_mask_used != ctx->fb_b_mask)
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blue = blue * 2;
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/* shift up to be full 8bit values */
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red = (red << (8 - ctx->fb_r_mask)) | (0x7f >> (ctx->fb_r_mask_used));
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green = (green << (8 - ctx->fb_g_mask)) | (0x7f >> (ctx->fb_g_mask_used));
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blue = (blue << (8 - ctx->fb_b_mask)) | (0x7f >> (ctx->fb_b_mask_used));
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col->red = red;
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col->green = green;
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col->blue = blue;
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col->alpha = 0xff;
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/* XXX: We rotate the nibbles of the colors here so that there is a
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* visible variation between colors of sequential actor identifiers;
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* otherwise pick buffers dumped to an image will pretty much just look
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* black.
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*/
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
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{
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col->red = (col->red << 4) | (col->red >> 4);
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col->green = (col->green << 4) | (col->green >> 4);
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col->blue = (col->blue << 4) | (col->blue >> 4);
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}
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}
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guint
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_clutter_pixel_to_id (guchar pixel[4])
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{
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ClutterMainContext *ctx;
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gint red, green, blue;
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guint id;
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ctx = _clutter_context_get_default ();
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/* reduce the pixel components to the number of bits actually used of the
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* 8bits.
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*/
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
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{
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guchar tmp;
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/* XXX: In _clutter_id_to_color we rotated the nibbles of the colors so
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* that there is a visible variation between colors of sequential actor
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* identifiers (otherwise pick buffers dumped to an image will pretty
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* much just look black.) Here we reverse that rotation.
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*/
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tmp = ((pixel[0] << 4) | (pixel[0] >> 4));
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red = tmp >> (8 - ctx->fb_r_mask);
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tmp = ((pixel[1] << 4) | (pixel[1] >> 4));
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green = tmp >> (8 - ctx->fb_g_mask);
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tmp = ((pixel[2] << 4) | (pixel[2] >> 4));
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blue = tmp >> (8 - ctx->fb_b_mask);
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}
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else
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{
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red = pixel[0] >> (8 - ctx->fb_r_mask);
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green = pixel[1] >> (8 - ctx->fb_g_mask);
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blue = pixel[2] >> (8 - ctx->fb_b_mask);
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}
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/* divide potentially by two if 'fuzzy' */
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red = red >> (ctx->fb_r_mask - ctx->fb_r_mask_used);
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green = green >> (ctx->fb_g_mask - ctx->fb_g_mask_used);
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blue = blue >> (ctx->fb_b_mask - ctx->fb_b_mask_used);
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/* combine the correct per component values into the final id */
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id = blue + (green << ctx->fb_b_mask_used)
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+ (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
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return id;
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}
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#ifdef USE_GDKPIXBUF
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static void
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pixbuf_free (guchar *pixels, gpointer data)
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{
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g_free (pixels);
|
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}
|
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#endif
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static void
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read_pixels_to_file (char *filename_stem,
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int x,
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int y,
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int width,
|
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int height)
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|
{
|
|
#ifdef USE_GDKPIXBUF
|
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GLubyte *data;
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GdkPixbuf *pixbuf;
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static int read_count = 0;
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GdkPixbuf *flipped;
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data = g_malloc (4 * width * height);
|
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glReadPixels (0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
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pixbuf = gdk_pixbuf_new_from_data (data,
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GDK_COLORSPACE_RGB,
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TRUE, /* has alpha */
|
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8, /* bits per sample */
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width, /* width */
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height, /* height */
|
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width * 4, /* rowstride */
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pixbuf_free, /* callback to free data */
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NULL); /* callback data */
|
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if (pixbuf)
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{
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flipped = gdk_pixbuf_flip (pixbuf, FALSE);
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g_object_unref (pixbuf);
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|
}
|
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|
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if (flipped)
|
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{
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char *filename =
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g_strdup_printf ("%s-%05d.png", filename_stem, read_count);
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GError *error = NULL;
|
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if (!gdk_pixbuf_save (flipped, filename, "png", &error, NULL))
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{
|
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g_warning ("Failed to save pick buffer to file %s: %s",
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filename, error->message);
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g_error_free (error);
|
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}
|
|
g_free (filename);
|
|
g_object_unref (flipped);
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read_count++;
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}
|
|
#else
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|
static gboolean seen = FALSE;
|
|
if (!seen)
|
|
{
|
|
g_warning ("dumping buffers to an image isn't supported on platforms "
|
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"without gdk pixbuf support\n");
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seen = TRUE;
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}
|
|
#endif
|
|
}
|
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|
|
ClutterActor *
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|
_clutter_do_pick (ClutterStage *stage,
|
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gint x,
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gint y,
|
|
ClutterPickMode mode)
|
|
{
|
|
ClutterMainContext *context;
|
|
guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
|
|
GLint viewport[4];
|
|
CoglColor white;
|
|
guint32 id;
|
|
GLboolean dither_was_on;
|
|
|
|
if (clutter_debug_flags & CLUTTER_DEBUG_NOP_PICKING)
|
|
return CLUTTER_ACTOR (stage);
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
_clutter_backend_ensure_context (context->backend, stage);
|
|
|
|
/* needed for when a context switch happens */
|
|
_clutter_stage_maybe_setup_viewport (stage);
|
|
|
|
if (G_LIKELY (!(clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
|
cogl_clip_push_window_rect (x, y, 1, 1);
|
|
|
|
cogl_color_set_from_4ub (&white, 255, 255, 255, 255);
|
|
cogl_disable_fog ();
|
|
cogl_clear (&white,
|
|
COGL_BUFFER_BIT_COLOR |
|
|
COGL_BUFFER_BIT_DEPTH);
|
|
|
|
/* Disable dithering (if any) when doing the painting in pick mode */
|
|
dither_was_on = glIsEnabled (GL_DITHER);
|
|
if (dither_was_on)
|
|
glDisable (GL_DITHER);
|
|
|
|
/* Render the entire scence in pick mode - just single colored silhouette's
|
|
* are drawn offscreen (as we never swap buffers)
|
|
*/
|
|
context->pick_mode = mode;
|
|
clutter_actor_paint (CLUTTER_ACTOR (stage));
|
|
context->pick_mode = CLUTTER_PICK_NONE;
|
|
|
|
if (G_LIKELY (!(clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
|
cogl_clip_pop ();
|
|
|
|
/* Calls should work under both GL and GLES, note GLES needs RGBA */
|
|
glGetIntegerv(GL_VIEWPORT, viewport);
|
|
|
|
/* Make sure Cogl flushes any batched geometry to the GPU driver */
|
|
cogl_flush ();
|
|
|
|
/* Read the color of the screen co-ords pixel */
|
|
glReadPixels (x, viewport[3] - y -1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
|
|
|
if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
|
read_pixels_to_file ("pick-buffer", 0, 0, viewport[2], viewport[3]);
|
|
|
|
/* Restore whether GL_DITHER was enabled */
|
|
if (dither_was_on)
|
|
glEnable (GL_DITHER);
|
|
|
|
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
|
return CLUTTER_ACTOR (stage);
|
|
|
|
id = _clutter_pixel_to_id (pixel);
|
|
|
|
return clutter_get_actor_by_gid (id);
|
|
}
|
|
|
|
static PangoDirection
|
|
clutter_get_text_direction (void)
|
|
{
|
|
PangoDirection dir = PANGO_DIRECTION_LTR;
|
|
const gchar *direction;
|
|
|
|
direction = g_getenv ("CLUTTER_TEXT_DIRECTION");
|
|
if (direction && *direction != '\0')
|
|
{
|
|
if (strcmp (direction, "rtl") == 0)
|
|
dir = PANGO_DIRECTION_RTL;
|
|
else if (strcmp (direction, "ltr") == 0)
|
|
dir = PANGO_DIRECTION_LTR;
|
|
}
|
|
else
|
|
{
|
|
/* Translate to default:RTL if you want your widgets
|
|
* to be RTL, otherwise translate to default:LTR.
|
|
*
|
|
* Do *not* translate it to "predefinito:LTR": if it
|
|
* it isn't default:LTR or default:RTL it will not work
|
|
*/
|
|
char *e = _("default:LTR");
|
|
|
|
if (strcmp (e, "default:RTL") == 0)
|
|
dir = PANGO_DIRECTION_RTL;
|
|
else if (strcmp (e, "default:LTR") == 0)
|
|
dir = PANGO_DIRECTION_LTR;
|
|
else
|
|
g_warning ("Whoever translated default:LTR did so wrongly.");
|
|
}
|
|
|
|
return dir;
|
|
}
|
|
|
|
static void
|
|
update_pango_context (ClutterBackend *backend,
|
|
PangoContext *context)
|
|
{
|
|
PangoFontDescription *font_desc;
|
|
const cairo_font_options_t *font_options;
|
|
const gchar *font_name;
|
|
gdouble resolution;
|
|
|
|
/* update the text direction */
|
|
pango_context_set_base_dir (context, clutter_text_direction);
|
|
|
|
/* get the configuration for the PangoContext from the backend */
|
|
font_name = clutter_backend_get_font_name (backend);
|
|
font_options = clutter_backend_get_font_options (backend);
|
|
resolution = clutter_backend_get_resolution (backend);
|
|
|
|
font_desc = pango_font_description_from_string (font_name);
|
|
|
|
if (resolution < 0)
|
|
resolution = 96.0; /* fall back */
|
|
|
|
pango_context_set_font_description (context, font_desc);
|
|
pango_cairo_context_set_font_options (context, font_options);
|
|
pango_cairo_context_set_resolution (context, resolution);
|
|
|
|
pango_font_description_free (font_desc);
|
|
}
|
|
|
|
PangoContext *
|
|
_clutter_context_get_pango_context (ClutterMainContext *self)
|
|
{
|
|
if (G_UNLIKELY (self->pango_context == NULL))
|
|
{
|
|
PangoContext *context;
|
|
|
|
context = cogl_pango_font_map_create_context (self->font_map);
|
|
self->pango_context = context;
|
|
|
|
g_signal_connect (self->backend, "resolution-changed",
|
|
G_CALLBACK (update_pango_context),
|
|
self->pango_context);
|
|
g_signal_connect (self->backend, "font-changed",
|
|
G_CALLBACK (update_pango_context),
|
|
self->pango_context);
|
|
}
|
|
|
|
update_pango_context (self->backend, self->pango_context);
|
|
|
|
return self->pango_context;
|
|
}
|
|
|
|
PangoContext *
|
|
_clutter_context_create_pango_context (ClutterMainContext *self)
|
|
{
|
|
PangoContext *context;
|
|
|
|
context = cogl_pango_font_map_create_context (self->font_map);
|
|
update_pango_context (self->backend, context);
|
|
|
|
return context;
|
|
}
|
|
|
|
/**
|
|
* clutter_main_quit:
|
|
*
|
|
* Terminates the Clutter mainloop.
|
|
*/
|
|
void
|
|
clutter_main_quit (void)
|
|
{
|
|
g_return_if_fail (main_loops != NULL);
|
|
|
|
g_main_loop_quit (main_loops->data);
|
|
}
|
|
|
|
/**
|
|
* clutter_main_level:
|
|
*
|
|
* Retrieves the depth of the Clutter mainloop.
|
|
*
|
|
* Return value: The level of the mainloop.
|
|
*/
|
|
gint
|
|
clutter_main_level (void)
|
|
{
|
|
return clutter_main_loop_level;
|
|
}
|
|
|
|
/**
|
|
* clutter_main:
|
|
*
|
|
* Starts the Clutter mainloop.
|
|
*/
|
|
void
|
|
clutter_main (void)
|
|
{
|
|
GMainLoop *loop;
|
|
|
|
/* Make sure there is a context */
|
|
CLUTTER_CONTEXT ();
|
|
|
|
if (!clutter_is_initialized)
|
|
{
|
|
g_warning ("Called clutter_main() but Clutter wasn't initialised. "
|
|
"You must call clutter_init() first.");
|
|
return;
|
|
}
|
|
|
|
CLUTTER_MARK ();
|
|
|
|
clutter_main_loop_level++;
|
|
|
|
loop = g_main_loop_new (NULL, TRUE);
|
|
main_loops = g_slist_prepend (main_loops, loop);
|
|
|
|
#ifdef HAVE_CLUTTER_FRUITY
|
|
/* clutter fruity creates an application that forwards events and manually
|
|
* spins the mainloop
|
|
*/
|
|
clutter_fruity_main ();
|
|
#else
|
|
if (g_main_loop_is_running (main_loops->data))
|
|
{
|
|
clutter_threads_leave ();
|
|
g_main_loop_run (loop);
|
|
clutter_threads_enter ();
|
|
}
|
|
#endif
|
|
|
|
main_loops = g_slist_remove (main_loops, loop);
|
|
|
|
g_main_loop_unref (loop);
|
|
|
|
clutter_main_loop_level--;
|
|
|
|
CLUTTER_MARK ();
|
|
}
|
|
|
|
static void
|
|
clutter_threads_impl_lock (void)
|
|
{
|
|
if (clutter_threads_mutex)
|
|
g_mutex_lock (clutter_threads_mutex);
|
|
}
|
|
|
|
static void
|
|
clutter_threads_impl_unlock (void)
|
|
{
|
|
if (clutter_threads_mutex)
|
|
g_mutex_unlock (clutter_threads_mutex);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_init:
|
|
*
|
|
* Initialises the Clutter threading mechanism, so that Clutter API can be
|
|
* called by multiple threads, using clutter_threads_enter() and
|
|
* clutter_threads_leave() to mark the critical sections.
|
|
*
|
|
* You must call g_thread_init() before this function.
|
|
*
|
|
* This function must be called before clutter_init().
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_threads_init (void)
|
|
{
|
|
if (!g_thread_supported ())
|
|
g_error ("g_thread_init() must be called before clutter_threads_init()");
|
|
|
|
clutter_threads_mutex = g_mutex_new ();
|
|
|
|
if (!clutter_threads_lock)
|
|
clutter_threads_lock = clutter_threads_impl_lock;
|
|
|
|
if (!clutter_threads_unlock)
|
|
clutter_threads_unlock = clutter_threads_impl_unlock;
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_set_lock_functions:
|
|
* @enter_fn: function called when aquiring the Clutter main lock
|
|
* @leave_fn: function called when releasing the Clutter main lock
|
|
*
|
|
* Allows the application to replace the standard method that
|
|
* Clutter uses to protect its data structures. Normally, Clutter
|
|
* creates a single #GMutex that is locked by clutter_threads_enter(),
|
|
* and released by clutter_threads_leave(); using this function an
|
|
* application provides, instead, a function @enter_fn that is
|
|
* called by clutter_threads_enter() and a function @leave_fn that is
|
|
* called by clutter_threads_leave().
|
|
*
|
|
* The functions must provide at least same locking functionality
|
|
* as the default implementation, but can also do extra application
|
|
* specific processing.
|
|
*
|
|
* As an example, consider an application that has its own recursive
|
|
* lock that when held, holds the Clutter lock as well. When Clutter
|
|
* unlocks the Clutter lock when entering a recursive main loop, the
|
|
* application must temporarily release its lock as well.
|
|
*
|
|
* Most threaded Clutter apps won't need to use this method.
|
|
*
|
|
* This method must be called before clutter_threads_init(), and cannot
|
|
* be called multiple times.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_threads_set_lock_functions (GCallback enter_fn,
|
|
GCallback leave_fn)
|
|
{
|
|
g_return_if_fail (clutter_threads_lock == NULL &&
|
|
clutter_threads_unlock == NULL);
|
|
|
|
clutter_threads_lock = enter_fn;
|
|
clutter_threads_unlock = leave_fn;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GSourceFunc func;
|
|
gpointer data;
|
|
GDestroyNotify notify;
|
|
} ClutterThreadsDispatch;
|
|
|
|
static gboolean
|
|
clutter_threads_dispatch (gpointer data)
|
|
{
|
|
ClutterThreadsDispatch *dispatch = data;
|
|
gboolean ret = FALSE;
|
|
|
|
clutter_threads_enter ();
|
|
|
|
if (!g_source_is_destroyed (g_main_current_source ()))
|
|
ret = dispatch->func (dispatch->data);
|
|
|
|
clutter_threads_leave ();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
clutter_threads_dispatch_free (gpointer data)
|
|
{
|
|
ClutterThreadsDispatch *dispatch = data;
|
|
|
|
/* XXX - we cannot hold the thread lock here because the main loop
|
|
* might destroy a source while still in the dispatcher function; so
|
|
* knowing whether the lock is being held or not is not known a priori.
|
|
*
|
|
* see bug: http://bugzilla.gnome.org/show_bug.cgi?id=459555
|
|
*/
|
|
if (dispatch->notify)
|
|
dispatch->notify (dispatch->data);
|
|
|
|
g_slice_free (ClutterThreadsDispatch, dispatch);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_idle_full:
|
|
* @priority: the priority of the timeout source. Typically this will be in the
|
|
* range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
* @notify: functio to call when the idle source is removed
|
|
*
|
|
* Adds a function to be called whenever there are no higher priority
|
|
* events pending. If the function returns %FALSE it is automatically
|
|
* removed from the list of event sources and will not be called again.
|
|
*
|
|
* This function can be considered a thread-safe variant of g_idle_add_full():
|
|
* it will call @function while holding the Clutter lock. It is logically
|
|
* equivalent to the following implementation:
|
|
*
|
|
* |[
|
|
* static gboolean
|
|
* idle_safe_callback (gpointer data)
|
|
* {
|
|
* SafeClosure *closure = data;
|
|
* gboolean res = FALSE;
|
|
*
|
|
* /* mark the critical section */
|
|
*
|
|
* clutter_threads_enter();
|
|
*
|
|
* /* the callback does not need to acquire the Clutter
|
|
* * lock itself, as it is held by the this proxy handler
|
|
* */
|
|
* res = closure->callback (closure->data);
|
|
*
|
|
* clutter_threads_leave();
|
|
*
|
|
* return res;
|
|
* }
|
|
* static gulong
|
|
* add_safe_idle (GSourceFunc callback,
|
|
* gpointer data)
|
|
* {
|
|
* SafeClosure *closure = g_new0 (SafeClosure, 1);
|
|
*
|
|
* closure->callback = callback;
|
|
* closure->data = data;
|
|
*
|
|
* return g_add_idle_full (G_PRIORITY_DEFAULT_IDLE,
|
|
* idle_safe_callback,
|
|
* closure,
|
|
* g_free)
|
|
* }
|
|
*]|
|
|
*
|
|
* This function should be used by threaded applications to make sure
|
|
* that @func is emitted under the Clutter threads lock and invoked
|
|
* from the same thread that started the Clutter main loop. For instance,
|
|
* it can be used to update the UI using the results from a worker
|
|
* thread:
|
|
*
|
|
* |[
|
|
* static gboolean
|
|
* update_ui (gpointer data)
|
|
* {
|
|
* SomeClosure *closure = data;
|
|
*
|
|
* /* it is safe to call Clutter API from this function because
|
|
* * it is invoked from the same thread that started the main
|
|
* * loop and under the Clutter thread lock
|
|
* */
|
|
* clutter_label_set_text (CLUTTER_LABEL (closure->label),
|
|
* closure->text);
|
|
*
|
|
* g_object_unref (closure->label);
|
|
* g_free (closure);
|
|
*
|
|
* return FALSE;
|
|
* }
|
|
*
|
|
* /* within another thread */
|
|
* closure = g_new0 (SomeClosure, 1);
|
|
* /* always take a reference on GObject instances */
|
|
* closure->label = g_object_ref (my_application->label);
|
|
* closure->text = g_strdup (processed_text_to_update_the_label);
|
|
*
|
|
* clutter_threads_add_idle_full (G_PRIORITY_HIGH_IDLE,
|
|
* update_ui,
|
|
* closure,
|
|
* NULL);
|
|
* ]|
|
|
*
|
|
* Return value: the ID (greater than 0) of the event source.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
guint
|
|
clutter_threads_add_idle_full (gint priority,
|
|
GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterThreadsDispatch *dispatch;
|
|
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
dispatch = g_slice_new (ClutterThreadsDispatch);
|
|
dispatch->func = func;
|
|
dispatch->data = data;
|
|
dispatch->notify = notify;
|
|
|
|
return g_idle_add_full (priority,
|
|
clutter_threads_dispatch, dispatch,
|
|
clutter_threads_dispatch_free);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_idle:
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
*
|
|
* Simple wrapper around clutter_threads_add_idle_full() using the
|
|
* default priority.
|
|
*
|
|
* Return value: the ID (greater than 0) of the event source.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
guint
|
|
clutter_threads_add_idle (GSourceFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
return clutter_threads_add_idle_full (G_PRIORITY_DEFAULT_IDLE,
|
|
func, data,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_timeout_full:
|
|
* @priority: the priority of the timeout source. Typically this will be in the
|
|
* range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
|
|
* @interval: the time between calls to the function, in milliseconds
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
* @notify: function to call when the timeout source is removed
|
|
*
|
|
* Sets a function to be called at regular intervals holding the Clutter
|
|
* threads lock, with the given priority. The function is called repeatedly
|
|
* until it returns %FALSE, at which point the timeout is automatically
|
|
* removed and the function will not be called again. The @notify function
|
|
* is called when the timeout is removed.
|
|
*
|
|
* The first call to the function will be at the end of the first @interval.
|
|
*
|
|
* It is important to note that, due to how the Clutter main loop is
|
|
* implemented, the timing will not be accurate and it will not try to
|
|
* "keep up" with the interval. A more reliable source is available
|
|
* using clutter_threads_add_frame_source_full(), which is also internally
|
|
* used by #ClutterTimeline.
|
|
*
|
|
* See also clutter_threads_add_idle_full().
|
|
*
|
|
* Return value: the ID (greater than 0) of the event source.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
guint
|
|
clutter_threads_add_timeout_full (gint priority,
|
|
guint interval,
|
|
GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterThreadsDispatch *dispatch;
|
|
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
dispatch = g_slice_new (ClutterThreadsDispatch);
|
|
dispatch->func = func;
|
|
dispatch->data = data;
|
|
dispatch->notify = notify;
|
|
|
|
return g_timeout_add_full (priority,
|
|
interval,
|
|
clutter_threads_dispatch, dispatch,
|
|
clutter_threads_dispatch_free);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_timeout:
|
|
* @interval: the time between calls to the function, in milliseconds
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
*
|
|
* Simple wrapper around clutter_threads_add_timeout_full().
|
|
*
|
|
* Return value: the ID (greater than 0) of the event source.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
guint
|
|
clutter_threads_add_timeout (guint interval,
|
|
GSourceFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
return clutter_threads_add_timeout_full (G_PRIORITY_DEFAULT,
|
|
interval,
|
|
func, data,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_frame_source_full:
|
|
* @priority: the priority of the frame source. Typically this will be in the
|
|
* range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
|
|
* @fps: the number of times per second to call the function
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
* @notify: function to call when the timeout source is removed
|
|
*
|
|
* Sets a function to be called at regular intervals holding the Clutter
|
|
* threads lock, with the given priority. The function is called repeatedly
|
|
* until it returns %FALSE, at which point the timeout is automatically
|
|
* removed and the function will not be called again. The @notify function
|
|
* is called when the timeout is removed.
|
|
*
|
|
* This function is similar to clutter_threads_add_timeout_full()
|
|
* except that it will try to compensate for delays. For example, if
|
|
* @func takes half the interval time to execute then the function
|
|
* will be called again half the interval time after it finished. In
|
|
* contrast clutter_threads_add_timeout_full() would not fire until a
|
|
* full interval after the function completes so the delay between
|
|
* calls would be @interval * 1.5. This function does not however try
|
|
* to invoke the function multiple times to catch up missing frames if
|
|
* @func takes more than @interval ms to execute.
|
|
*
|
|
* See also clutter_threads_add_idle_full().
|
|
*
|
|
* Return value: the ID (greater than 0) of the event source.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
guint
|
|
clutter_threads_add_frame_source_full (gint priority,
|
|
guint fps,
|
|
GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterThreadsDispatch *dispatch;
|
|
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
dispatch = g_slice_new (ClutterThreadsDispatch);
|
|
dispatch->func = func;
|
|
dispatch->data = data;
|
|
dispatch->notify = notify;
|
|
|
|
return clutter_frame_source_add_full (priority,
|
|
fps,
|
|
clutter_threads_dispatch, dispatch,
|
|
clutter_threads_dispatch_free);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_frame_source:
|
|
* @fps: the number of times per second to call the function
|
|
* @func: function to call
|
|
* @data: data to pass to the function
|
|
*
|
|
* Simple wrapper around clutter_threads_add_frame_source_full().
|
|
*
|
|
* Return value: the ID (greater than 0) of the event source.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
guint
|
|
clutter_threads_add_frame_source (guint fps,
|
|
GSourceFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
return clutter_threads_add_frame_source_full (G_PRIORITY_DEFAULT,
|
|
fps,
|
|
func, data,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_enter:
|
|
*
|
|
* Locks the Clutter thread lock.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_threads_enter (void)
|
|
{
|
|
if (clutter_threads_lock)
|
|
(* clutter_threads_lock) ();
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_leave:
|
|
*
|
|
* Unlocks the Clutter thread lock.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_threads_leave (void)
|
|
{
|
|
if (clutter_threads_unlock)
|
|
(* clutter_threads_unlock) ();
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_get_debug_enabled:
|
|
*
|
|
* Check if clutter has debugging turned on.
|
|
*
|
|
* Return value: TRUE if debugging is turned on, FALSE otherwise.
|
|
*/
|
|
gboolean
|
|
clutter_get_debug_enabled (void)
|
|
{
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
return clutter_debug_flags != 0;
|
|
#else
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
gboolean
|
|
_clutter_context_is_initialized (void)
|
|
{
|
|
if (ClutterCntx == NULL)
|
|
return FALSE;
|
|
|
|
return ClutterCntx->is_initialized;
|
|
}
|
|
|
|
ClutterMainContext *
|
|
_clutter_context_get_default (void)
|
|
{
|
|
if (G_UNLIKELY (ClutterCntx == NULL))
|
|
{
|
|
ClutterMainContext *ctx;
|
|
|
|
ClutterCntx = ctx = g_new0 (ClutterMainContext, 1);
|
|
|
|
ctx->backend = g_object_new (_clutter_backend_impl_get_type (), NULL);
|
|
|
|
ctx->is_initialized = FALSE;
|
|
ctx->motion_events_per_actor = TRUE;
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
ctx->timer = g_timer_new ();
|
|
g_timer_start (ctx->timer);
|
|
#endif
|
|
}
|
|
|
|
return ClutterCntx;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_timestamp:
|
|
*
|
|
* Returns the approximate number of microseconds passed since clutter was
|
|
* intialised.
|
|
*
|
|
* Return value: Number of microseconds since clutter_init() was called.
|
|
*/
|
|
gulong
|
|
clutter_get_timestamp (void)
|
|
{
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
ClutterMainContext *ctx;
|
|
gdouble seconds;
|
|
|
|
ctx = _clutter_context_get_default ();
|
|
|
|
/* FIXME: may need a custom timer for embedded setups */
|
|
seconds = g_timer_elapsed (ctx->timer, NULL);
|
|
|
|
return (gulong)(seconds / 1.0e-6);
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static gboolean
|
|
clutter_arg_direction_cb (const char *key,
|
|
const char *value,
|
|
gpointer user_data)
|
|
{
|
|
clutter_text_direction =
|
|
(strcmp (value, "rtl") == 0) ? PANGO_DIRECTION_RTL
|
|
: PANGO_DIRECTION_LTR;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
static gboolean
|
|
clutter_arg_debug_cb (const char *key,
|
|
const char *value,
|
|
gpointer user_data)
|
|
{
|
|
clutter_debug_flags |=
|
|
g_parse_debug_string (value,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_arg_no_debug_cb (const char *key,
|
|
const char *value,
|
|
gpointer user_data)
|
|
{
|
|
clutter_debug_flags &=
|
|
~g_parse_debug_string (value,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
return TRUE;
|
|
}
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
GQuark
|
|
clutter_init_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("clutter-init-error-quark");
|
|
}
|
|
|
|
static ClutterInitError
|
|
clutter_init_real (GError **error)
|
|
{
|
|
ClutterMainContext *ctx;
|
|
ClutterActor *stage;
|
|
gdouble resolution;
|
|
ClutterBackend *backend;
|
|
|
|
/* Note, creates backend if not already existing, though parse args will
|
|
* have likely created it
|
|
*/
|
|
ctx = _clutter_context_get_default ();
|
|
backend = ctx->backend;
|
|
|
|
if (!ctx->options_parsed)
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
"When using clutter_get_option_group_without_init() "
|
|
"you must parse options before calling clutter_init()");
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
|
|
/*
|
|
* Call backend post parse hooks.
|
|
*/
|
|
if (!_clutter_backend_post_parse (backend, error))
|
|
return CLUTTER_INIT_ERROR_BACKEND;
|
|
|
|
/* Stage will give us a GL Context etc */
|
|
stage = clutter_stage_get_default ();
|
|
if (!stage)
|
|
{
|
|
if (error)
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
"Unable to create the default stage");
|
|
else
|
|
g_critical ("Unable to create the default stage");
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), g_get_prgname ());
|
|
|
|
clutter_actor_realize (stage);
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (stage))
|
|
{
|
|
if (error)
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
"Unable to realize the default stage");
|
|
else
|
|
g_critical ("Unable to realize the default stage");
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
|
|
/* Now we can safely assume we have a valid GL context and can
|
|
* start issueing cogl commands
|
|
*/
|
|
/* - will call to backend and cogl */
|
|
_clutter_feature_init ();
|
|
|
|
/*
|
|
* Resolution requires display to be open, so can only be queried after
|
|
* the post_parse hooks run.
|
|
*
|
|
* NB: cogl_pango requires a Cogl context.
|
|
*/
|
|
ctx->font_map = COGL_PANGO_FONT_MAP (cogl_pango_font_map_new ());
|
|
|
|
resolution = clutter_backend_get_resolution (ctx->backend);
|
|
cogl_pango_font_map_set_resolution (ctx->font_map, resolution);
|
|
|
|
if (G_LIKELY (!clutter_disable_mipmap_text))
|
|
cogl_pango_font_map_set_use_mipmapping (ctx->font_map, TRUE);
|
|
|
|
clutter_text_direction = clutter_get_text_direction ();
|
|
|
|
|
|
/* Figure out framebuffer masks used for pick */
|
|
cogl_get_bitmasks (&ctx->fb_r_mask, &ctx->fb_g_mask, &ctx->fb_b_mask, NULL);
|
|
|
|
ctx->fb_r_mask_used = ctx->fb_r_mask;
|
|
ctx->fb_g_mask_used = ctx->fb_g_mask;
|
|
ctx->fb_b_mask_used = ctx->fb_b_mask;
|
|
|
|
/* XXX - describe what "fuzzy picking" is */
|
|
if (clutter_use_fuzzy_picking)
|
|
{
|
|
ctx->fb_r_mask_used--;
|
|
ctx->fb_g_mask_used--;
|
|
ctx->fb_b_mask_used--;
|
|
}
|
|
|
|
/* Initiate event collection */
|
|
_clutter_backend_init_events (ctx->backend);
|
|
|
|
clutter_is_initialized = TRUE;
|
|
ctx->is_initialized = TRUE;
|
|
|
|
return CLUTTER_INIT_SUCCESS;
|
|
}
|
|
|
|
static GOptionEntry clutter_args[] = {
|
|
{ "clutter-show-fps", 0, 0, G_OPTION_ARG_NONE, &clutter_show_fps,
|
|
N_("Show frames per second"), NULL },
|
|
{ "clutter-default-fps", 0, 0, G_OPTION_ARG_INT, &clutter_default_fps,
|
|
N_("Default frame rate"), "FPS" },
|
|
{ "g-fatal-warnings", 0, 0, G_OPTION_ARG_NONE, &clutter_fatal_warnings,
|
|
N_("Make all warnings fatal"), NULL },
|
|
{ "clutter-text-direction", 0, 0, G_OPTION_ARG_CALLBACK,
|
|
clutter_arg_direction_cb,
|
|
N_("Direction for the text"), "DIRECTION" },
|
|
{ "clutter-disable-mipmapped-text", 0, 0, G_OPTION_ARG_NONE,
|
|
&clutter_disable_mipmap_text,
|
|
N_("Disable mipmapping on text"), NULL },
|
|
{ "clutter-use-fuzzy-picking", 0, 0, G_OPTION_ARG_NONE,
|
|
&clutter_use_fuzzy_picking,
|
|
N_("Use 'fuzzy' picking"), NULL },
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
{ "clutter-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_debug_cb,
|
|
N_("Clutter debugging flags to set"), "FLAGS" },
|
|
{ "clutter-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_no_debug_cb,
|
|
N_("Clutter debugging flags to unset"), "FLAGS" },
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
{ NULL, },
|
|
};
|
|
|
|
/* pre_parse_hook: initialise variables depending on environment
|
|
* variables; these variables might be overridden by the command
|
|
* line arguments that are going to be parsed after.
|
|
*/
|
|
static gboolean
|
|
pre_parse_hook (GOptionContext *context,
|
|
GOptionGroup *group,
|
|
gpointer data,
|
|
GError **error)
|
|
{
|
|
ClutterMainContext *clutter_context;
|
|
ClutterBackend *backend;
|
|
const char *env_string;
|
|
|
|
if (clutter_is_initialized)
|
|
return TRUE;
|
|
|
|
if (setlocale (LC_ALL, "") == NULL)
|
|
g_warning ("Locale not supported by C library.\n"
|
|
"Using the fallback 'C' locale.");
|
|
|
|
clutter_context = _clutter_context_get_default ();
|
|
|
|
clutter_context->id_pool = clutter_id_pool_new (256);
|
|
|
|
backend = clutter_context->backend;
|
|
g_assert (CLUTTER_IS_BACKEND (backend));
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
env_string = g_getenv ("CLUTTER_DEBUG");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
env_string = g_getenv ("CLUTTER_SHOW_FPS");
|
|
if (env_string)
|
|
clutter_show_fps = TRUE;
|
|
|
|
env_string = g_getenv ("CLUTTER_DEFAULT_FPS");
|
|
if (env_string)
|
|
{
|
|
gint default_fps = g_ascii_strtoll (env_string, NULL, 10);
|
|
|
|
clutter_default_fps = CLAMP (default_fps, 1, 1000);
|
|
}
|
|
|
|
env_string = g_getenv ("CLUTTER_DISABLE_MIPMAPPED_TEXT");
|
|
if (env_string)
|
|
clutter_disable_mipmap_text = TRUE;
|
|
|
|
#ifdef HAVE_CLUTTER_FRUITY
|
|
/* we always enable fuzzy picking in the "fruity" backend */
|
|
clutter_use_fuzzy_picking = TRUE;
|
|
#else
|
|
env_string = g_getenv ("CLUTTER_FUZZY_PICK");
|
|
if (env_string)
|
|
clutter_use_fuzzy_picking = TRUE;
|
|
#endif /* HAVE_CLUTTER_FRUITY */
|
|
|
|
return _clutter_backend_pre_parse (backend, error);
|
|
}
|
|
|
|
/* post_parse_hook: initialise the context and data structures
|
|
* and opens the X display
|
|
*/
|
|
static gboolean
|
|
post_parse_hook (GOptionContext *context,
|
|
GOptionGroup *group,
|
|
gpointer data,
|
|
GError **error)
|
|
{
|
|
ClutterMainContext *clutter_context;
|
|
ClutterBackend *backend;
|
|
|
|
if (clutter_is_initialized)
|
|
return TRUE;
|
|
|
|
clutter_context = _clutter_context_get_default ();
|
|
backend = clutter_context->backend;
|
|
g_assert (CLUTTER_IS_BACKEND (backend));
|
|
|
|
if (clutter_fatal_warnings)
|
|
{
|
|
GLogLevelFlags fatal_mask;
|
|
|
|
fatal_mask = g_log_set_always_fatal (G_LOG_FATAL_MASK);
|
|
fatal_mask |= G_LOG_LEVEL_WARNING | G_LOG_LEVEL_CRITICAL;
|
|
g_log_set_always_fatal (fatal_mask);
|
|
}
|
|
|
|
clutter_context->frame_rate = clutter_default_fps;
|
|
clutter_context->options_parsed = TRUE;
|
|
|
|
/*
|
|
* If not asked to defer display setup, call clutter_init_real(),
|
|
* which in turn calls the backend post parse hooks.
|
|
*/
|
|
if (!clutter_context->defer_display_setup)
|
|
return clutter_init_real (error);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_option_group:
|
|
*
|
|
* Returns a #GOptionGroup for the command line arguments recognized
|
|
* by Clutter. You should add this group to your #GOptionContext with
|
|
* g_option_context_add_group(), if you are using g_option_context_parse()
|
|
* to parse your commandline arguments.
|
|
*
|
|
* Calling g_option_context_parse() with Clutter's #GOptionGroup will result
|
|
* in Clutter's initialization. That is, the following code:
|
|
*
|
|
* |[
|
|
* g_option_context_set_main_group (context, clutter_get_option_group ());
|
|
* res = g_option_context_parse (context, &argc, &argc, NULL);
|
|
* ]|
|
|
*
|
|
* is functionally equivalent to:
|
|
*
|
|
* |[
|
|
* clutter_init (&argc, &argv);
|
|
* ]|
|
|
*
|
|
* After g_option_context_parse() on a #GOptionContext containing the
|
|
* Clutter #GOptionGroup has returned %TRUE, Clutter is guaranteed to be
|
|
* initialized.
|
|
*
|
|
* Return value: (transfer full): a #GOptionGroup for the commandline arguments
|
|
* recognized by Clutter
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
GOptionGroup *
|
|
clutter_get_option_group (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
GOptionGroup *group;
|
|
|
|
clutter_base_init ();
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
group = g_option_group_new ("clutter",
|
|
_("Clutter Options"),
|
|
_("Show Clutter Options"),
|
|
NULL,
|
|
NULL);
|
|
|
|
g_option_group_set_parse_hooks (group, pre_parse_hook, post_parse_hook);
|
|
g_option_group_add_entries (group, clutter_args);
|
|
g_option_group_set_translation_domain (group, GETTEXT_PACKAGE);
|
|
|
|
/* add backend-specific options */
|
|
_clutter_backend_add_options (context->backend, group);
|
|
|
|
return group;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_option_group_without_init:
|
|
*
|
|
* Returns a #GOptionGroup for the command line arguments recognized
|
|
* by Clutter. You should add this group to your #GOptionContext with
|
|
* g_option_context_add_group(), if you are using g_option_context_parse()
|
|
* to parse your commandline arguments. Unlike clutter_get_option_group(),
|
|
* calling g_option_context_parse() with the #GOptionGroup returned by this
|
|
* function requires a subsequent explicit call to clutter_init(); use this
|
|
* function when needing to set foreign display connection with
|
|
* clutter_x11_set_display(), or with gtk_clutter_init().
|
|
*
|
|
* Return value: (transfer full): a #GOptionGroup for the commandline arguments
|
|
* recognized by Clutter
|
|
*
|
|
* Since: 0.8.2
|
|
*/
|
|
GOptionGroup *
|
|
clutter_get_option_group_without_init (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
GOptionGroup *group;
|
|
|
|
clutter_base_init ();
|
|
|
|
context = _clutter_context_get_default ();
|
|
context->defer_display_setup = TRUE;
|
|
|
|
group = clutter_get_option_group ();
|
|
|
|
return group;
|
|
}
|
|
|
|
/* Note that the gobject-introspection annotations for the argc/argv
|
|
* parameters do not produce the right result; however, they do
|
|
* allow the common case of argc=NULL, argv=NULL to work.
|
|
*/
|
|
|
|
/**
|
|
* clutter_init_with_args:
|
|
* @argc: (inout): a pointer to the number of command line arguments
|
|
* @argv: (array length=argc) (inout) (allow-none): a pointer to the array
|
|
* of command line arguments
|
|
* @parameter_string: (allow-none): a string which is displayed in the
|
|
* first line of <option>--help</option> output, after
|
|
* <literal><replaceable>programname</replaceable> [OPTION...]</literal>
|
|
* @entries: (allow-none): a %NULL terminated array of #GOptionEntry<!-- -->s
|
|
* describing the options of your program
|
|
* @translation_domain: (allow-none): a translation domain to use for
|
|
* translating the <option>--help</option> output for the options in
|
|
* @entries with gettext(), or %NULL
|
|
* @error: (allow-none): a return location for a #GError
|
|
*
|
|
* This function does the same work as clutter_init(). Additionally,
|
|
* it allows you to add your own command line options, and it
|
|
* automatically generates nicely formatted <option>--help</option>
|
|
* output. Note that your program will be terminated after writing
|
|
* out the help output. Also note that, in case of error, the
|
|
* error message will be placed inside @error instead of being
|
|
* printed on the display.
|
|
*
|
|
* Return value: %CLUTTER_INIT_SUCCESS if Clutter has been successfully
|
|
* initialised, or other values or #ClutterInitError in case of
|
|
* error.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
ClutterInitError
|
|
clutter_init_with_args (int *argc,
|
|
char ***argv,
|
|
const char *parameter_string,
|
|
GOptionEntry *entries,
|
|
const char *translation_domain,
|
|
GError **error)
|
|
{
|
|
GOptionContext *context;
|
|
GOptionGroup *group;
|
|
gboolean res;
|
|
ClutterMainContext *ctx;
|
|
|
|
if (clutter_is_initialized)
|
|
return CLUTTER_INIT_SUCCESS;
|
|
|
|
clutter_base_init ();
|
|
|
|
ctx = _clutter_context_get_default ();
|
|
|
|
if (!ctx->defer_display_setup)
|
|
{
|
|
if (argc && *argc > 0 && *argv)
|
|
g_set_prgname ((*argv)[0]);
|
|
|
|
context = g_option_context_new (parameter_string);
|
|
|
|
group = clutter_get_option_group ();
|
|
g_option_context_add_group (context, group);
|
|
|
|
group = cogl_get_option_group ();
|
|
g_option_context_add_group (context, group);
|
|
|
|
if (entries)
|
|
g_option_context_add_main_entries (context, entries, translation_domain);
|
|
|
|
res = g_option_context_parse (context, argc, argv, error);
|
|
g_option_context_free (context);
|
|
|
|
/* if res is FALSE, the error is filled for
|
|
* us by g_option_context_parse()
|
|
*/
|
|
if (!res)
|
|
{
|
|
/* if there has been an error in the initialization, the
|
|
* error id will be preserved inside the GError code
|
|
*/
|
|
if (error && *error)
|
|
return (*error)->code;
|
|
else
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
|
|
return CLUTTER_INIT_SUCCESS;
|
|
}
|
|
else
|
|
return clutter_init_real (error);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_parse_args (int *argc,
|
|
char ***argv)
|
|
{
|
|
GOptionContext *option_context;
|
|
GOptionGroup *clutter_group, *cogl_group;
|
|
GError *error = NULL;
|
|
gboolean ret = TRUE;
|
|
|
|
if (clutter_is_initialized)
|
|
return TRUE;
|
|
|
|
option_context = g_option_context_new (NULL);
|
|
g_option_context_set_ignore_unknown_options (option_context, TRUE);
|
|
g_option_context_set_help_enabled (option_context, FALSE);
|
|
|
|
/* Initiate any command line options from the backend */
|
|
|
|
clutter_group = clutter_get_option_group ();
|
|
g_option_context_set_main_group (option_context, clutter_group);
|
|
|
|
cogl_group = cogl_get_option_group ();
|
|
g_option_context_add_group (option_context, cogl_group);
|
|
|
|
if (!g_option_context_parse (option_context, argc, argv, &error))
|
|
{
|
|
if (error)
|
|
{
|
|
g_warning ("%s", error->message);
|
|
g_error_free (error);
|
|
}
|
|
|
|
ret = FALSE;
|
|
}
|
|
|
|
g_option_context_free (option_context);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* clutter_init:
|
|
* @argc: (inout): The number of arguments in @argv
|
|
* @argv: (array length=argc) (inout) (allow-none): A pointer to an array
|
|
* of arguments.
|
|
*
|
|
* It will initialise everything needed to operate with Clutter and
|
|
* parses some standard command line options. @argc and @argv are
|
|
* adjusted accordingly so your own code will never see those standard
|
|
* arguments.
|
|
*
|
|
* Return value: 1 on success, < 0 on failure.
|
|
*/
|
|
ClutterInitError
|
|
clutter_init (int *argc,
|
|
char ***argv)
|
|
{
|
|
ClutterMainContext *ctx;
|
|
GError *error = NULL;
|
|
|
|
if (clutter_is_initialized)
|
|
return CLUTTER_INIT_SUCCESS;
|
|
|
|
clutter_base_init ();
|
|
|
|
ctx = _clutter_context_get_default ();
|
|
|
|
if (!ctx->defer_display_setup)
|
|
{
|
|
if (argc && *argc > 0 && *argv)
|
|
g_set_prgname ((*argv)[0]);
|
|
|
|
/* parse_args will trigger backend creation and things like
|
|
* DISPLAY connection etc.
|
|
*/
|
|
if (clutter_parse_args (argc, argv) == FALSE)
|
|
{
|
|
CLUTTER_NOTE (MISC, "failed to parse arguments.");
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
|
|
return CLUTTER_INIT_SUCCESS;
|
|
}
|
|
else
|
|
return clutter_init_real (&error);
|
|
}
|
|
|
|
gboolean
|
|
_clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy)
|
|
{
|
|
gboolean continue_emission;
|
|
gboolean signal_handled;
|
|
|
|
signal_handled = g_value_get_boolean (handler_return);
|
|
g_value_set_boolean (return_accu, signal_handled);
|
|
continue_emission = !signal_handled;
|
|
|
|
return continue_emission;
|
|
}
|
|
|
|
static void
|
|
event_click_count_generate (ClutterEvent *event)
|
|
{
|
|
/* multiple button click detection */
|
|
static gint click_count = 0;
|
|
static gint previous_x = -1;
|
|
static gint previous_y = -1;
|
|
static guint32 previous_time = 0;
|
|
static gint previous_button_number = -1;
|
|
|
|
ClutterBackend *backend;
|
|
guint double_click_time;
|
|
guint double_click_distance;
|
|
|
|
backend = _clutter_context_get_default ()->backend;
|
|
double_click_distance = clutter_backend_get_double_click_distance (backend);
|
|
double_click_time = clutter_backend_get_double_click_time (backend);
|
|
|
|
if (event->button.device != NULL)
|
|
{
|
|
click_count = event->button.device->click_count;
|
|
previous_x = event->button.device->previous_x;
|
|
previous_y = event->button.device->previous_y;
|
|
previous_time = event->button.device->previous_time;
|
|
previous_button_number = event->button.device->previous_button_number;
|
|
}
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_SCROLL:
|
|
/* check if we are in time and within distance to increment an
|
|
* existing click count
|
|
*/
|
|
if (event->button.time < previous_time + double_click_time &&
|
|
(ABS (event->button.x - previous_x) <= double_click_distance) &&
|
|
(ABS (event->button.y - previous_y) <= double_click_distance)
|
|
&& event->button.button == previous_button_number)
|
|
{
|
|
click_count ++;
|
|
}
|
|
else /* start a new click count*/
|
|
{
|
|
click_count=1;
|
|
previous_button_number = event->button.button;
|
|
}
|
|
|
|
/* store time and position for this click for comparison with
|
|
* next event
|
|
*/
|
|
previous_time = event->button.time;
|
|
previous_x = event->button.x;
|
|
previous_y = event->button.y;
|
|
|
|
/* fallthrough */
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
event->button.click_count=click_count;
|
|
break;
|
|
default:
|
|
g_assert (NULL);
|
|
}
|
|
|
|
if (event->button.device != NULL)
|
|
{
|
|
event->button.device->click_count = click_count;
|
|
event->button.device->previous_x = previous_x;
|
|
event->button.device->previous_y = previous_y;
|
|
event->button.device->previous_time = previous_time;
|
|
event->button.device->previous_button_number = previous_button_number;
|
|
}
|
|
}
|
|
|
|
|
|
static inline void
|
|
emit_event (ClutterEvent *event,
|
|
gboolean is_key_event)
|
|
{
|
|
static gboolean lock = FALSE;
|
|
|
|
GPtrArray *event_tree = NULL;
|
|
ClutterActor *actor;
|
|
gint i = 0;
|
|
|
|
if (!event->any.source)
|
|
{
|
|
CLUTTER_NOTE (EVENT, "No source set, discarding event");
|
|
return;
|
|
}
|
|
|
|
/* reentrancy check */
|
|
if (lock != FALSE)
|
|
{
|
|
g_warning ("Tried emitting event during event delivery, bailing out.n");
|
|
return;
|
|
}
|
|
|
|
lock = TRUE;
|
|
|
|
event_tree = g_ptr_array_sized_new (64);
|
|
|
|
actor = event->any.source;
|
|
|
|
/* Build 'tree' of emitters for the event */
|
|
while (actor)
|
|
{
|
|
ClutterActor *parent;
|
|
|
|
parent = clutter_actor_get_parent (actor);
|
|
|
|
if (clutter_actor_get_reactive (actor) ||
|
|
parent == NULL || /* stage gets all events */
|
|
is_key_event) /* keyboard events are always emitted */
|
|
{
|
|
g_ptr_array_add (event_tree, g_object_ref (actor));
|
|
}
|
|
|
|
actor = parent;
|
|
}
|
|
|
|
/* Capture */
|
|
for (i = event_tree->len - 1; i >= 0; i--)
|
|
if (clutter_actor_event (g_ptr_array_index (event_tree, i), event, TRUE))
|
|
goto done;
|
|
|
|
/* Bubble */
|
|
for (i = 0; i < event_tree->len; i++)
|
|
if (clutter_actor_event (g_ptr_array_index (event_tree, i), event, FALSE))
|
|
goto done;
|
|
|
|
done:
|
|
for (i = 0; i < event_tree->len; i++)
|
|
g_object_unref (g_ptr_array_index (event_tree, i));
|
|
|
|
g_ptr_array_free (event_tree, TRUE);
|
|
|
|
lock = FALSE;
|
|
}
|
|
|
|
/*
|
|
* Emits a pointer event after having prepared the event for delivery (setting
|
|
* source, computing click_count, generating enter/leave etc.).
|
|
*/
|
|
|
|
static inline void
|
|
emit_pointer_event (ClutterEvent *event,
|
|
ClutterInputDevice *device)
|
|
{
|
|
/* Using the global variable directly, since it has to be initialized
|
|
* at this point
|
|
*/
|
|
ClutterMainContext *context = ClutterCntx;
|
|
|
|
if (G_UNLIKELY (context->pointer_grab_actor != NULL &&
|
|
device == NULL))
|
|
{
|
|
/* global grab */
|
|
clutter_actor_event (context->pointer_grab_actor, event, FALSE);
|
|
}
|
|
else if (G_UNLIKELY (device != NULL &&
|
|
device->pointer_grab_actor != NULL))
|
|
{
|
|
/* per device grab */
|
|
clutter_actor_event (device->pointer_grab_actor, event, FALSE);
|
|
}
|
|
else
|
|
{
|
|
/* no grab, time to capture and bubble */
|
|
emit_event (event, FALSE);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
emit_keyboard_event (ClutterEvent *event)
|
|
{
|
|
ClutterMainContext *context = ClutterCntx;
|
|
|
|
if (G_UNLIKELY (context->keyboard_grab_actor != NULL))
|
|
clutter_actor_event (context->keyboard_grab_actor, event, FALSE);
|
|
else
|
|
emit_event (event, TRUE);
|
|
}
|
|
|
|
static void
|
|
unset_motion_last_actor (ClutterActor *actor, ClutterInputDevice *dev)
|
|
{
|
|
ClutterMainContext *context = ClutterCntx;
|
|
|
|
if (dev == NULL)
|
|
context->motion_last_actor = NULL;
|
|
else
|
|
dev->motion_last_actor = NULL;
|
|
}
|
|
|
|
static void
|
|
set_motion_last_actor (ClutterActor *motion_current_actor,
|
|
ClutterInputDevice *device)
|
|
{
|
|
ClutterMainContext *context = ClutterCntx;
|
|
ClutterActor *last_actor = context->motion_last_actor;
|
|
|
|
if (device != NULL)
|
|
last_actor = device->motion_last_actor;
|
|
|
|
if (last_actor && last_actor != motion_current_actor)
|
|
{
|
|
g_signal_handlers_disconnect_by_func
|
|
(last_actor,
|
|
G_CALLBACK (unset_motion_last_actor),
|
|
device);
|
|
}
|
|
|
|
if (motion_current_actor && last_actor != motion_current_actor)
|
|
{
|
|
g_signal_connect (motion_current_actor, "destroy",
|
|
G_CALLBACK (unset_motion_last_actor),
|
|
device);
|
|
}
|
|
|
|
if (device != NULL)
|
|
device->motion_last_actor = motion_current_actor;
|
|
else
|
|
context->motion_last_actor = motion_current_actor;
|
|
}
|
|
|
|
static inline void
|
|
generate_enter_leave_events (ClutterEvent *event)
|
|
{
|
|
ClutterMainContext *context = ClutterCntx;
|
|
ClutterActor *motion_current_actor = event->motion.source;
|
|
ClutterActor *last_actor = context->motion_last_actor;
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
|
|
if (device != NULL)
|
|
last_actor = device->motion_last_actor;
|
|
|
|
if (last_actor != motion_current_actor)
|
|
{
|
|
if (motion_current_actor)
|
|
{
|
|
ClutterEvent cev;
|
|
gfloat x, y;
|
|
|
|
cev.crossing.device = device;
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
if (context->motion_last_actor)
|
|
{
|
|
cev.crossing.type = CLUTTER_LEAVE;
|
|
cev.crossing.time = event->any.time;
|
|
cev.crossing.flags = 0;
|
|
cev.crossing.x = x;
|
|
cev.crossing.y = y;
|
|
cev.crossing.source = last_actor;
|
|
cev.crossing.stage = event->any.stage;
|
|
cev.crossing.related = motion_current_actor;
|
|
|
|
emit_pointer_event (&cev, device);
|
|
}
|
|
|
|
cev.crossing.type = CLUTTER_ENTER;
|
|
cev.crossing.time = event->any.time;
|
|
cev.crossing.flags = 0;
|
|
cev.crossing.x = x;
|
|
cev.crossing.y = y;
|
|
cev.crossing.source = motion_current_actor;
|
|
cev.crossing.stage = event->any.stage;
|
|
|
|
if (context->motion_last_actor)
|
|
cev.crossing.related = last_actor;
|
|
else
|
|
cev.crossing.related = NULL;
|
|
|
|
emit_pointer_event (&cev, device);
|
|
}
|
|
}
|
|
|
|
set_motion_last_actor (motion_current_actor, device);
|
|
}
|
|
|
|
/**
|
|
* clutter_do_event
|
|
* @event: a #ClutterEvent.
|
|
*
|
|
* Processes an event. This function should never be called by applications.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_do_event (ClutterEvent *event)
|
|
{
|
|
if (!event->any.stage)
|
|
return;
|
|
|
|
/* Instead of processing events when received, we queue them up to
|
|
* handle per-frame before animations, layout, and drawing.
|
|
*
|
|
* This gives us the chance to reliably compress motion events
|
|
* because we've "looked ahead" and know all motion events that
|
|
* will occur before drawing the frame.
|
|
*/
|
|
_clutter_stage_queue_event (event->any.stage, event);
|
|
}
|
|
|
|
/**
|
|
* _clutter_process_event
|
|
* @event: a #ClutterEvent.
|
|
*
|
|
* Does the actual work of processing an event that was queued earlier
|
|
* out of clutter_do_event().
|
|
*/
|
|
void
|
|
_clutter_process_event (ClutterEvent *event)
|
|
{
|
|
/* FIXME: This should probably be clutter_cook_event() - it would
|
|
* take a raw event from the backend and 'cook' it so its more tasty.
|
|
*
|
|
*/
|
|
ClutterMainContext *context;
|
|
ClutterBackend *backend;
|
|
ClutterActor *stage;
|
|
ClutterInputDevice *device = NULL;
|
|
|
|
context = _clutter_context_get_default ();
|
|
backend = context->backend;
|
|
stage = CLUTTER_ACTOR(event->any.stage);
|
|
|
|
if (!stage)
|
|
return;
|
|
|
|
CLUTTER_TIMESTAMP (EVENT, "Event received");
|
|
|
|
context->last_event_time = clutter_event_get_time (event);
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_NOTHING:
|
|
event->any.source = stage;
|
|
break;
|
|
|
|
case CLUTTER_LEAVE:
|
|
/* The source is set for generated events, not for events
|
|
* resulting from the cursor leaving the stage
|
|
*/
|
|
if (event->any.source == NULL)
|
|
{
|
|
ClutterActor *last_actor = context->motion_last_actor;
|
|
|
|
if (event->crossing.device != NULL)
|
|
last_actor = event->crossing.device->motion_last_actor;
|
|
|
|
event->any.source = last_actor;
|
|
|
|
set_motion_last_actor (NULL, event->crossing.device);
|
|
}
|
|
/* flow through */
|
|
case CLUTTER_ENTER:
|
|
emit_pointer_event (event, event->crossing.device);
|
|
break;
|
|
|
|
case CLUTTER_DESTROY_NOTIFY:
|
|
case CLUTTER_DELETE:
|
|
event->any.source = stage;
|
|
/* the stage did not handle the event, so we just quit */
|
|
if (!clutter_stage_event (CLUTTER_STAGE (stage), event))
|
|
{
|
|
if (stage == clutter_stage_get_default())
|
|
clutter_main_quit ();
|
|
else
|
|
clutter_actor_destroy (stage);
|
|
}
|
|
|
|
break;
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
case CLUTTER_KEY_RELEASE:
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
|
|
/* check that we're not a synthetic event with source set */
|
|
if (event->any.source == NULL)
|
|
{
|
|
actor = clutter_stage_get_key_focus (CLUTTER_STAGE (stage));
|
|
event->any.source = actor;
|
|
if (G_UNLIKELY (actor == NULL))
|
|
{
|
|
g_warning ("No key focus set, discarding");
|
|
return;
|
|
}
|
|
}
|
|
|
|
emit_keyboard_event (event);
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
device = event->motion.device;
|
|
|
|
/* Only stage gets motion events if clutter_set_motion_events is TRUE,
|
|
* and the event is not a synthetic event with source set.
|
|
*/
|
|
if (!context->motion_events_per_actor &&
|
|
event->any.source == NULL)
|
|
{
|
|
/* Only stage gets motion events */
|
|
event->any.source = stage;
|
|
|
|
/* global grabs */
|
|
if (context->pointer_grab_actor != NULL)
|
|
{
|
|
clutter_actor_event (context->pointer_grab_actor,
|
|
event, FALSE);
|
|
break;
|
|
}
|
|
else if (device != NULL && device->pointer_grab_actor != NULL)
|
|
{
|
|
clutter_actor_event (device->pointer_grab_actor,
|
|
event, FALSE);
|
|
break;
|
|
}
|
|
|
|
/* Trigger handlers on stage in both capture .. */
|
|
if (!clutter_actor_event (stage, event, TRUE))
|
|
{
|
|
/* and bubbling phase */
|
|
clutter_actor_event (stage, event, FALSE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* fallthrough */
|
|
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
case CLUTTER_SCROLL:
|
|
{
|
|
ClutterActor *actor;
|
|
gfloat x, y;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
/* Only do a pick to find the source if source is not already set
|
|
* (as it could be in a synthetic event)
|
|
*/
|
|
if (event->any.source == NULL)
|
|
{
|
|
/* Handle release off stage */
|
|
if ((x >= clutter_actor_get_width (stage) ||
|
|
y >= clutter_actor_get_height (stage) ||
|
|
x < 0 || y < 0))
|
|
{
|
|
if (event->type == CLUTTER_BUTTON_RELEASE)
|
|
{
|
|
CLUTTER_NOTE (EVENT,
|
|
"Release off stage received at %.2f, %.2f",
|
|
x, y);
|
|
|
|
event->button.source = stage;
|
|
emit_pointer_event (event, event->button.device);
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* Map the event to a reactive actor */
|
|
actor = _clutter_do_pick (CLUTTER_STAGE (stage),
|
|
x, y,
|
|
CLUTTER_PICK_REACTIVE);
|
|
|
|
event->any.source = actor;
|
|
if (!actor)
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
/* use the source already set in the synthetic event */
|
|
actor = event->any.source;
|
|
}
|
|
|
|
|
|
/* FIXME: for an optimisation should check if there are
|
|
* actually any reactive actors and avoid the pick all together
|
|
* (signalling just the stage). Should be big help for gles.
|
|
*/
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
"Reactive event received at %.2f, %.2f - actor: %p",
|
|
x, y,
|
|
actor);
|
|
|
|
/* Create, enter/leave events if needed */
|
|
generate_enter_leave_events (event);
|
|
|
|
if (event->type != CLUTTER_MOTION)
|
|
{
|
|
/* Generate click count */
|
|
event_click_count_generate (event);
|
|
}
|
|
|
|
if (device == NULL)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
device = event->button.device;
|
|
break;
|
|
case CLUTTER_SCROLL:
|
|
device = event->scroll.device;
|
|
break;
|
|
case CLUTTER_MOTION:
|
|
/* already handled in the MOTION case of the switch */
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
emit_pointer_event (event, device);
|
|
break;
|
|
}
|
|
|
|
case CLUTTER_STAGE_STATE:
|
|
/* fullscreen / focus - forward to stage */
|
|
event->any.source = stage;
|
|
clutter_stage_event (CLUTTER_STAGE (stage), event);
|
|
break;
|
|
|
|
case CLUTTER_CLIENT_MESSAGE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_get_actor_by_gid
|
|
* @id: a #ClutterActor ID.
|
|
*
|
|
* Retrieves the #ClutterActor with @id.
|
|
*
|
|
* Return value: (transfer none): the actor with the passed id or %NULL.
|
|
* The returned actor does not have its reference count increased.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterActor*
|
|
clutter_get_actor_by_gid (guint32 id)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
g_return_val_if_fail (context != NULL, NULL);
|
|
|
|
return CLUTTER_ACTOR (clutter_id_pool_lookup (context->id_pool, id));
|
|
}
|
|
|
|
void
|
|
clutter_base_init (void)
|
|
{
|
|
static gboolean initialised = FALSE;
|
|
|
|
if (!initialised)
|
|
{
|
|
GType foo; /* Quiet gcc */
|
|
|
|
initialised = TRUE;
|
|
|
|
bindtextdomain (GETTEXT_PACKAGE, LOCALEDIR);
|
|
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
|
|
|
|
/* initialise GLib type system */
|
|
g_type_init ();
|
|
|
|
/* CLUTTER_TYPE_ACTOR */
|
|
foo = clutter_actor_get_type ();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_get_default_frame_rate:
|
|
*
|
|
* Retrieves the default frame rate. See clutter_set_default_frame_rate().
|
|
*
|
|
* Return value: the default frame rate
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_get_default_frame_rate (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
return context->frame_rate;
|
|
}
|
|
|
|
/**
|
|
* clutter_set_default_frame_rate:
|
|
* @frames_per_sec: the new default frame rate
|
|
*
|
|
* Sets the default frame rate. This frame rate will be used to limit
|
|
* the number of frames drawn if Clutter is not able to synchronize
|
|
* with the vertical refresh rate of the display. When synchronization
|
|
* is possible, this value is ignored.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_set_default_frame_rate (guint frames_per_sec)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
if (context->frame_rate != frames_per_sec)
|
|
context->frame_rate = frames_per_sec;
|
|
}
|
|
|
|
|
|
static void
|
|
on_pointer_grab_weak_notify (gpointer data,
|
|
GObject *where_the_object_was)
|
|
{
|
|
ClutterInputDevice *dev = (ClutterInputDevice *)data;
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
if (dev)
|
|
{
|
|
dev->pointer_grab_actor = NULL;
|
|
clutter_ungrab_pointer_for_device (dev->id);
|
|
}
|
|
else
|
|
{
|
|
context->pointer_grab_actor = NULL;
|
|
clutter_ungrab_pointer ();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_grab_pointer:
|
|
* @actor: a #ClutterActor
|
|
*
|
|
* Grabs pointer events, after the grab is done all pointer related events
|
|
* (press, motion, release, enter, leave and scroll) are delivered to this
|
|
* actor directly without passing through both capture and bubble phases of
|
|
* the event delivery chain. The source set in the event will be the actor
|
|
* that would have received the event if the pointer grab was not in effect.
|
|
*
|
|
* <note><para>Grabs completely override the entire event delivery chain
|
|
* done by Clutter. Pointer grabs should only be used as a last resource;
|
|
* using the #ClutterActor::captured-event signal should always be the
|
|
* preferred way to intercept event delivery to reactive actors.</para></note>
|
|
*
|
|
* If you wish to grab all the pointer events for a specific input device,
|
|
* you should use clutter_grab_pointer_for_device().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_grab_pointer (ClutterActor *actor)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
if (context->pointer_grab_actor == actor)
|
|
return;
|
|
|
|
if (context->pointer_grab_actor)
|
|
{
|
|
g_object_weak_unref (G_OBJECT (context->pointer_grab_actor),
|
|
on_pointer_grab_weak_notify,
|
|
NULL);
|
|
context->pointer_grab_actor = NULL;
|
|
}
|
|
|
|
if (actor)
|
|
{
|
|
context->pointer_grab_actor = actor;
|
|
|
|
g_object_weak_ref (G_OBJECT (actor),
|
|
on_pointer_grab_weak_notify,
|
|
NULL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_grab_pointer_for_device:
|
|
* @actor: a #ClutterActor
|
|
* @id: a device id, or -1
|
|
*
|
|
* Grabs all the pointer events coming from the device @id for @actor.
|
|
*
|
|
* If @id is -1 then this function is equivalent to clutter_grab_pointer().
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_grab_pointer_for_device (ClutterActor *actor,
|
|
gint id)
|
|
{
|
|
ClutterInputDevice *dev;
|
|
|
|
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
|
|
|
|
/* essentially a global grab */
|
|
if (id == -1)
|
|
{
|
|
clutter_grab_pointer (actor);
|
|
return;
|
|
}
|
|
|
|
dev = clutter_get_input_device_for_id (id);
|
|
|
|
if (!dev)
|
|
return;
|
|
|
|
if (dev->pointer_grab_actor == actor)
|
|
return;
|
|
|
|
if (dev->pointer_grab_actor)
|
|
{
|
|
g_object_weak_unref (G_OBJECT (dev->pointer_grab_actor),
|
|
on_pointer_grab_weak_notify,
|
|
dev);
|
|
dev->pointer_grab_actor = NULL;
|
|
}
|
|
|
|
if (actor)
|
|
{
|
|
dev->pointer_grab_actor = actor;
|
|
|
|
g_object_weak_ref (G_OBJECT (actor),
|
|
on_pointer_grab_weak_notify,
|
|
dev);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_ungrab_pointer:
|
|
*
|
|
* Removes an existing grab of the pointer.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_ungrab_pointer (void)
|
|
{
|
|
clutter_grab_pointer (NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_ungrab_pointer_for_device:
|
|
* @id: a device id
|
|
*
|
|
* Removes an existing grab of the pointer events for device @id.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_ungrab_pointer_for_device (gint id)
|
|
{
|
|
clutter_grab_pointer_for_device (NULL, id);
|
|
}
|
|
|
|
|
|
/**
|
|
* clutter_get_pointer_grab:
|
|
*
|
|
* Queries the current pointer grab of clutter.
|
|
*
|
|
* Return value: (transfer none): the actor currently holding the pointer grab, or NULL if there is no grab.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterActor *
|
|
clutter_get_pointer_grab (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
context = _clutter_context_get_default ();
|
|
|
|
return context->pointer_grab_actor;
|
|
}
|
|
|
|
|
|
static void
|
|
on_keyboard_grab_weak_notify (gpointer data,
|
|
GObject *where_the_object_was)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
context->keyboard_grab_actor = NULL;
|
|
|
|
clutter_ungrab_keyboard ();
|
|
}
|
|
|
|
/**
|
|
* clutter_grab_keyboard:
|
|
* @actor: a #ClutterActor
|
|
*
|
|
* Grabs keyboard events, after the grab is done keyboard
|
|
* events (#ClutterActor::key-press-event and #ClutterActor::key-release-event)
|
|
* are delivered to this actor directly. The source set in the event will be
|
|
* the actor that would have received the event if the keyboard grab was not
|
|
* in effect.
|
|
*
|
|
* Like pointer grabs, keyboard grabs should only be used as a last
|
|
* resource.
|
|
*
|
|
* See also clutter_stage_set_key_focus() and clutter_actor_grab_key_focus()
|
|
* to perform a "soft" key grab and assign key focus to a specific actor.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_grab_keyboard (ClutterActor *actor)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
if (context->keyboard_grab_actor == actor)
|
|
return;
|
|
|
|
if (context->keyboard_grab_actor)
|
|
{
|
|
g_object_weak_unref (G_OBJECT (context->keyboard_grab_actor),
|
|
on_keyboard_grab_weak_notify,
|
|
NULL);
|
|
context->keyboard_grab_actor = NULL;
|
|
}
|
|
|
|
if (actor)
|
|
{
|
|
context->keyboard_grab_actor = actor;
|
|
|
|
g_object_weak_ref (G_OBJECT (actor),
|
|
on_keyboard_grab_weak_notify,
|
|
NULL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_ungrab_keyboard:
|
|
*
|
|
* Removes an existing grab of the keyboard.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_ungrab_keyboard (void)
|
|
{
|
|
clutter_grab_keyboard (NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_keyboard_grab:
|
|
*
|
|
* Queries the current keyboard grab of clutter.
|
|
*
|
|
* Return value: (transfer none): the actor currently holding the keyboard grab, or NULL if there is no grab.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterActor *
|
|
clutter_get_keyboard_grab (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
return context->keyboard_grab_actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_clear_glyph_cache:
|
|
*
|
|
* Clears the internal cache of glyphs used by the Pango
|
|
* renderer. This will free up some memory and GL texture
|
|
* resources. The cache will be automatically refilled as more text is
|
|
* drawn.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_clear_glyph_cache (void)
|
|
{
|
|
if (CLUTTER_CONTEXT ()->font_map)
|
|
cogl_pango_font_map_clear_glyph_cache (CLUTTER_CONTEXT ()->font_map);
|
|
}
|
|
|
|
/**
|
|
* clutter_set_font_flags:
|
|
* @flags: The new flags
|
|
*
|
|
* Sets the font quality options for subsequent text rendering
|
|
* operations.
|
|
*
|
|
* Using mipmapped textures will improve the quality for scaled down
|
|
* text but will use more texture memory.
|
|
*
|
|
* Enabling hinting improves text quality for static text but may
|
|
* introduce some artifacts if the text is animated.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_set_font_flags (ClutterFontFlags flags)
|
|
{
|
|
ClutterFontFlags old_flags, changed_flags;
|
|
const cairo_font_options_t *font_options;
|
|
cairo_font_options_t *new_font_options;
|
|
ClutterBackend *backend;
|
|
|
|
backend = clutter_get_default_backend ();
|
|
|
|
if (CLUTTER_CONTEXT ()->font_map)
|
|
cogl_pango_font_map_set_use_mipmapping (CLUTTER_CONTEXT ()->font_map,
|
|
(flags
|
|
& CLUTTER_FONT_MIPMAPPING) != 0);
|
|
|
|
old_flags = clutter_get_font_flags ();
|
|
|
|
font_options = clutter_backend_get_font_options (backend);
|
|
new_font_options = cairo_font_options_copy (font_options);
|
|
|
|
/* Only set the font options that have actually changed so we don't
|
|
override a detailed setting from the backend */
|
|
changed_flags = old_flags ^ flags;
|
|
|
|
if ((changed_flags & CLUTTER_FONT_HINTING))
|
|
cairo_font_options_set_hint_style (new_font_options,
|
|
(flags & CLUTTER_FONT_HINTING)
|
|
? CAIRO_HINT_STYLE_FULL
|
|
: CAIRO_HINT_STYLE_NONE);
|
|
|
|
clutter_backend_set_font_options (backend, new_font_options);
|
|
|
|
cairo_font_options_destroy (new_font_options);
|
|
|
|
if (CLUTTER_CONTEXT ()->pango_context)
|
|
update_pango_context (backend, CLUTTER_CONTEXT ()->pango_context);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_font_flags:
|
|
*
|
|
* Gets the current font flags for rendering text. See
|
|
* clutter_set_font_flags().
|
|
*
|
|
* Return value: The font flags
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
ClutterFontFlags
|
|
clutter_get_font_flags (void)
|
|
{
|
|
ClutterMainContext *ctxt = CLUTTER_CONTEXT ();
|
|
CoglPangoFontMap *font_map = NULL;
|
|
const cairo_font_options_t *font_options;
|
|
ClutterFontFlags flags = 0;
|
|
|
|
font_map = CLUTTER_CONTEXT ()->font_map;
|
|
|
|
if (G_LIKELY (font_map)
|
|
&& cogl_pango_font_map_get_use_mipmapping (font_map))
|
|
flags |= CLUTTER_FONT_MIPMAPPING;
|
|
|
|
font_options = clutter_backend_get_font_options (ctxt->backend);
|
|
|
|
if ((cairo_font_options_get_hint_style (font_options)
|
|
!= CAIRO_HINT_STYLE_DEFAULT)
|
|
&& (cairo_font_options_get_hint_style (font_options)
|
|
!= CAIRO_HINT_STYLE_NONE))
|
|
flags |= CLUTTER_FONT_HINTING;
|
|
|
|
return flags;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_input_device_for_id:
|
|
* @id: a device id
|
|
*
|
|
* Retrieves the #ClutterInputDevice from its id.
|
|
*
|
|
* Return value: (transfer none): a #ClutterInputDevice, or %NULL
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
ClutterInputDevice *
|
|
clutter_get_input_device_for_id (gint id)
|
|
{
|
|
GSList *item;
|
|
ClutterInputDevice *device = NULL;
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
for (item = context->input_devices;
|
|
item != NULL;
|
|
item = item->next)
|
|
{
|
|
device = item->data;
|
|
|
|
if (device->id == id)
|
|
return device;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_font_map:
|
|
*
|
|
* Retrieves the #PangoFontMap instance used by Clutter.
|
|
* You can use the global font map object with the COGL
|
|
* Pango API.
|
|
*
|
|
* Return value: (transfer none): the #PangoFontMap instance. The returned
|
|
* value is owned by Clutter and it should never be unreferenced.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
PangoFontMap *
|
|
clutter_get_font_map (void)
|
|
{
|
|
if (CLUTTER_CONTEXT ()->font_map)
|
|
return PANGO_FONT_MAP (CLUTTER_CONTEXT ()->font_map);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
typedef struct _ClutterRepaintFunction
|
|
{
|
|
guint id;
|
|
GSourceFunc func;
|
|
gpointer data;
|
|
GDestroyNotify notify;
|
|
} ClutterRepaintFunction;
|
|
|
|
/**
|
|
* clutter_threads_remove_repaint_func:
|
|
* @handle_id: an unsigned integer greater than zero
|
|
*
|
|
* Removes the repaint function with @handle_id as its id
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_threads_remove_repaint_func (guint handle_id)
|
|
{
|
|
ClutterRepaintFunction *repaint_func;
|
|
ClutterMainContext *context;
|
|
GList *l;
|
|
|
|
g_return_if_fail (handle_id > 0);
|
|
|
|
context = CLUTTER_CONTEXT ();
|
|
l = context->repaint_funcs;
|
|
while (l != NULL)
|
|
{
|
|
repaint_func = l->data;
|
|
|
|
if (repaint_func->id == handle_id)
|
|
{
|
|
context->repaint_funcs =
|
|
g_list_remove_link (context->repaint_funcs, l);
|
|
|
|
g_list_free (l);
|
|
|
|
if (repaint_func->notify)
|
|
repaint_func->notify (repaint_func->data);
|
|
|
|
g_slice_free (ClutterRepaintFunction, repaint_func);
|
|
|
|
return;
|
|
}
|
|
|
|
l = l->next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_repaint_func:
|
|
* @func: the function to be called within the paint cycle
|
|
* @data: data to be passed to the function, or %NULL
|
|
* @notify: function to be called when removing the repaint
|
|
* function, or %NULL
|
|
*
|
|
* Adds a function to be called whenever Clutter is repainting a Stage.
|
|
* If the function returns %FALSE it is automatically removed from the
|
|
* list of repaint functions and will not be called again.
|
|
*
|
|
* This function is guaranteed to be called from within the same thread
|
|
* that called clutter_main(), and while the Clutter lock is being held.
|
|
*
|
|
* A repaint function is useful to ensure that an update of the scenegraph
|
|
* is performed before the scenegraph is repainted; for instance, uploading
|
|
* a frame from a video into a #ClutterTexture.
|
|
*
|
|
* When the repaint function is removed (either because it returned %FALSE
|
|
* or because clutter_threads_remove_repaint_func() has been called) the
|
|
* @notify function will be called, if any is set.
|
|
*
|
|
* Return value: the ID (greater than 0) of the repaint function. You
|
|
* can use the returned integer to remove the repaint function by
|
|
* calling clutter_threads_remove_repaint_func().
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
guint
|
|
clutter_threads_add_repaint_func (GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
static guint repaint_id = 1;
|
|
ClutterMainContext *context;
|
|
ClutterRepaintFunction *repaint_func;
|
|
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
context = CLUTTER_CONTEXT ();
|
|
|
|
/* XXX lock the context */
|
|
|
|
repaint_func = g_slice_new (ClutterRepaintFunction);
|
|
|
|
repaint_func->id = repaint_id++;
|
|
repaint_func->func = func;
|
|
repaint_func->data = data;
|
|
repaint_func->notify = notify;
|
|
|
|
context->repaint_funcs = g_list_prepend (context->repaint_funcs,
|
|
repaint_func);
|
|
|
|
/* XXX unlock the context */
|
|
|
|
return repaint_func->id;
|
|
}
|
|
|
|
/*
|
|
* _clutter_run_repaint_functions:
|
|
*
|
|
* Executes the repaint functions added using the
|
|
* clutter_threads_add_repaint_func() function.
|
|
*
|
|
* Must be called before calling clutter_redraw() and
|
|
* with the Clutter thread lock held.
|
|
*/
|
|
void
|
|
_clutter_run_repaint_functions (void)
|
|
{
|
|
ClutterMainContext *context = CLUTTER_CONTEXT ();
|
|
ClutterRepaintFunction *repaint_func;
|
|
GList *reinvoke_list, *l;
|
|
|
|
if (context->repaint_funcs == NULL)
|
|
return;
|
|
|
|
reinvoke_list = NULL;
|
|
|
|
/* consume the whole list while we execute the functions */
|
|
while (context->repaint_funcs)
|
|
{
|
|
gboolean res = FALSE;
|
|
|
|
repaint_func = context->repaint_funcs->data;
|
|
|
|
l = context->repaint_funcs;
|
|
context->repaint_funcs =
|
|
g_list_remove_link (context->repaint_funcs, context->repaint_funcs);
|
|
|
|
g_list_free (l);
|
|
|
|
res = repaint_func->func (repaint_func->data);
|
|
|
|
if (res)
|
|
reinvoke_list = g_list_prepend (reinvoke_list, repaint_func);
|
|
else
|
|
{
|
|
if (repaint_func->notify)
|
|
repaint_func->notify (repaint_func->data);
|
|
|
|
g_slice_free (ClutterRepaintFunction, repaint_func);
|
|
}
|
|
}
|
|
|
|
if (reinvoke_list)
|
|
context->repaint_funcs = reinvoke_list;
|
|
}
|
|
|
|
/**
|
|
* clutter_check_version:
|
|
* @major: major version, like 1 in 1.2.3
|
|
* @minor: minor version, like 2 in 1.2.3
|
|
* @micro: micro version, like 3 in 1.2.3
|
|
*
|
|
* Run-time version check, to check the version the Clutter library
|
|
* that an application is currently linked against
|
|
*
|
|
* This is the run-time equivalent of the compile-time %CLUTTER_CHECK_VERSION
|
|
* pre-processor macro
|
|
*
|
|
* Return value: %TRUE if the version of the Clutter library is
|
|
* greater than (@major, @minor, @micro), and %FALSE otherwise
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
gboolean
|
|
clutter_check_version (guint major,
|
|
guint minor,
|
|
guint micro)
|
|
{
|
|
return (clutter_major_version > major ||
|
|
(clutter_major_version == major &&
|
|
clutter_minor_version > minor) ||
|
|
(clutter_major_version == major &&
|
|
clutter_minor_version == minor &&
|
|
clutter_micro_version >= micro));
|
|
}
|