mutter/src/compositor/meta-window-actor.c
Sebastian Wick 909616b208 window-actor/wayland: Draw black background for fullscreen windows
Fullscreen Wayland toplevel surfaces don't need to respect the
configured size in which case it should be shown centered on the monitor
with a black background. The black background becomes part of the window
geometry.

The surface container is responsible for correctly culling the surfaces
and making sure the surface actors are removed from the actor tree to
avoid destroying them.

The window actor culling implementation assumes all surfaces to be direct
children of said actor. The introduction of the surface_container actor
broke that assumption. This implements the culling interface in
MetaWindowActorWayland which is aware of the actor surface_container and
fullscreen state.

v2: Fix forwarding culling to surface even if there is a background.
v2: Don't alter passed geometry.
v2: Update window geometry code documentation to reflect these changes.
v2: Only use constrained rect if we're acked fullscreen.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2338>
2022-10-10 18:16:51 +00:00

1657 lines
48 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* SECTION:meta-window-actor
* @title: MetaWindowActor
* @short_description: An actor representing a top-level window in the scene
* graph
*
* #MetaWindowActor is a #ClutterActor that adds a notion of a window to the
* Clutter scene graph. It contains a #MetaWindow which provides the windowing
* API, and the #MetaCompositor that handles it. For the actual content of the
* window, it contains a #MetaSurfaceActor.
*
* #MetaWindowActor takes care of the rendering features you need for your
* window. For example, it will take the windows' requested opacity and use
* that for clutter_actor_set_opacity(). Furthermore, it will also draw a
* shadow around the window (using #MetaShadow) and deal with synchronization
* between events of the window and the actual render loop. See
* MetaWindowActor::first-frame for an example of the latter.
*/
#include "config.h"
#include <gdk/gdk.h>
#include <math.h>
#include <string.h>
#include "backends/meta-screen-cast-window.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-shaped-texture-private.h"
#include "compositor/meta-surface-actor-x11.h"
#include "compositor/meta-surface-actor.h"
#include "compositor/meta-window-actor-private.h"
#include "core/boxes-private.h"
#include "core/window-private.h"
#include "meta/window.h"
#ifdef HAVE_WAYLAND
#include "compositor/meta-surface-actor-wayland.h"
#include "wayland/meta-wayland-surface.h"
#endif
typedef enum
{
INITIALLY_FROZEN,
DRAWING_FIRST_FRAME,
EMITTED_FIRST_FRAME
} FirstFrameState;
typedef struct _MetaWindowActorPrivate
{
MetaWindow *window;
MetaCompositor *compositor;
gulong stage_views_changed_id;
MetaSurfaceActor *surface;
int geometry_scale;
/*
* These need to be counters rather than flags, since more plugins
* can implement same effect; the practicality of stacking effects
* might be dubious, but we have to at least handle it correctly.
*/
gint minimize_in_progress;
gint unminimize_in_progress;
gint size_change_in_progress;
gint map_in_progress;
gint destroy_in_progress;
guint freeze_count;
guint visible : 1;
guint disposed : 1;
guint needs_destroy : 1;
guint updates_frozen : 1;
guint first_frame_state : 2; /* FirstFrameState */
} MetaWindowActorPrivate;
enum
{
FIRST_FRAME,
EFFECTS_COMPLETED,
DAMAGED,
THAWED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0 };
enum
{
PROP_META_WINDOW = 1,
};
static void meta_window_actor_dispose (GObject *object);
static void meta_window_actor_constructed (GObject *object);
static void meta_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void meta_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static MetaSurfaceActor * meta_window_actor_real_get_scanout_candidate (MetaWindowActor *self);
static void meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);
static void screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
G_ADD_PRIVATE (MetaWindowActor)
G_IMPLEMENT_INTERFACE (META_TYPE_SCREEN_CAST_WINDOW, screen_cast_window_iface_init));
static void
meta_window_actor_class_init (MetaWindowActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->dispose = meta_window_actor_dispose;
object_class->set_property = meta_window_actor_set_property;
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
klass->get_scanout_candidate = meta_window_actor_real_get_scanout_candidate;
klass->assign_surface_actor = meta_window_actor_real_assign_surface_actor;
/**
* MetaWindowActor::first-frame:
* @actor: the #MetaWindowActor instance
*
* The ::first-frame signal will be emitted the first time a frame
* of window contents has been drawn by the application and Mutter
* has had the chance to drawn that frame to the screen. If the
* window starts off initially hidden, obscured, or on on a
* different workspace, the ::first-frame signal will be emitted
* even though the user doesn't see the contents.
*
* MetaDisplay::window-created is a good place to connect to this
* signal - at that point, the MetaWindowActor for the window
* exists, but the window has reliably not yet been drawn.
* Connecting to an existing window that has already been drawn to
* the screen is not useful.
*/
signals[FIRST_FRAME] =
g_signal_new ("first-frame",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::effects-completed:
* @actor: the #MetaWindowActor instance
*
* The ::effects-completed signal will be emitted once all pending compositor
* effects are completed.
*/
signals[EFFECTS_COMPLETED] =
g_signal_new ("effects-completed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::damaged:
* @actor: the #MetaWindowActor instance
*
* Notify that one or more of the surfaces of the window have been damaged.
*/
signals[DAMAGED] =
g_signal_new ("damaged",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* MetaWindowActor::thawed:
* @actor: the #MetaWindowActor instance
*/
signals[THAWED] =
g_signal_new ("thawed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
pspec = g_param_spec_object ("meta-window",
"MetaWindow",
"The displayed MetaWindow",
META_TYPE_WINDOW,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_META_WINDOW,
pspec);
}
static void
meta_window_actor_init (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
priv->geometry_scale = 1;
}
static void
window_appears_focused_notify (MetaWindow *mw,
GParamSpec *arg1,
gpointer data)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
gboolean
meta_window_actor_is_opaque (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
if (window->opacity != 0xff)
return FALSE;
if (!priv->surface)
return FALSE;
return meta_surface_actor_is_opaque (priv->surface);
}
gboolean
meta_window_actor_is_frozen (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->surface == NULL || priv->freeze_count > 0;
}
void
meta_window_actor_update_regions (MetaWindowActor *self)
{
META_WINDOW_ACTOR_GET_CLASS (self)->update_regions (self);
}
gboolean
meta_window_actor_can_freeze_commits (MetaWindowActor *self)
{
g_return_val_if_fail (META_IS_WINDOW_ACTOR (self), FALSE);
return META_WINDOW_ACTOR_GET_CLASS (self)->can_freeze_commits (self);
}
static void
meta_window_actor_set_frozen (MetaWindowActor *self,
gboolean frozen)
{
META_WINDOW_ACTOR_GET_CLASS (self)->set_frozen (self, frozen);
}
/**
* meta_window_actor_freeze:
* @self: The #MetaWindowActor
*
* Freezes the #MetaWindowActor, which inhibits updates and geometry
* changes of the window. This property is refcounted, so make sure
* to call meta_window_actor_thaw() the exact same amount of times
* as this function to allow updates again.
*/
void
meta_window_actor_freeze (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv;
g_return_if_fail (META_IS_WINDOW_ACTOR (self));
priv = meta_window_actor_get_instance_private (self);
if (priv->freeze_count == 0 && priv->surface)
meta_window_actor_set_frozen (self, TRUE);
priv->freeze_count ++;
}
static void
meta_window_actor_sync_thawed_state (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->first_frame_state == INITIALLY_FROZEN)
priv->first_frame_state = DRAWING_FIRST_FRAME;
if (priv->surface)
meta_window_actor_set_frozen (self, FALSE);
/* We sometimes ignore moves and resizes on frozen windows */
meta_window_actor_sync_actor_geometry (self, FALSE);
}
/**
* meta_window_actor_thaw:
* @self: The #MetaWindowActor
*
* Thaws/unfreezes the #MetaWindowActor to allow updates and geometry
* changes after a window was frozen using meta_window_actor_freeze().
*/
void
meta_window_actor_thaw (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv;
g_return_if_fail (META_IS_WINDOW_ACTOR (self));
priv = meta_window_actor_get_instance_private (self);
if (priv->freeze_count <= 0)
g_error ("Error in freeze/thaw accounting");
priv->freeze_count--;
if (priv->freeze_count > 0)
return;
/* We still might be frozen due to lack of a MetaSurfaceActor */
if (meta_window_actor_is_frozen (self))
return;
meta_window_actor_sync_thawed_state (self);
g_signal_emit (self, signals[THAWED], 0);
}
static void
meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
g_clear_object (&priv->surface);
priv->surface = g_object_ref_sink (surface_actor);
if (meta_window_actor_is_frozen (self))
meta_window_actor_set_frozen (self, TRUE);
else
meta_window_actor_sync_thawed_state (self);
}
void
meta_window_actor_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor)
{
META_WINDOW_ACTOR_GET_CLASS (self)->assign_surface_actor (self,
surface_actor);
}
static void
init_surface_actor (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
MetaSurfaceActor *surface_actor;
if (!meta_is_wayland_compositor ())
surface_actor = meta_surface_actor_x11_new (window);
#ifdef HAVE_WAYLAND
else if (window->surface)
surface_actor = meta_wayland_surface_get_actor (window->surface);
#endif
else
surface_actor = NULL;
if (surface_actor)
meta_window_actor_assign_surface_actor (self, surface_actor);
}
static void
on_stage_views_changed (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
meta_compositor_window_actor_stage_views_changed (priv->compositor);
}
static void
meta_window_actor_constructed (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
priv->compositor = window->display->compositor;
priv->stage_views_changed_id =
g_signal_connect (self,
"stage-views-changed",
G_CALLBACK (on_stage_views_changed),
NULL);
/* Hang our compositor window state off the MetaWindow for fast retrieval */
meta_window_set_compositor_private (window, object);
init_surface_actor (self);
meta_window_actor_update_opacity (self);
meta_window_actor_sync_updates_frozen (self);
if (meta_window_actor_is_frozen (self))
priv->first_frame_state = INITIALLY_FROZEN;
else
priv->first_frame_state = DRAWING_FIRST_FRAME;
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
}
static void
meta_window_actor_dispose (GObject *object)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
if (priv->disposed)
{
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
return;
}
priv->disposed = TRUE;
g_clear_signal_handler (&priv->stage_views_changed_id, self);
meta_compositor_remove_window_actor (compositor, self);
g_clear_object (&priv->window);
g_clear_object (&priv->surface);
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
}
static void
meta_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_META_WINDOW:
priv->window = g_value_dup_object (value);
g_signal_connect_object (priv->window, "notify::appears-focused",
G_CALLBACK (window_appears_focused_notify), self, 0);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaWindowActor *self = META_WINDOW_ACTOR (object);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
switch (prop_id)
{
case PROP_META_WINDOW:
g_value_set_object (value, priv->window);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/**
* meta_window_actor_get_meta_window:
* @self: a #MetaWindowActor
*
* Gets the #MetaWindow object that the the #MetaWindowActor is displaying
*
* Return value: (transfer none): the displayed #MetaWindow
*/
MetaWindow *
meta_window_actor_get_meta_window (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->window;
}
/**
* meta_window_actor_get_texture:
* @self: a #MetaWindowActor
*
* Gets the ClutterActor that is used to display the contents of the window,
* or NULL if no texture is shown yet, because the window is not mapped.
*
* Return value: (transfer none): the #ClutterActor for the contents
*/
MetaShapedTexture *
meta_window_actor_get_texture (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (priv->surface)
return meta_surface_actor_get_texture (priv->surface);
else
return NULL;
}
/**
* meta_window_actor_get_surface:
* @self: a #MetaWindowActor
*
* Gets the MetaSurfaceActor that draws the content of this window,
* or NULL if there is no surface yet associated with this window.
*
* Return value: (transfer none): the #MetaSurfaceActor for the contents
*/
MetaSurfaceActor *
meta_window_actor_get_surface (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->surface;
}
static MetaSurfaceActor *
meta_window_actor_real_get_scanout_candidate (MetaWindowActor *self)
{
return NULL;
}
MetaSurfaceActor *
meta_window_actor_get_scanout_candidate (MetaWindowActor *self)
{
return META_WINDOW_ACTOR_GET_CLASS (self)->get_scanout_candidate (self);
}
/**
* meta_window_actor_is_destroyed:
* @self: a #MetaWindowActor
*
* Gets whether the X window that the actor was displaying has been destroyed
*
* Return value: %TRUE when the window is destroyed, otherwise %FALSE
*/
gboolean
meta_window_actor_is_destroyed (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return priv->disposed || priv->needs_destroy;
}
void
meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame)
{
META_WINDOW_ACTOR_GET_CLASS (self)->queue_frame_drawn (self,
no_delay_frame);
}
gboolean
meta_window_actor_effect_in_progress (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
return (priv->minimize_in_progress ||
priv->size_change_in_progress ||
priv->map_in_progress ||
priv->destroy_in_progress);
}
static gboolean
is_freeze_thaw_effect (MetaPluginEffect event)
{
switch (event)
{
case META_PLUGIN_DESTROY:
return TRUE;
break;
default:
return FALSE;
}
}
static gboolean
start_simple_effect (MetaWindowActor *self,
MetaPluginEffect event)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginManager *plugin_mgr =
meta_compositor_get_plugin_manager (compositor);
gint *counter = NULL;
gboolean use_freeze_thaw = FALSE;
g_assert (plugin_mgr != NULL);
switch (event)
{
case META_PLUGIN_NONE:
return FALSE;
case META_PLUGIN_MINIMIZE:
counter = &priv->minimize_in_progress;
break;
case META_PLUGIN_UNMINIMIZE:
counter = &priv->unminimize_in_progress;
break;
case META_PLUGIN_MAP:
counter = &priv->map_in_progress;
break;
case META_PLUGIN_DESTROY:
counter = &priv->destroy_in_progress;
break;
case META_PLUGIN_SIZE_CHANGE:
case META_PLUGIN_SWITCH_WORKSPACE:
g_assert_not_reached ();
break;
}
g_assert (counter);
use_freeze_thaw = is_freeze_thaw_effect (event);
if (use_freeze_thaw)
meta_window_actor_freeze (self);
(*counter)++;
if (!meta_plugin_manager_event_simple (plugin_mgr, self, event))
{
(*counter)--;
if (use_freeze_thaw)
meta_window_actor_thaw (self);
return FALSE;
}
return TRUE;
}
static void
meta_window_actor_after_effects (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
ClutterStage *stage;
ClutterSeat *seat;
stage = CLUTTER_STAGE (clutter_actor_get_stage (CLUTTER_ACTOR (self)));
seat = clutter_backend_get_default_seat (clutter_get_default_backend ());
if (priv->needs_destroy)
{
clutter_actor_destroy (CLUTTER_ACTOR (self));
}
else
{
g_signal_emit (self, signals[EFFECTS_COMPLETED], 0);
meta_window_actor_sync_visibility (self);
meta_window_actor_sync_actor_geometry (self, FALSE);
}
clutter_stage_repick_device (stage, clutter_seat_get_pointer (seat));
}
void
meta_window_actor_effect_completed (MetaWindowActor *self,
MetaPluginEffect event)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
gboolean inconsistent = FALSE;
/* NB: Keep in mind that when effects get completed it possible
* that the corresponding MetaWindow may have be been destroyed.
* In this case priv->window will == NULL */
switch (event)
{
case META_PLUGIN_NONE:
break;
case META_PLUGIN_MINIMIZE:
{
priv->minimize_in_progress--;
if (priv->minimize_in_progress < 0)
{
g_warning ("Error in minimize accounting.");
priv->minimize_in_progress = 0;
inconsistent = TRUE;
}
}
break;
case META_PLUGIN_UNMINIMIZE:
{
priv->unminimize_in_progress--;
if (priv->unminimize_in_progress < 0)
{
g_warning ("Error in unminimize accounting.");
priv->unminimize_in_progress = 0;
inconsistent = TRUE;
}
}
break;
case META_PLUGIN_MAP:
/*
* Make sure that the actor is at the correct place in case
* the plugin fscked.
*/
priv->map_in_progress--;
if (priv->map_in_progress < 0)
{
g_warning ("Error in map accounting.");
priv->map_in_progress = 0;
inconsistent = TRUE;
}
break;
case META_PLUGIN_DESTROY:
priv->destroy_in_progress--;
if (priv->destroy_in_progress < 0)
{
g_warning ("Error in destroy accounting.");
priv->destroy_in_progress = 0;
inconsistent = TRUE;
}
break;
case META_PLUGIN_SIZE_CHANGE:
priv->size_change_in_progress--;
if (priv->size_change_in_progress < 0)
{
g_warning ("Error in size change accounting.");
priv->size_change_in_progress = 0;
inconsistent = TRUE;
}
break;
case META_PLUGIN_SWITCH_WORKSPACE:
g_assert_not_reached ();
break;
}
if (is_freeze_thaw_effect (event) && !inconsistent)
meta_window_actor_thaw (self);
if (!meta_window_actor_effect_in_progress (self))
meta_window_actor_after_effects (self);
}
void
meta_window_actor_queue_destroy (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
MetaWindowType window_type = meta_window_get_window_type (window);
meta_window_set_compositor_private (window, NULL);
META_WINDOW_ACTOR_GET_CLASS (self)->queue_destroy (self);
if (window_type == META_WINDOW_DROPDOWN_MENU ||
window_type == META_WINDOW_POPUP_MENU ||
window_type == META_WINDOW_TOOLTIP ||
window_type == META_WINDOW_NOTIFICATION ||
window_type == META_WINDOW_COMBO ||
window_type == META_WINDOW_DND ||
window_type == META_WINDOW_OVERRIDE_OTHER)
{
/*
* No effects, just kill it.
*/
clutter_actor_destroy (CLUTTER_ACTOR (self));
return;
}
priv->needs_destroy = TRUE;
if (!meta_window_actor_effect_in_progress (self))
clutter_actor_destroy (CLUTTER_ACTOR (self));
}
MetaWindowActorChanges
meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaRectangle actor_rect;
ClutterActor *actor = CLUTTER_ACTOR (self);
MetaWindowActorChanges changes = 0;
meta_window_get_buffer_rect (priv->window, &actor_rect);
/* When running as a Wayland compositor we catch size changes when new
* buffers are attached */
if (META_IS_SURFACE_ACTOR_X11 (priv->surface))
meta_surface_actor_x11_set_size (META_SURFACE_ACTOR_X11 (priv->surface),
actor_rect.width, actor_rect.height);
/* Normally we want freezing a window to also freeze its position; this allows
* windows to atomically move and resize together, either under app control,
* or because the user is resizing from the left/top. But on initial placement
* we need to assign a position, since immediately after the window
* is shown, the map effect will go into effect and prevent further geometry
* updates.
*/
if (meta_window_actor_is_frozen (self) && !did_placement)
return META_WINDOW_ACTOR_CHANGE_POSITION | META_WINDOW_ACTOR_CHANGE_SIZE;
META_WINDOW_ACTOR_GET_CLASS (self)->sync_geometry (self, &actor_rect);
if (clutter_actor_has_allocation (actor))
{
ClutterActorBox box;
float old_x, old_y;
float old_width, old_height;
clutter_actor_get_allocation_box (actor, &box);
old_x = box.x1;
old_y = box.y1;
old_width = box.x2 - box.x1;
old_height = box.y2 - box.y1;
if (old_x != actor_rect.x || old_y != actor_rect.y)
changes |= META_WINDOW_ACTOR_CHANGE_POSITION;
if (old_width != actor_rect.width || old_height != actor_rect.height)
changes |= META_WINDOW_ACTOR_CHANGE_SIZE;
}
else
{
changes = META_WINDOW_ACTOR_CHANGE_POSITION | META_WINDOW_ACTOR_CHANGE_SIZE;
}
if (changes & META_WINDOW_ACTOR_CHANGE_POSITION)
clutter_actor_set_position (actor, actor_rect.x, actor_rect.y);
if (changes & META_WINDOW_ACTOR_CHANGE_SIZE)
clutter_actor_set_size (actor, actor_rect.width, actor_rect.height);
return changes;
}
void
meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginEffect event;
g_return_if_fail (!priv->visible);
priv->visible = TRUE;
switch (effect)
{
case META_COMP_EFFECT_CREATE:
event = META_PLUGIN_MAP;
break;
case META_COMP_EFFECT_UNMINIMIZE:
event = META_PLUGIN_UNMINIMIZE;
break;
case META_COMP_EFFECT_NONE:
event = META_PLUGIN_NONE;
break;
default:
g_assert_not_reached();
}
if (event == META_PLUGIN_MAP)
meta_window_actor_sync_actor_geometry (self, TRUE);
if (meta_compositor_is_switching_workspace (compositor) ||
!start_simple_effect (self, event))
{
clutter_actor_show (CLUTTER_ACTOR (self));
}
}
void
meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginEffect event;
g_return_if_fail (priv->visible);
priv->visible = FALSE;
/* If a plugin is animating a workspace transition, we have to
* hold off on hiding the window, and do it after the workspace
* switch completes
*/
if (meta_compositor_is_switching_workspace (compositor))
return;
switch (effect)
{
case META_COMP_EFFECT_DESTROY:
event = META_PLUGIN_DESTROY;
break;
case META_COMP_EFFECT_MINIMIZE:
event = META_PLUGIN_MINIMIZE;
break;
case META_COMP_EFFECT_NONE:
event = META_PLUGIN_NONE;
break;
default:
g_assert_not_reached();
}
if (!start_simple_effect (self, event))
clutter_actor_hide (CLUTTER_ACTOR (self));
}
void
meta_window_actor_size_change (MetaWindowActor *self,
MetaSizeChange which_change,
MetaRectangle *old_frame_rect,
MetaRectangle *old_buffer_rect)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaCompositor *compositor = priv->compositor;
MetaPluginManager *plugin_mgr =
meta_compositor_get_plugin_manager (compositor);
priv->size_change_in_progress++;
if (!meta_plugin_manager_event_size_change (plugin_mgr, self,
which_change, old_frame_rect, old_buffer_rect))
priv->size_change_in_progress--;
}
#if 0
/* Print out a region; useful for debugging */
static void
print_region (cairo_region_t *region)
{
int n_rects;
int i;
n_rects = cairo_region_num_rectangles (region);
g_print ("[");
for (i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (region, i, &rect);
g_print ("+%d+%dx%dx%d ",
rect.x, rect.y, rect.width, rect.height);
}
g_print ("]\n");
}
#endif
#if 0
/* Dump a region to a PNG file; useful for debugging */
static void
see_region (cairo_region_t *region,
int width,
int height,
char *filename)
{
cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_A8, width, height);
cairo_t *cr = cairo_create (surface);
gdk_cairo_region (cr, region);
cairo_fill (cr);
cairo_surface_write_to_png (surface, filename);
cairo_destroy (cr);
cairo_surface_destroy (surface);
}
#endif
void
meta_window_actor_sync_visibility (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
{
if (priv->visible)
clutter_actor_show (CLUTTER_ACTOR (self));
else
clutter_actor_hide (CLUTTER_ACTOR (self));
}
}
void
meta_window_actor_before_paint (MetaWindowActor *self,
ClutterStageView *stage_view)
{
if (meta_window_actor_is_destroyed (self))
return;
META_WINDOW_ACTOR_GET_CLASS (self)->before_paint (self, stage_view);
}
void
meta_window_actor_after_paint (MetaWindowActor *self,
ClutterStageView *stage_view)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
META_WINDOW_ACTOR_GET_CLASS (self)->after_paint (self, stage_view);
if (meta_window_actor_is_destroyed (self))
return;
if (priv->first_frame_state == DRAWING_FIRST_FRAME)
{
priv->first_frame_state = EMITTED_FIRST_FRAME;
g_signal_emit (self, signals[FIRST_FRAME], 0);
}
}
void
meta_window_actor_frame_complete (MetaWindowActor *self,
ClutterFrameInfo *frame_info,
gint64 presentation_time)
{
META_WINDOW_ACTOR_GET_CLASS (self)->frame_complete (self,
frame_info,
presentation_time);
}
void
meta_window_actor_update_opacity (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
if (priv->surface)
clutter_actor_set_opacity (CLUTTER_ACTOR (priv->surface), window->opacity);
}
static void
meta_window_actor_set_updates_frozen (MetaWindowActor *self,
gboolean updates_frozen)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
updates_frozen = updates_frozen != FALSE;
if (priv->updates_frozen != updates_frozen)
{
priv->updates_frozen = updates_frozen;
if (updates_frozen)
meta_window_actor_freeze (self);
else
meta_window_actor_thaw (self);
}
}
void
meta_window_actor_sync_updates_frozen (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
MetaWindow *window = priv->window;
meta_window_actor_set_updates_frozen (self, meta_window_updates_are_frozen (window));
}
MetaWindowActor *
meta_window_actor_from_window (MetaWindow *window)
{
return META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
}
void
meta_window_actor_set_geometry_scale (MetaWindowActor *window_actor,
int geometry_scale)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
graphene_matrix_t child_transform;
if (priv->geometry_scale == geometry_scale)
return;
priv->geometry_scale = geometry_scale;
graphene_matrix_init_scale (&child_transform,
geometry_scale,
geometry_scale,
1);
clutter_actor_set_child_transform (CLUTTER_ACTOR (window_actor),
&child_transform);
}
int
meta_window_actor_get_geometry_scale (MetaWindowActor *window_actor)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
return priv->geometry_scale;
}
static void
meta_window_actor_get_buffer_bounds (MetaScreenCastWindow *screen_cast_window,
MetaRectangle *bounds)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
MetaShapedTexture *stex;
int buffer_scale;
stex = meta_surface_actor_get_texture (priv->surface);
buffer_scale = meta_shaped_texture_get_buffer_scale (stex);
*bounds = (MetaRectangle) {
.width = meta_shaped_texture_get_width (stex) * buffer_scale,
.height = meta_shaped_texture_get_height (stex) * buffer_scale,
};
}
static void
meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast_window,
double x,
double y,
double *x_out,
double *y_out)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
MetaRectangle bounds;
graphene_point3d_t v1 = { 0.f, }, v2 = { 0.f, };
meta_window_actor_get_buffer_bounds (screen_cast_window, &bounds);
v1.x = CLAMP ((float) x,
bounds.x,
bounds.x + bounds.width);
v1.y = CLAMP ((float) y,
bounds.y,
bounds.y + bounds.height);
clutter_actor_apply_transform_to_point (CLUTTER_ACTOR (priv->surface),
&v1,
&v2);
*x_out = (double) v2.x;
*y_out = (double) v2.y;
}
static gboolean
meta_window_actor_transform_cursor_position (MetaScreenCastWindow *screen_cast_window,
MetaCursorSprite *cursor_sprite,
graphene_point_t *cursor_position,
float *out_cursor_scale,
MetaMonitorTransform *out_cursor_transform,
graphene_point_t *out_relative_cursor_position)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (window_actor);
MetaWindow *window;
window = priv->window;
if (!meta_window_has_pointer (window))
return FALSE;
if (cursor_sprite &&
meta_cursor_sprite_get_cogl_texture (cursor_sprite) &&
out_cursor_scale)
{
MetaShapedTexture *stex;
double texture_scale;
float cursor_texture_scale;
stex = meta_surface_actor_get_texture (priv->surface);
texture_scale = meta_shaped_texture_get_buffer_scale (stex);
cursor_texture_scale = meta_cursor_sprite_get_texture_scale (cursor_sprite);
*out_cursor_scale = texture_scale / cursor_texture_scale;
}
if (cursor_sprite &&
meta_cursor_sprite_get_cogl_texture (cursor_sprite) &&
out_cursor_transform)
{
*out_cursor_transform =
meta_cursor_sprite_get_texture_transform (cursor_sprite);
}
if (out_relative_cursor_position)
{
clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->surface),
cursor_position->x,
cursor_position->y,
&out_relative_cursor_position->x,
&out_relative_cursor_position->y);
}
return TRUE;
}
static void
meta_window_actor_capture_into (MetaScreenCastWindow *screen_cast_window,
MetaRectangle *bounds,
uint8_t *data)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
cairo_surface_t *image;
uint8_t *cr_data;
int cr_stride;
int cr_width;
int cr_height;
int bpp = 4;
if (meta_window_actor_is_destroyed (window_actor))
return;
image = meta_window_actor_get_image (window_actor, bounds);
cr_data = cairo_image_surface_get_data (image);
cr_width = cairo_image_surface_get_width (image);
cr_height = cairo_image_surface_get_height (image);
cr_stride = cairo_image_surface_get_stride (image);
if (cr_width == bounds->width && cr_height == bounds->height)
{
memcpy (data, cr_data, cr_height * cr_stride);
}
else
{
int width = MIN (bounds->width, cr_width);
int height = MIN (bounds->height, cr_height);
int stride = width * bpp;
uint8_t *src, *dst;
src = cr_data;
dst = data;
for (int i = 0; i < height; i++)
{
memcpy (dst, src, stride);
if (width < bounds->width)
memset (dst + stride, 0, (bounds->width * bpp) - stride);
src += cr_stride;
dst += bounds->width * bpp;
}
for (int i = height; i < bounds->height; i++)
{
memset (dst, 0, bounds->width * bpp);
dst += bounds->width * bpp;
}
}
cairo_surface_destroy (image);
}
static gboolean
meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
MetaRectangle *bounds,
CoglFramebuffer *framebuffer)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
ClutterActor *actor = CLUTTER_ACTOR (window_actor);
ClutterPaintContext *paint_context;
MetaRectangle scaled_clip;
CoglColor clear_color;
float resource_scale;
float width, height;
float x, y;
if (meta_window_actor_is_destroyed (window_actor))
return FALSE;
clutter_actor_get_size (actor, &width, &height);
if (width == 0 || height == 0)
return FALSE;
resource_scale = clutter_actor_get_resource_scale (actor);
clutter_actor_inhibit_culling (actor);
width = ceilf (width * resource_scale);
height = ceilf (height * resource_scale);
clutter_actor_get_position (actor, &x, &y);
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_orthographic (framebuffer, 0, 0, width, height, 0, 1.0);
cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
meta_rectangle_scale_double (bounds, resource_scale,
META_ROUNDING_STRATEGY_GROW,
&scaled_clip);
meta_rectangle_intersect (&scaled_clip,
&(MetaRectangle) {
.width = width,
.height = height,
},
&scaled_clip);
cogl_framebuffer_push_rectangle_clip (framebuffer,
scaled_clip.x, scaled_clip.y,
scaled_clip.x + scaled_clip.width,
scaled_clip.y + scaled_clip.height);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
cogl_framebuffer_translate (framebuffer, -x, -y, 0);
paint_context =
clutter_paint_context_new_for_framebuffer (framebuffer, NULL,
CLUTTER_PAINT_FLAG_NONE);
clutter_actor_paint (actor, paint_context);
clutter_paint_context_destroy (paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_pop_clip (framebuffer);
clutter_actor_uninhibit_culling (actor);
return TRUE;
}
static gboolean
meta_window_actor_has_damage (MetaScreenCastWindow *screen_cast_window)
{
return clutter_actor_has_damage (CLUTTER_ACTOR (screen_cast_window));
}
static void
screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface)
{
iface->get_buffer_bounds = meta_window_actor_get_buffer_bounds;
iface->transform_relative_position = meta_window_actor_transform_relative_position;
iface->transform_cursor_position = meta_window_actor_transform_cursor_position;
iface->capture_into = meta_window_actor_capture_into;
iface->blit_to_framebuffer = meta_window_actor_blit_to_framebuffer;
iface->has_damage = meta_window_actor_has_damage;
}
MetaWindowActor *
meta_window_actor_from_actor (ClutterActor *actor)
{
if (!META_IS_SURFACE_ACTOR (actor))
return NULL;
do
{
actor = clutter_actor_get_parent (actor);
if (META_IS_WINDOW_ACTOR (actor))
return META_WINDOW_ACTOR (actor);
}
while (actor != NULL);
return NULL;
}
void
meta_window_actor_notify_damaged (MetaWindowActor *window_actor)
{
g_signal_emit (window_actor, signals[DAMAGED], 0);
}
static CoglFramebuffer *
create_framebuffer_from_window_actor (MetaWindowActor *self,
MetaRectangle *clip,
GError **error)
{
ClutterActor *actor = CLUTTER_ACTOR (self);
MetaBackend *backend = meta_get_backend ();
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
CoglTexture2D *texture;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglColor clear_color;
ClutterPaintContext *paint_context;
float resource_scale;
resource_scale = clutter_actor_get_resource_scale (actor);
texture = cogl_texture_2d_new_with_size (cogl_context,
clip->width * resource_scale,
clip->height * resource_scale);
if (!texture)
return NULL;
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (texture),
FALSE);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (texture);
if (!cogl_framebuffer_allocate (framebuffer, error))
{
g_object_unref (framebuffer);
return NULL;
}
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
cogl_framebuffer_orthographic (framebuffer, 0, 0, clip->width, clip->height,
0, 1.0);
cogl_framebuffer_translate (framebuffer, -clip->x, -clip->y, 0);
paint_context =
clutter_paint_context_new_for_framebuffer (framebuffer, NULL,
CLUTTER_PAINT_FLAG_NONE);
clutter_actor_paint (actor, paint_context);
clutter_paint_context_destroy (paint_context);
return framebuffer;
}
static gboolean
meta_window_actor_is_single_surface_actor (MetaWindowActor *self)
{
return META_WINDOW_ACTOR_GET_CLASS (self)->is_single_surface_actor (self);
}
/**
* meta_window_actor_get_image:
* @self: A #MetaWindowActor
* @clip: (nullable): A clipping rectangle, to help prevent extra processing.
* In the case that the clipping rectangle is partially or fully
* outside the bounds of the actor, the rectangle will be clipped.
*
* Flattens the layers of @self into one ARGB32 image by alpha blending
* the images, and returns the flattened image.
*
* Returns: (nullable) (transfer full): a new cairo surface to be freed with
* cairo_surface_destroy().
*/
cairo_surface_t *
meta_window_actor_get_image (MetaWindowActor *self,
MetaRectangle *clip)
{
MetaWindowActorPrivate *priv = meta_window_actor_get_instance_private (self);
ClutterActor *actor = CLUTTER_ACTOR (self);
MetaShapedTexture *stex;
cairo_surface_t *surface = NULL;
CoglFramebuffer *framebuffer;
MetaRectangle framebuffer_clip;
float resource_scale;
float x, y, width, height;
if (!priv->surface)
return NULL;
clutter_actor_inhibit_culling (actor);
stex = meta_surface_actor_get_texture (priv->surface);
if (!meta_shaped_texture_should_get_via_offscreen (stex) &&
meta_window_actor_is_single_surface_actor (self))
{
MetaRectangle *surface_clip = NULL;
if (clip)
{
int geometry_scale;
geometry_scale =
meta_window_actor_get_geometry_scale (self);
surface_clip = g_alloca (sizeof (MetaRectangle));
surface_clip->x = clip->x / geometry_scale,
surface_clip->y = clip->y / geometry_scale;
surface_clip->width = clip->width / geometry_scale;
surface_clip->height = clip->height / geometry_scale;
}
surface = meta_shaped_texture_get_image (stex, surface_clip);
goto out;
}
clutter_actor_get_position (actor, &x, &y);
clutter_actor_get_size (actor, &width, &height);
if (width == 0 || height == 0)
goto out;
framebuffer_clip = (MetaRectangle) {
.x = floorf (x),
.y = floorf (y),
.width = ceilf (width),
.height = ceilf (height),
};
if (clip)
{
MetaRectangle tmp_clip;
MetaRectangle intersected_clip;
tmp_clip = *clip;
tmp_clip.x += floorf (x);
tmp_clip.y += floorf (y);
if (!meta_rectangle_intersect (&framebuffer_clip,
&tmp_clip,
&intersected_clip))
goto out;
framebuffer_clip = intersected_clip;
}
framebuffer = create_framebuffer_from_window_actor (self,
&framebuffer_clip,
NULL);
if (!framebuffer)
goto out;
resource_scale = clutter_actor_get_resource_scale (actor);
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
framebuffer_clip.width *
resource_scale,
framebuffer_clip.height *
resource_scale);
cogl_framebuffer_read_pixels (framebuffer,
0, 0,
framebuffer_clip.width * resource_scale,
framebuffer_clip.height * resource_scale,
CLUTTER_CAIRO_FORMAT_ARGB32,
cairo_image_surface_get_data (surface));
g_object_unref (framebuffer);
cairo_surface_mark_dirty (surface);
out:
clutter_actor_uninhibit_culling (actor);
return surface;
}
/**
* meta_window_actor_paint_to_content:
* @self: A #MetaWindowActor
* @clip: (nullable): A clipping rectangle, in actor coordinates, to help
* prevent extra processing.
* In the case that the clipping rectangle is partially or fully
* outside the bounds of the actor, the rectangle will be clipped.
* @error: A #GError to catch exceptional errors or %NULL.
*
* Returns: (nullable) (transfer full): a new #ClutterContent
*/
ClutterContent *
meta_window_actor_paint_to_content (MetaWindowActor *self,
MetaRectangle *clip,
GError **error)
{
MetaWindowActorPrivate *priv = meta_window_actor_get_instance_private (self);
ClutterActor *actor = CLUTTER_ACTOR (self);
ClutterContent *content = NULL;
CoglFramebuffer *framebuffer;
CoglTexture *texture;
MetaRectangle framebuffer_clip;
float x, y, width, height;
if (!priv->surface)
return NULL;
clutter_actor_inhibit_culling (actor);
clutter_actor_get_position (actor, &x, &y);
clutter_actor_get_size (actor, &width, &height);
if (width == 0 || height == 0)
goto out;
framebuffer_clip = (MetaRectangle) {
.x = floorf (x),
.y = floorf (y),
.width = ceilf (width),
.height = ceilf (height),
};
if (clip)
{
MetaRectangle tmp_clip;
if (!meta_rectangle_intersect (&framebuffer_clip, clip, &tmp_clip))
goto out;
framebuffer_clip = tmp_clip;
}
framebuffer = create_framebuffer_from_window_actor (self,
&framebuffer_clip,
error);
if (!framebuffer)
goto out;
texture = cogl_offscreen_get_texture (COGL_OFFSCREEN (framebuffer));
content = clutter_texture_content_new_from_texture (texture, NULL);
g_object_unref (framebuffer);
out:
clutter_actor_uninhibit_culling (actor);
return content;
}