mutter/clutter/win32/clutter-backend-win32.c
Emmanuele Bassi a09bbffd92 Implement multi-backend support
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.

This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
2011-11-03 13:45:19 +00:00

388 lines
11 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-event.h"
#include "clutter-main.h"
#include "clutter-device-manager-private.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);
typedef int (WINAPI * SwapIntervalProc) (int interval);
/* singleton object */
static ClutterBackendWin32 *backend_singleton = NULL;
static gchar *clutter_vblank_name = NULL;
static HINSTANCE clutter_hinst = NULL;
/* various flags corresponding to pre init setup calls */
static gboolean _no_event_retrieval = FALSE;
const gchar *
_clutter_backend_win32_get_vblank (void)
{
if (clutter_vblank_name && strcmp (clutter_vblank_name, "0") == 0)
return "none";
else
return clutter_vblank_name;
}
gboolean
clutter_backend_win32_pre_parse (ClutterBackend *backend,
GError **error)
{
const gchar *env_string;
if ((env_string = g_getenv ("CLUTTER_VBLANK")))
clutter_vblank_name = g_strdup (env_string);
return TRUE;
}
static void
clutter_backend_win32_init_events (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
CLUTTER_NOTE (EVENT, "initialising the event loop");
backend_win32->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
if (!_no_event_retrieval)
_clutter_backend_win32_events_init (backend);
}
HCURSOR
_clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (backend_win32->invisible_cursor == NULL)
backend_win32->invisible_cursor =
LoadCursor (clutter_hinst, MAKEINTRESOURCE (42));
return backend_win32->invisible_cursor;
}
static const GOptionEntry entries[] =
{
{
"vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank_name,
"VBlank method to be used (none, default or wgl)", "METHOD"
},
{ NULL }
};
void
clutter_backend_win32_add_options (ClutterBackend *backend,
GOptionGroup *group)
{
g_option_group_add_entries (group, entries);
}
static void
clutter_backend_win32_finalize (GObject *gobject)
{
backend_singleton = NULL;
timeEndPeriod (1);
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
}
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
stage_manager = clutter_stage_manager_get_default ();
g_object_unref (stage_manager);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
if (backend->cogl_context)
{
cogl_object_unref (backend->cogl_context);
backend->cogl_context = NULL;
}
}
static GObject *
clutter_backend_win32_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterBackendClass *parent_class;
ClutterFeatureFlags flags;
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
flags = CLUTTER_FEATURE_STAGE_USER_RESIZE | CLUTTER_FEATURE_STAGE_CURSOR;
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
{
CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
}
else
{
CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
else
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
CLUTTER_NOTE (BACKEND, "backend features checked");
return flags;
}
static gboolean
clutter_backend_win32_create_context (ClutterBackend *backend,
GError **error)
{
CoglSwapChain *swap_chain;
CoglOnscreenTemplate *onscreen_template;
if (backend->cogl_context)
return TRUE;
backend->cogl_renderer = cogl_renderer_new ();
if (!cogl_renderer_connect (backend->cogl_renderer, error))
goto error;
swap_chain = cogl_swap_chain_new ();
onscreen_template = cogl_onscreen_template_new (swap_chain);
cogl_object_unref (swap_chain);
if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
onscreen_template,
error))
goto error;
backend->cogl_display = cogl_display_new (backend->cogl_renderer,
onscreen_template);
cogl_object_unref (backend->cogl_renderer);
cogl_object_unref (onscreen_template);
if (!cogl_display_setup (backend->cogl_display, error))
goto error;
backend->cogl_context = cogl_context_new (backend->cogl_display, error);
if (!backend->cogl_context)
goto error;
return TRUE;
error:
if (backend->cogl_display)
{
cogl_object_unref (backend->cogl_display);
backend->cogl_display = NULL;
}
if (onscreen_template)
cogl_object_unref (onscreen_template);
if (swap_chain)
cogl_object_unref (swap_chain);
if (backend->cogl_renderer)
{
cogl_object_unref (backend->cogl_renderer);
backend->cogl_renderer = NULL;
}
return FALSE;
}
static void
clutter_backend_win32_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWin32 *stage_win32 =
CLUTTER_STAGE_WIN32 (_clutter_stage_get_window (stage));
cogl_set_framebuffer (COGL_FRAMEBUFFER (stage_win32->onscreen));
}
static ClutterStageWindow *
clutter_backend_win32_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
ClutterStageWin32 *stage_win32;
ClutterStageWindow *stage;
stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL);
/* copy backend data into the stage */
stage_win32 = CLUTTER_STAGE_WIN32 (stage);
stage_win32->backend = backend_win32;
stage_win32->wrapper = wrapper;
return stage;
}
static ClutterDeviceManager *
clutter_backend_win32_get_device_manager (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (G_UNLIKELY (backend_win32->device_manager == NULL))
{
backend_win32->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
}
return backend_win32->device_manager;
}
/**
* clutter_win32_disable_event_retrieval
*
* Disables retrieval of Windows messages in the main loop. Use to
* create event-less canvas.
*
* This function can only be called before calling clutter_init().
*
* Since: 0.8
*/
void
clutter_win32_disable_event_retrieval (void)
{
if (_clutter_context_is_initialized ())
{
g_warning ("clutter_win32_disable_event_retrieval() can only be "
"called before clutter_init()");
return;
}
_no_event_retrieval = TRUE;
}
static void
clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_win32_constructor;
gobject_class->dispose = clutter_backend_win32_dispose;
gobject_class->finalize = clutter_backend_win32_finalize;
backend_class->pre_parse = clutter_backend_win32_pre_parse;
backend_class->init_events = clutter_backend_win32_init_events;
backend_class->create_stage = clutter_backend_win32_create_stage;
backend_class->add_options = clutter_backend_win32_add_options;
backend_class->get_features = clutter_backend_win32_get_features;
backend_class->create_context = clutter_backend_win32_create_context;
backend_class->ensure_context = clutter_backend_win32_ensure_context;
backend_class->get_device_manager = clutter_backend_win32_get_device_manager;
}
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
backend_win32->invisible_cursor = NULL;
/* FIXME: get from GetSystemMetric?
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
clutter_backend_set_resolution (backend, 96.0);
*/
/* Set the maximum precision for Windows time functions. Without
this glib will not be able to sleep accurately enough to give a
reasonable frame rate */
timeBeginPeriod (1);
}
BOOL WINAPI
DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
/* Store the module handle so that we can use it to load resources */
clutter_hinst = hinst;
return TRUE;
}