Files
mutter/clutter/clutter/x11/clutter-virtual-input-device-x11.c
Carlos Garnacho 67aab7c138 clutter: Do not latch modifiers on modifier keys
If the user maps eg. Alt+F2 to a pad button, the MetaInputSettings will
send the full Alt press, F2 press, F2 release, Alt release sequence.
However the keycode corresponding to Alt is found in level 1, so the
Shift modifier gets unintendedly latched in addition to the Alt key
press/release pair.

We could probably improve keycode lookup heuristics so level=0 (and
no modifier latching) is preferred, but we can do without it altogether
for modifier keys.
2018-10-08 16:24:11 +00:00

213 lines
8.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Jonas Ådahl <jadahl@gmail.com>
*/
#ifdef HAVE_CONFIG_H
#include "clutter-build-config.h"
#endif
#include <glib-object.h>
#include "clutter-x11.h"
#include "X11/extensions/XTest.h"
#include "clutter-virtual-input-device.h"
#include "x11/clutter-virtual-input-device-x11.h"
#include "x11/clutter-backend-x11.h"
#include "x11/clutter-keymap-x11.h"
struct _ClutterVirtualInputDeviceX11
{
ClutterVirtualInputDevice parent;
};
G_DEFINE_TYPE (ClutterVirtualInputDeviceX11,
clutter_virtual_input_device_x11,
CLUTTER_TYPE_VIRTUAL_INPUT_DEVICE)
static void
clutter_virtual_input_device_x11_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy)
{
XTestFakeRelativeMotionEvent (clutter_x11_get_default_display (),
(int) dx,
(int) dy,
0);
}
static void
clutter_virtual_input_device_x11_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double x,
double y)
{
XTestFakeMotionEvent (clutter_x11_get_default_display (),
clutter_x11_get_default_screen (),
(int) x,
(int) y,
0);
}
static void
clutter_virtual_input_device_x11_notify_button (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t button,
ClutterButtonState button_state)
{
XTestFakeButtonEvent (clutter_x11_get_default_display (),
button, button_state == CLUTTER_BUTTON_STATE_PRESSED, 0);
}
static void
clutter_virtual_input_device_x11_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
ClutterScrollDirection direction,
ClutterScrollSource scroll_source)
{
Display *xdisplay = clutter_x11_get_default_display ();
int button;
switch (direction)
{
case CLUTTER_SCROLL_UP:
button = 4;
break;
case CLUTTER_SCROLL_DOWN:
button = 5;
break;
case CLUTTER_SCROLL_LEFT:
button = 6;
break;
case CLUTTER_SCROLL_RIGHT:
button = 7;
break;
default:
g_warn_if_reached ();
return;
}
XTestFakeButtonEvent (xdisplay, button, True, 0);
XTestFakeButtonEvent (xdisplay, button, False, 0);
}
static void
clutter_virtual_input_device_x11_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags finish_flags)
{
}
static void
clutter_virtual_input_device_x11_notify_key (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t key,
ClutterKeyState key_state)
{
XTestFakeKeyEvent (clutter_x11_get_default_display (),
key, key_state == CLUTTER_KEY_STATE_PRESSED, 0);
}
static void
clutter_virtual_input_device_x11_notify_keyval (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t keyval,
ClutterKeyState key_state)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (clutter_get_default_backend ());
ClutterKeymapX11 *keymap = backend_x11->keymap;
uint32_t keycode, level;
if (!clutter_keymap_x11_keycode_for_keyval (keymap, keyval, &keycode, &level))
{
g_warning ("No keycode found for keyval %x in current group", keyval);
return;
}
if (!_clutter_keymap_x11_get_is_modifier (keymap, keycode) &&
key_state == CLUTTER_KEY_STATE_PRESSED)
clutter_keymap_x11_latch_modifiers (keymap, level, TRUE);
XTestFakeKeyEvent (clutter_x11_get_default_display (),
(KeyCode) keycode,
key_state == CLUTTER_KEY_STATE_PRESSED, 0);
if (!_clutter_keymap_x11_get_is_modifier (keymap, keycode) &&
key_state == CLUTTER_KEY_STATE_RELEASED)
clutter_keymap_x11_latch_modifiers (keymap, level, FALSE);
}
static void
clutter_virtual_input_device_x11_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int device_slot,
double x,
double y)
{
g_warning ("Virtual touch motion not implemented under X11");
}
static void
clutter_virtual_input_device_x11_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int device_slot,
double x,
double y)
{
g_warning ("Virtual touch motion not implemented under X11");
}
static void
clutter_virtual_input_device_x11_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int device_slot)
{
g_warning ("Virtual touch motion not implemented under X11");
}
static void
clutter_virtual_input_device_x11_init (ClutterVirtualInputDeviceX11 *virtual_device_x11)
{
}
static void
clutter_virtual_input_device_x11_class_init (ClutterVirtualInputDeviceX11Class *klass)
{
ClutterVirtualInputDeviceClass *virtual_input_device_class =
CLUTTER_VIRTUAL_INPUT_DEVICE_CLASS (klass);
virtual_input_device_class->notify_relative_motion = clutter_virtual_input_device_x11_notify_relative_motion;
virtual_input_device_class->notify_absolute_motion = clutter_virtual_input_device_x11_notify_absolute_motion;
virtual_input_device_class->notify_button = clutter_virtual_input_device_x11_notify_button;
virtual_input_device_class->notify_discrete_scroll = clutter_virtual_input_device_x11_notify_discrete_scroll;
virtual_input_device_class->notify_scroll_continuous = clutter_virtual_input_device_x11_notify_scroll_continuous;
virtual_input_device_class->notify_key = clutter_virtual_input_device_x11_notify_key;
virtual_input_device_class->notify_keyval = clutter_virtual_input_device_x11_notify_keyval;
virtual_input_device_class->notify_touch_down = clutter_virtual_input_device_x11_notify_touch_down;
virtual_input_device_class->notify_touch_motion = clutter_virtual_input_device_x11_notify_touch_motion;
virtual_input_device_class->notify_touch_up = clutter_virtual_input_device_x11_notify_touch_up;
}