![Neil Roberts](/assets/img/avatar_default.png)
The glyphs are queued into an array of rectangles instead of being drawn directly. Whenever a different texture is used or the sequence is complete the array is flushed. This is based on a patch from Owen Taylor.
The glyphs are queued into an array of rectangles instead of being drawn directly. Whenever a different texture is used or the sequence is complete the array is flushed. This is based on a patch from Owen Taylor.