
This adds a stop-gap mechanism for Cogl to know when the window system is requested to present the current backbuffer to the frontbuffer by adding a _cogl_swap_buffers_notify function that backends are now expected to call right after issuing the equivalent request to OpenGL vie the platforms OpenGL binding layer. This (blindly) updates all the backends to call this new function. For now Cogl doesn't do anything with the notification but the intention is to use it as part of a planned read-pixel optimization which will need to reset some state at the start of each new frame.
247 lines
7.0 KiB
C
247 lines
7.0 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifndef __COGL_FRAMEBUFFER_PRIVATE_H
|
|
#define __COGL_FRAMEBUFFER_PRIVATE_H
|
|
|
|
#include "cogl-handle.h"
|
|
#include "cogl-matrix-stack.h"
|
|
#include "cogl-clip-state.h"
|
|
#include "cogl-journal-private.h"
|
|
|
|
typedef enum _CoglFramebufferType {
|
|
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
|
|
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
|
|
} CoglFramebufferType;
|
|
|
|
struct _CoglFramebuffer
|
|
{
|
|
CoglObject _parent;
|
|
CoglFramebufferType type;
|
|
int width;
|
|
int height;
|
|
/* Format of the pixels in the framebuffer (including the expected
|
|
premult state) */
|
|
CoglPixelFormat format;
|
|
|
|
CoglMatrixStack *modelview_stack;
|
|
CoglMatrixStack *projection_stack;
|
|
int viewport_x;
|
|
int viewport_y;
|
|
int viewport_width;
|
|
int viewport_height;
|
|
|
|
CoglClipState clip_state;
|
|
|
|
gboolean dirty_bitmasks;
|
|
int red_bits;
|
|
int blue_bits;
|
|
int green_bits;
|
|
int alpha_bits;
|
|
|
|
/* We journal the textured rectangles we want to submit to OpenGL so
|
|
* we have an oppertunity to batch them together into less draw
|
|
* calls. */
|
|
CoglJournal *journal;
|
|
|
|
/* The scene of a given framebuffer may depend on images in other
|
|
* framebuffers... */
|
|
GList *deps;
|
|
};
|
|
|
|
#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
|
|
|
|
typedef struct _CoglOffscreen
|
|
{
|
|
CoglFramebuffer _parent;
|
|
GLuint fbo_handle;
|
|
GSList *renderbuffers;
|
|
CoglHandle texture;
|
|
} CoglOffscreen;
|
|
|
|
/* Flags to pass to _cogl_offscreen_new_to_texture_full */
|
|
typedef enum
|
|
{
|
|
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
|
|
} CoglOffscreenFlags;
|
|
|
|
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
|
|
|
|
typedef struct _CoglOnscreen
|
|
{
|
|
CoglFramebuffer _parent;
|
|
} CoglOnscreen;
|
|
|
|
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
|
|
|
|
void
|
|
_cogl_framebuffer_state_init (void);
|
|
|
|
void
|
|
_cogl_clear4f (unsigned long buffers,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha);
|
|
|
|
void
|
|
_cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
|
|
unsigned long buffers,
|
|
const CoglColor *color);
|
|
|
|
void
|
|
_cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
|
|
unsigned long buffers,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha);
|
|
|
|
int
|
|
_cogl_framebuffer_get_width (CoglFramebuffer *framebuffer);
|
|
|
|
int
|
|
_cogl_framebuffer_get_height (CoglFramebuffer *framebuffer);
|
|
|
|
CoglClipState *
|
|
_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer);
|
|
|
|
/*
|
|
* _cogl_framebuffer_get_clip_stack:
|
|
* @framebuffer: A #CoglFramebuffer
|
|
*
|
|
* Gets a pointer to the current clip stack. This can be used to later
|
|
* return to the same clip stack state with
|
|
* _cogl_framebuffer_set_clip_stack(). A reference is not taken on the
|
|
* stack so if you want to keep it you should call
|
|
* _cogl_clip_stack_ref().
|
|
*
|
|
* Return value: a pointer to the @framebuffer clip stack.
|
|
*/
|
|
CoglClipStack *
|
|
_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer);
|
|
|
|
/*
|
|
* _cogl_framebuffer_set_clip_stack:
|
|
* @framebuffer: A #CoglFramebuffer
|
|
* @stack: a pointer to the replacement clip stack
|
|
*
|
|
* Replaces the @framebuffer clip stack with @stack.
|
|
*/
|
|
void
|
|
_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
|
|
CoglClipStack *stack);
|
|
|
|
void
|
|
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height);
|
|
int
|
|
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
|
|
|
|
void
|
|
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
|
|
int *viewport);
|
|
|
|
CoglMatrixStack *
|
|
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
|
|
|
|
CoglMatrixStack *
|
|
_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer);
|
|
|
|
void
|
|
_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
|
|
CoglFramebuffer *dependency);
|
|
|
|
void
|
|
_cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer);
|
|
|
|
void
|
|
_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer);
|
|
|
|
void
|
|
_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer);
|
|
|
|
void
|
|
_cogl_framebuffer_swap_notify (CoglFramebuffer *framebuffer);
|
|
|
|
typedef enum _CoglFramebufferFlushFlags
|
|
{
|
|
/* XXX: When using this, that imples you are going to manually load the
|
|
* modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
|
|
* be called for framebuffer->modelview_stack, and the modelview_stack will
|
|
* also be marked as dirty. */
|
|
COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
|
|
/* Similarly this flag implies you are going to flush the clip state
|
|
yourself */
|
|
COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE = 1L<<1
|
|
} CoglFramebufferFlushFlags;
|
|
|
|
void
|
|
_cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
|
|
CoglFramebufferFlushFlags flags);
|
|
|
|
CoglHandle
|
|
_cogl_onscreen_new (void);
|
|
|
|
CoglFramebuffer *
|
|
_cogl_get_framebuffer (void);
|
|
|
|
GSList *
|
|
_cogl_create_framebuffer_stack (void);
|
|
|
|
void
|
|
_cogl_free_framebuffer_stack (GSList *stack);
|
|
|
|
/*
|
|
* _cogl_offscreen_new_to_texture_full:
|
|
* @texhandle: A handle to the texture to target
|
|
* @create_flags: Flags specifying how to create the FBO
|
|
* @level: The mipmap level within the texture to target
|
|
*
|
|
* Creates a new offscreen buffer which will target the given
|
|
* texture. By default the buffer will have a depth and stencil
|
|
* buffer. This can be disabled by passing
|
|
* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
|
|
*
|
|
* Return value: the new CoglOffscreen object.
|
|
*/
|
|
CoglHandle
|
|
_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
|
|
CoglOffscreenFlags create_flags,
|
|
unsigned int level);
|
|
|
|
#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
|
|
|