bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
439 lines
14 KiB
C
439 lines
14 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-blit.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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static const CoglBlitMode *_cogl_blit_default_mode = NULL;
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static CoglBool
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_cogl_blit_texture_render_begin (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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unsigned int dst_width, dst_height;
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CoglError *ignore_error = NULL;
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offscreen = _cogl_offscreen_new_with_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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cogl_object_unref (fb);
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return FALSE;
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}
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data->dest_fb = fb;
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dst_width = cogl_texture_get_width (data->dst_tex);
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dst_height = cogl_texture_get_height (data->dst_tex);
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/* Set up an orthographic projection so we can use pixel
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coordinates to render to the texture */
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cogl_framebuffer_orthographic (fb,
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0, 0, dst_width, dst_height,
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-1 /* near */, 1 /* far */);
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/* We cache a pipeline used for migrating on to the context so
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that it doesn't have to continuously regenerate a shader
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program */
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if (ctx->blit_texture_pipeline == NULL)
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{
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ctx->blit_texture_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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/* Disable blending by just directly taking the contents of the
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source texture */
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cogl_pipeline_set_blend (ctx->blit_texture_pipeline,
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"RGBA = ADD(SRC_COLOR, 0)",
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NULL);
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}
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pipeline = ctx->blit_texture_pipeline;
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cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex);
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data->pipeline = pipeline;
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return TRUE;
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}
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static void
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_cogl_blit_texture_render_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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cogl_framebuffer_draw_textured_rectangle (data->dest_fb,
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data->pipeline,
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dst_x, dst_y,
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dst_x + width,
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dst_y + height,
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src_x / (float) data->src_width,
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src_y / (float) data->src_height,
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(src_x + width) /
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(float) data->src_width,
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(src_y + height) /
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(float) data->src_height);
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}
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static void
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_cogl_blit_texture_render_end (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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/* Attach the target texture to the texture render pipeline so that
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we don't keep a reference to the source texture forever. This is
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assuming that the destination texture will live for a long time
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which is currently the case when cogl_blit_* is used from the
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atlas code. It may be better in future to keep around a set of
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dummy 1x1 textures for each texture target that we could bind
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instead. This would also be useful when using a pipeline as a
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hash table key such as for the ARBfp program cache. */
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cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
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data->dst_tex);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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_cogl_blit_framebuffer_begin (CoglBlitData *data)
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{
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CoglContext *ctx = data->src_tex->context;
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CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
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CoglFramebuffer *dst_fb, *src_fb;
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CoglError *ignore_error = NULL;
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/* We can only blit between FBOs if both textures are the same
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format and the blit framebuffer extension is supported */
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if ((_cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
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(_cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
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!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
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return FALSE;
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dst_offscreen = _cogl_offscreen_new_with_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
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if (!cogl_framebuffer_allocate (dst_fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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goto error;
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}
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src_offscreen= _cogl_offscreen_new_with_texture_full
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(data->src_tex,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0 /* level */);
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src_fb = COGL_FRAMEBUFFER (src_offscreen);
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if (!cogl_framebuffer_allocate (src_fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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goto error;
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}
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data->src_fb = src_fb;
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data->dest_fb = dst_fb;
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return TRUE;
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error:
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if (dst_offscreen)
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cogl_object_unref (dst_offscreen);
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if (src_offscreen)
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cogl_object_unref (src_offscreen);
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return FALSE;
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}
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static void
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_cogl_blit_framebuffer_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_blit_framebuffer (data->src_fb,
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data->dest_fb,
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src_x, src_y,
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dst_x, dst_y,
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width, height);
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}
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static void
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_cogl_blit_framebuffer_end (CoglBlitData *data)
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{
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cogl_object_unref (data->src_fb);
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cogl_object_unref (data->dest_fb);
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}
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static CoglBool
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_cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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{
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglError *ignore_error = NULL;
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/* This will only work if the target texture is a CoglTexture2D */
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if (!cogl_is_texture_2d (data->dst_tex))
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return FALSE;
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offscreen = _cogl_offscreen_new_with_texture_full
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(data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, &ignore_error))
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{
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cogl_error_free (ignore_error);
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cogl_object_unref (fb);
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return FALSE;
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}
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data->src_fb = fb;
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return TRUE;
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}
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static void
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_cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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_cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex),
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src_x, src_y,
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width, height,
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data->src_fb,
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dst_x, dst_y,
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0); /* level */
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}
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static void
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_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
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{
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cogl_object_unref (data->src_fb);
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}
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static CoglBool
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_cogl_blit_get_tex_data_begin (CoglBlitData *data)
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{
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data->format = _cogl_texture_get_format (data->src_tex);
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data->bpp = _cogl_pixel_format_get_bytes_per_pixel (data->format);
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data->image_data = g_malloc (data->bpp * data->src_width *
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data->src_height);
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cogl_texture_get_data (data->src_tex, data->format,
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data->src_width * data->bpp, data->image_data);
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return TRUE;
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}
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static void
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_cogl_blit_get_tex_data_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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CoglError *ignore = NULL;
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int rowstride = data->src_width * data->bpp;
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int offset = rowstride * src_y + src_x * data->bpp;
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_cogl_texture_set_region (data->dst_tex,
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width, height,
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data->format,
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rowstride,
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data->image_data + offset,
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dst_x, dst_y,
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0, /* level */
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&ignore);
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/* TODO: support chaining up errors during the blit */
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}
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static void
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_cogl_blit_get_tex_data_end (CoglBlitData *data)
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{
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g_free (data->image_data);
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}
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/* These should be specified in order of preference */
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static const CoglBlitMode
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_cogl_blit_modes[] =
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{
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{
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"texture-render",
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_cogl_blit_texture_render_begin,
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_cogl_blit_texture_render_blit,
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_cogl_blit_texture_render_end
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},
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{
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"framebuffer",
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_cogl_blit_framebuffer_begin,
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_cogl_blit_framebuffer_blit,
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_cogl_blit_framebuffer_end
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},
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{
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"copy-tex-sub-image",
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_cogl_blit_copy_tex_sub_image_begin,
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_cogl_blit_copy_tex_sub_image_blit,
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_cogl_blit_copy_tex_sub_image_end
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},
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{
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"get-tex-data",
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_cogl_blit_get_tex_data_begin,
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_cogl_blit_get_tex_data_blit,
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_cogl_blit_get_tex_data_end
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}
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};
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void
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_cogl_blit_begin (CoglBlitData *data,
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CoglTexture *dst_tex,
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CoglTexture *src_tex)
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{
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int i;
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if (_cogl_blit_default_mode == NULL)
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{
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const char *default_mode_string;
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/* Allow the default to be specified with an environment
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variable. For the time being these functions are only used
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when blitting between atlas textures so the environment
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variable is named to be specific to the atlas code. If we
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want to use the code in other places we should create another
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environment variable for each specific use case */
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if ((default_mode_string = g_getenv ("COGL_ATLAS_DEFAULT_BLIT_MODE")))
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{
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (!strcmp (_cogl_blit_modes[i].name, default_mode_string))
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{
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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if (i >= G_N_ELEMENTS (_cogl_blit_modes))
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{
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g_warning ("Unknown blit mode %s", default_mode_string);
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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}
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else
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/* Default to the first blit mode */
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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memset (data, 0, sizeof (CoglBlitData));
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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data->src_width = cogl_texture_get_width (src_tex);
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data->src_height = cogl_texture_get_height (src_tex);
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/* Try the default blit mode first */
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if (!_cogl_blit_default_mode->begin_func (data))
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{
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COGL_NOTE (ATLAS, "Failed to set up blit mode %s",
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_cogl_blit_default_mode->name);
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/* Try all of the other modes in order */
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (_cogl_blit_modes + i != _cogl_blit_default_mode &&
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_cogl_blit_modes[i].begin_func (data))
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{
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/* Use this mode as the default from now on */
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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else
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COGL_NOTE (ATLAS,
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"Failed to set up blit mode %s",
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_cogl_blit_modes[i].name);
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/* The last blit mode can't fail so this should never happen */
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_COGL_RETURN_IF_FAIL (i < G_N_ELEMENTS (_cogl_blit_modes));
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}
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data->blit_mode = _cogl_blit_default_mode;
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COGL_NOTE (ATLAS, "Setup blit using %s", _cogl_blit_default_mode->name);
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}
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void
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_cogl_blit (CoglBlitData *data,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height)
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{
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data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height);
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}
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void
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_cogl_blit_end (CoglBlitData *data)
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{
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data->blit_mode->end_func (data);
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}
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