43c4b21a1d
This adds an example cogl compositor to test the _cogl_wayland_texture_2d_new_from_buffer API. The compositor emulates 4 output displays but doesn't support input since Cogl doesn't deal with input. It's quite a minimal example of what it takes to write a wayland compositor so could be interesting to anyone learning about wayland.
544 lines
15 KiB
C
544 lines
15 KiB
C
#include <cogl/cogl.h>
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#include <glib.h>
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#include <stdio.h>
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#include <sys/time.h>
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#include <string.h>
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#include <wayland-server.h>
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CoglColor black;
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typedef struct _CoglandCompositor CoglandCompositor;
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typedef struct
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{
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struct wl_buffer *wayland_buffer;
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CoglTexture2D *texture;
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GList *surfaces_attached_to;
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} CoglandBuffer;
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typedef struct
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{
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CoglandCompositor *compositor;
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struct wl_surface wayland_surface;
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int x;
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int y;
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CoglandBuffer *buffer;
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} CoglandSurface;
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typedef struct
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{
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struct wl_object wayland_output;
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int x;
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int y;
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int width;
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int height;
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CoglOnscreen *onscreen;
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} CoglandOutput;
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typedef struct
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{
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GSource source;
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GPollFD pfd;
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struct wl_event_loop *loop;
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} WaylandEventSource;
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struct _CoglandCompositor
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{
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struct wl_display *wayland_display;
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struct wl_compositor wayland_compositor;
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struct wl_shm *wayland_shm;
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struct wl_event_loop *wayland_loop;
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CoglDisplay *cogl_display;
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CoglContext *cogl_context;
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int virtual_width;
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int virtual_height;
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GList *outputs;
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CoglPrimitive *triangle;
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GSource *wayland_event_source;
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GList *surfaces;
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};
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static guint32
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get_time (void)
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{
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struct timeval tv;
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gettimeofday (&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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static gboolean
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wayland_event_source_prepare (GSource *base, int *timeout)
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{
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*timeout = -1;
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return FALSE;
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}
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static gboolean
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wayland_event_source_check (GSource *base)
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{
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WaylandEventSource *source = (WaylandEventSource *)base;
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return source->pfd.revents;
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}
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static gboolean
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wayland_event_source_dispatch (GSource *base,
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GSourceFunc callback,
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void *data)
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{
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WaylandEventSource *source = (WaylandEventSource *)base;
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wl_event_loop_dispatch (source->loop, 0);
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return TRUE;
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}
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static GSourceFuncs wayland_event_source_funcs =
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{
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wayland_event_source_prepare,
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wayland_event_source_check,
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wayland_event_source_dispatch,
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NULL
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};
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GSource *
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wayland_event_source_new (struct wl_event_loop *loop)
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{
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WaylandEventSource *source;
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source = (WaylandEventSource *) g_source_new (&wayland_event_source_funcs,
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sizeof (WaylandEventSource));
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source->loop = loop;
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source->pfd.fd = wl_event_loop_get_fd (loop);
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source->pfd.events = G_IO_IN | G_IO_ERR;
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g_source_add_poll (&source->source, &source->pfd);
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return &source->source;
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}
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static CoglandBuffer *
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cogland_buffer_new (struct wl_buffer *wayland_buffer)
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{
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CoglandBuffer *buffer = g_slice_new (CoglandBuffer);
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buffer->wayland_buffer = wayland_buffer;
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buffer->texture = NULL;
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buffer->surfaces_attached_to = NULL;
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return buffer;
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}
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static void
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cogland_buffer_free (CoglandBuffer *buffer)
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{
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GList *l;
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buffer->wayland_buffer->user_data = NULL;
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for (l = buffer->surfaces_attached_to; l; l = l->next)
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{
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CoglandSurface *surface = l->data;
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surface->buffer = NULL;
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}
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if (buffer->texture)
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cogl_object_unref (buffer->texture);
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g_list_free (buffer->surfaces_attached_to);
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g_slice_free (CoglandBuffer, buffer);
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}
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static void
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shm_buffer_created (struct wl_buffer *wayland_buffer)
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{
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wayland_buffer->user_data = cogland_buffer_new (wayland_buffer);
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}
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static CoglPixelFormat
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get_buffer_format (struct wl_buffer *wayland_buffer)
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{
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struct wl_compositor *compositor = wayland_buffer->compositor;
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struct wl_visual *visual = wayland_buffer->visual;
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#if G_BYTE_ORDER == G_BIG_ENDIAN
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if (visual == &compositor->premultiplied_argb_visual)
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return COGL_PIXEL_FORMAT_ARGB_8888_PRE;
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else if (visual == &compositor->argb_visual)
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return COGL_PIXEL_FORMAT_ARGB_8888;
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else if (visual == &compositor->rgb_visual)
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return COGL_PIXEL_FORMAT_RGB_888;
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#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
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if (visual == &compositor->premultiplied_argb_visual)
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return COGL_PIXEL_FORMAT_BGRA_8888_PRE;
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else if (visual == &compositor->argb_visual)
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return COGL_PIXEL_FORMAT_BGRA_8888;
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else if (visual == &compositor->rgb_visual)
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return COGL_PIXEL_FORMAT_BGR_888;
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#endif
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else
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g_return_val_if_reached (COGL_PIXEL_FORMAT_ANY);
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}
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static void
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shm_buffer_damaged (struct wl_buffer *wayland_buffer,
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gint32 x,
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gint32 y,
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gint32 width,
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gint32 height)
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{
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CoglandBuffer *buffer = wayland_buffer->user_data;
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if (buffer->texture)
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{
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cogl_texture_set_region (buffer->texture,
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x, y,
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x, y,
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width, height,
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width, height,
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get_buffer_format (wayland_buffer),
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wl_shm_buffer_get_stride (wayland_buffer),
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wl_shm_buffer_get_data (wayland_buffer));
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}
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}
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static void
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shm_buffer_destroyed (struct wl_buffer *wayland_buffer)
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{
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if (wayland_buffer->user_data)
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cogland_buffer_free ((CoglandBuffer *)wayland_buffer->user_data);
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}
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const static struct wl_shm_callbacks shm_callbacks = {
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shm_buffer_created,
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shm_buffer_damaged,
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shm_buffer_destroyed
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};
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static void
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cogland_surface_destroy (struct wl_client *wayland_client,
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struct wl_surface *wayland_surface)
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{
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wl_resource_destroy (&wayland_surface->resource, wayland_client, get_time ());
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}
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static void
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cogland_surface_detach_buffer (CoglandSurface *surface)
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{
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CoglandBuffer *buffer = surface->buffer;
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if (buffer)
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{
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buffer->surfaces_attached_to =
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g_list_remove (buffer->surfaces_attached_to, surface);
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if (buffer->surfaces_attached_to == NULL)
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cogland_buffer_free (buffer);
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surface->buffer = NULL;
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}
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}
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static void
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cogland_surface_attach_buffer (struct wl_client *wayland_client,
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struct wl_surface *wayland_surface,
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struct wl_buffer *wayland_buffer,
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gint32 dx, gint32 dy)
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{
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CoglandBuffer *buffer = wayland_buffer->user_data;
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CoglandSurface *surface = container_of (wayland_surface,
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CoglandSurface,
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wayland_surface);
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CoglandCompositor *compositor = surface->compositor;
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cogland_surface_detach_buffer (surface);
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/* XXX: it seems like for shm buffers we will have been notified of
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* the buffer already via the callbacks, but for drm buffers I guess
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* this will be the first we know of them? */
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if (!buffer)
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{
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buffer = cogland_buffer_new (wayland_buffer);
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wayland_buffer->user_data = buffer;
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}
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/* wayland-drm.c: drm_create_buffer doesn't fill this in for us...*/
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if (!wayland_buffer->compositor)
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wayland_buffer->compositor = &compositor->wayland_compositor;
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g_return_if_fail (g_list_find (buffer->surfaces_attached_to, surface) == NULL);
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buffer->surfaces_attached_to = g_list_prepend (buffer->surfaces_attached_to,
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surface);
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if (!buffer->texture)
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{
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GError *error = NULL;
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buffer->texture =
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cogl_wayland_texture_2d_new_from_buffer (compositor->cogl_context,
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wayland_buffer,
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&error);
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if (!buffer->texture)
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g_error ("Failed to create texture_2d from wayland buffer: %s",
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error->message);
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}
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surface->buffer = buffer;
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}
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static void
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cogland_surface_map_toplevel (struct wl_client *client,
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struct wl_surface *surface)
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{
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}
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static void
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cogland_surface_map_transient (struct wl_client *client,
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struct wl_surface *surface,
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struct wl_surface *parent,
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gint32 dx,
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gint32 dy,
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guint32 flags)
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{
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}
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static void
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cogland_surface_map_fullscreen (struct wl_client *client,
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struct wl_surface *surface)
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{
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}
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static void
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cogland_surface_damage (struct wl_client *client,
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struct wl_surface *surface,
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gint32 x,
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gint32 y,
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gint32 width,
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gint32 height)
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{
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}
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const struct wl_surface_interface cogland_surface_interface = {
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cogland_surface_destroy,
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cogland_surface_attach_buffer,
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cogland_surface_map_toplevel,
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cogland_surface_map_transient,
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cogland_surface_map_fullscreen,
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cogland_surface_damage
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};
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static void
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cogland_surface_free (CoglandSurface *surface)
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{
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CoglandCompositor *compositor = surface->compositor;
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compositor->surfaces = g_list_remove (compositor->surfaces, surface);
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cogland_surface_detach_buffer (surface);
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g_slice_free (CoglandSurface, surface);
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}
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static void
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cogland_surface_resource_destroy_cb (struct wl_resource *wayland_resource,
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struct wl_client *wayland_client)
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{
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CoglandSurface *surface =
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container_of (wayland_resource, CoglandSurface, wayland_surface.resource);
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cogland_surface_free (surface);
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}
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static void
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cogland_compositor_create_surface (struct wl_client *wayland_client,
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struct wl_compositor *wayland_compositor,
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guint32 wayland_id)
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{
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CoglandCompositor *compositor = container_of (wayland_compositor,
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CoglandCompositor,
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wayland_compositor);
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CoglandSurface *surface = g_slice_new0 (CoglandSurface);
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surface->compositor = compositor;
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surface->wayland_surface.resource.destroy =
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cogland_surface_resource_destroy_cb;
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surface->wayland_surface.resource.object.id = wayland_id;
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surface->wayland_surface.resource.object.interface = &wl_surface_interface;
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surface->wayland_surface.resource.object.implementation =
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(void (**)(void)) &cogland_surface_interface;
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surface->wayland_surface.client = wayland_client;
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wl_client_add_resource (wayland_client, &surface->wayland_surface.resource);
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compositor->surfaces = g_list_prepend (compositor->surfaces,
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surface);
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}
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const static struct wl_compositor_interface cogland_compositor_interface =
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{
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cogland_compositor_create_surface,
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};
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static void
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cogland_output_post_geometry (struct wl_client *wayland_client,
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struct wl_object *wayland_output,
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guint32 version)
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{
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CoglandOutput *output =
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container_of (wayland_output, CoglandOutput, wayland_output);
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wl_client_post_event (wayland_client,
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wayland_output,
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WL_OUTPUT_GEOMETRY,
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output->x, output->y,
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output->width, output->height);
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}
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static void
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cogland_compositor_create_output (CoglandCompositor *compositor,
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int x,
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int y,
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int width,
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int height)
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{
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CoglandOutput *output = g_slice_new0 (CoglandOutput);
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CoglFramebuffer *fb;
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GError *error = NULL;
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output->wayland_output.interface = &wl_output_interface;
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wl_display_add_object (compositor->wayland_display, &output->wayland_output);
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wl_display_add_global (compositor->wayland_display, &output->wayland_output,
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cogland_output_post_geometry);
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output->onscreen = cogl_onscreen_new (compositor->cogl_context,
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width, height);
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/* Eventually there will be an implicit allocate on first use so this
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* will become optional... */
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fb = COGL_FRAMEBUFFER (output->onscreen);
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if (!cogl_framebuffer_allocate (fb, &error))
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g_error ("Failed to allocate framebuffer: %s\n", error->message);
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cogl_onscreen_show (output->onscreen);
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#if 0
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cogl_framebuffer_set_viewport (fb, x, y, width, height);
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#else
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cogl_push_framebuffer (fb);
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cogl_set_viewport (-x, -y,
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compositor->virtual_width,
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compositor->virtual_height);
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cogl_pop_framebuffer ();
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#endif
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compositor->outputs = g_list_prepend (compositor->outputs, output);
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}
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static gboolean
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paint_cb (void *user_data)
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{
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CoglandCompositor *compositor = user_data;
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GList *l;
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for (l = compositor->outputs; l; l = l->next)
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{
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CoglandOutput *output = l->data;
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (output->onscreen);
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GList *l2;
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cogl_push_framebuffer (fb);
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#if 0
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cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR);
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#else
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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#endif
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cogl_primitive_draw (compositor->triangle);
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for (l2 = compositor->surfaces; l2; l2 = l2->next)
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{
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CoglandSurface *surface = l2->data;
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if (surface->buffer)
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{
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CoglTexture2D *texture = surface->buffer->texture;
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cogl_set_source_texture (texture);
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cogl_rectangle (-1, 1, 1, -1);
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}
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wl_display_post_frame (compositor->wayland_display,
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&surface->wayland_surface, get_time ());
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}
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cogl_framebuffer_swap_buffers (fb);
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cogl_pop_framebuffer ();
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}
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return TRUE;
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}
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int
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main (int argc, char **argv)
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{
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CoglandCompositor compositor;
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GMainLoop *loop;
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GError *error = NULL;
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CoglVertexP2C4 triangle_vertices[] = {
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{0, 0.7, 0xff, 0x00, 0x00, 0x80},
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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memset (&compositor, 0, sizeof (compositor));
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compositor.wayland_display = wl_display_create ();
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if (compositor.wayland_display == NULL)
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g_error ("failed to create wayland display");
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if (wl_compositor_init (&compositor.wayland_compositor,
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&cogland_compositor_interface,
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compositor.wayland_display) < 0)
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g_error ("Failed to init wayland compositor");
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compositor.wayland_shm = wl_shm_init (compositor.wayland_display,
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&shm_callbacks);
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if (!compositor.wayland_shm)
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g_error ("Failed to allocate setup wayland shm callbacks");
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loop = g_main_loop_new (NULL, FALSE);
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compositor.wayland_loop =
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wl_display_get_event_loop (compositor.wayland_display);
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compositor.wayland_event_source =
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wayland_event_source_new (compositor.wayland_loop);
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g_source_attach (compositor.wayland_event_source, NULL);
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compositor.cogl_display = cogl_display_new (NULL, NULL);
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cogl_wayland_display_set_compositor_display (compositor.cogl_display,
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compositor.wayland_display);
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compositor.cogl_context = cogl_context_new (compositor.cogl_display, &error);
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if (!compositor.cogl_context)
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g_error ("Failed to create a Cogl context: %s\n", error->message);
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compositor.virtual_width = 640;
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compositor.virtual_height = 480;
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/* Emulate compositing with multiple monitors... */
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cogland_compositor_create_output (&compositor, 0, 0, 320, 240);
|
|
cogland_compositor_create_output (&compositor, 320, 0, 320, 240);
|
|
cogland_compositor_create_output (&compositor, 0, 240, 320, 240);
|
|
cogland_compositor_create_output (&compositor, 320, 240, 320, 240);
|
|
|
|
if (wl_display_add_socket (compositor.wayland_display, "wayland-0"))
|
|
g_error ("Failed to create socket");
|
|
|
|
compositor.triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
|
|
3, triangle_vertices);
|
|
|
|
g_timeout_add (16, paint_cb, &compositor);
|
|
|
|
g_main_loop_run (loop);
|
|
|
|
return 0;
|
|
}
|