mutter/cogl/cogl/winsys/cogl-winsys-egl-private.h
Jonas Ådahl 0936d7bd06 cogl/onscreen: Use CoglFramebufferClass::allocate() to init
Instead of calling "init_onscreen()" on two different separate vtables
from the allocate() funtion, just have the CoglOnscreen sub types
themself implement allocate() and initialize in there.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
2021-01-30 09:11:45 +00:00

203 lines
6.2 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_WINSYS_EGL_PRIVATE_H
#define __COGL_WINSYS_EGL_PRIVATE_H
#include "cogl-defines.h"
#include "cogl-context.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "winsys/cogl-winsys-private.h"
/* XXX: depending on what version of Mesa you have then
* eglQueryWaylandBuffer may take a wl_buffer or wl_resource argument
* and the EGL header will only forward declare the corresponding
* type.
*
* The use of wl_buffer has been deprecated and so internally we
* assume that eglQueryWaylandBuffer takes a wl_resource but for
* compatibility we forward declare wl_resource in case we are
* building with EGL headers that still use wl_buffer.
*
* Placing the forward declaration here means it comes before we
* #include cogl-winsys-egl-feature-functions.h bellow which
* declares lots of function pointers for accessing EGL extensions
* and cogl-winsys-egl.c will include this header before it also
* includes cogl-winsys-egl-feature-functions.h that may depend
* on this type.
*/
#ifdef EGL_WL_bind_wayland_display
struct wl_resource;
#endif
typedef struct _CoglWinsysEGLVtable
{
gboolean
(* display_setup) (CoglDisplay *display,
GError **error);
void
(* display_destroy) (CoglDisplay *display);
gboolean
(* context_created) (CoglDisplay *display,
GError **error);
void
(* cleanup_context) (CoglDisplay *display);
gboolean
(* context_init) (CoglContext *context, GError **error);
void
(* context_deinit) (CoglContext *context);
int
(* add_config_attributes) (CoglDisplay *display,
const CoglFramebufferConfig *config,
EGLint *attributes);
gboolean
(* choose_config) (CoglDisplay *display,
EGLint *attributes,
EGLConfig *out_config,
GError **error);
} CoglWinsysEGLVtable;
#define MAX_EGL_CONFIG_ATTRIBS 30
typedef enum _CoglEGLWinsysFeature
{
COGL_EGL_WINSYS_FEATURE_SWAP_REGION =1L<<0,
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP =1L<<1,
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_WAYLAND_BUFFER =1L<<2,
COGL_EGL_WINSYS_FEATURE_CREATE_CONTEXT =1L<<3,
COGL_EGL_WINSYS_FEATURE_BUFFER_AGE =1L<<4,
COGL_EGL_WINSYS_FEATURE_FENCE_SYNC =1L<<5,
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT =1L<<6,
COGL_EGL_WINSYS_FEATURE_CONTEXT_PRIORITY =1L<<7,
} CoglEGLWinsysFeature;
typedef struct _CoglRendererEGL
{
CoglEGLWinsysFeature private_features;
EGLDisplay edpy;
EGLint egl_version_major;
EGLint egl_version_minor;
CoglClosure *resize_notify_idle;
/* Data specific to the EGL platform */
void *platform;
/* vtable for platform specific parts */
const CoglWinsysEGLVtable *platform_vtable;
/* Function pointers for EGL specific extensions */
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d)
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
ret (APIENTRY * pf_ ## name) args;
#define COGL_WINSYS_FEATURE_END()
#include "winsys/cogl-winsys-egl-feature-functions.h"
#undef COGL_WINSYS_FEATURE_BEGIN
#undef COGL_WINSYS_FEATURE_FUNCTION
#undef COGL_WINSYS_FEATURE_END
} CoglRendererEGL;
typedef struct _CoglDisplayEGL
{
EGLContext egl_context;
EGLSurface dummy_surface;
EGLSurface egl_surface;
EGLConfig egl_config;
gboolean found_egl_config;
EGLSurface current_read_surface;
EGLSurface current_draw_surface;
EGLContext current_context;
/* Platform specific display data */
void *platform;
} CoglDisplayEGL;
typedef struct _CoglContextEGL
{
EGLSurface saved_draw_surface;
EGLSurface saved_read_surface;
} CoglContextEGL;
COGL_EXPORT const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void);
COGL_EXPORT EGLBoolean
_cogl_winsys_egl_make_current (CoglDisplay *display,
EGLSurface draw,
EGLSurface read,
EGLContext context);
COGL_EXPORT EGLBoolean
_cogl_winsys_egl_ensure_current (CoglDisplay *display);
#ifdef EGL_KHR_image_base
EGLImageKHR
_cogl_egl_create_image (CoglContext *ctx,
EGLenum target,
EGLClientBuffer buffer,
const EGLint *attribs);
void
_cogl_egl_destroy_image (CoglContext *ctx,
EGLImageKHR image);
#endif
#ifdef EGL_WL_bind_wayland_display
gboolean
_cogl_egl_query_wayland_buffer (CoglContext *ctx,
struct wl_resource *buffer,
int attribute,
int *value);
#endif
COGL_EXPORT gboolean
_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
GError **error);
void
cogl_display_egl_determine_attributes (CoglDisplay *display,
const CoglFramebufferConfig *config,
EGLint *attributes);
#endif /* __COGL_WINSYS_EGL_PRIVATE_H */