3cc3b7526c
We rely on the frame clock to compress input events, thus if the frame clock stops, input events are not dispatched. At the same time, there is no reason to redraw at a full frame rate, as nothing will be presented anyway, so slow down to 10Hz (compared to the most common 60Hz). Note that we'll only actually reach 10Hz if there is an active animation being displayed, which won't happen e.g. if there is a screen shield in the way. https://gitlab.gnome.org/GNOME/mutter/merge_requests/506 |
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.. | ||
dbus-utils.c | ||
dbus-utils.h | ||
gen-default-modes.py | ||
meta-backend-native-private.h | ||
meta-backend-native.c | ||
meta-backend-native.h | ||
meta-barrier-native.c | ||
meta-barrier-native.h | ||
meta-clutter-backend-native.c | ||
meta-clutter-backend-native.h | ||
meta-crtc-kms.c | ||
meta-crtc-kms.h | ||
meta-cursor-renderer-native.c | ||
meta-cursor-renderer-native.h | ||
meta-gpu-kms.c | ||
meta-gpu-kms.h | ||
meta-input-settings-native.c | ||
meta-input-settings-native.h | ||
meta-launcher.c | ||
meta-launcher.h | ||
meta-monitor-manager-kms.c | ||
meta-monitor-manager-kms.h | ||
meta-output-kms.c | ||
meta-output-kms.h | ||
meta-renderer-native-gles3.c | ||
meta-renderer-native-gles3.h | ||
meta-renderer-native.c | ||
meta-renderer-native.h | ||
meta-stage-native.c | ||
meta-stage-native.h |