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Neil Roberts 3cad93b8a2 cogl-shader.c: Don't add the common boilerplate twice
In 6246c2bd6 I moved the code to add the boilerplate to a shader to a
separate function and also made it so that the common boilerplate is
added as a separate string to glShaderSource. However I didn't notice
that the #define for the vertex and fragment shaders already includes
the common part so it was being added twice. Mesa seems to accept this
but it was causing problems on the IMG driver because COGL_VERSION was
defined twice.
2010-11-29 13:43:09 +00:00
cogl cogl-shader.c: Don't add the common boilerplate twice 2010-11-29 13:43:09 +00:00
doc matrix: Adds experimental cogl_matrix_{transform,project}_points 2010-11-23 12:50:29 +00:00
pango path 2.0: update path API for experimental 2.0 API 2010-11-11 13:17:26 +00:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00