b11aca44e3
This patch adds a "delay" property to the timeline object. If set, it will delay the start of the timeline of a number of milliseconds. If the timeline is looping, the delay will be applied just the first time and not for every loop.
250 lines
3.2 KiB
Plaintext
250 lines
3.2 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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ClutterTimeline
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterTimeline ##### -->
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<para>
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#ClutterTimeline has no publicly available members.
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</para>
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<!-- ##### SIGNAL ClutterTimeline::completed ##### -->
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<para>
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The #ClutterTimeline has completed running.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::new-frame ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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@arg1: the frame number.
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<!-- ##### SIGNAL ClutterTimeline::paused ##### -->
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<para>
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The #ClutterTimeline has been paused.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::started ##### -->
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<para>
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The #ClutterTimeline has been started.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### ARG ClutterTimeline:delay ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:fps ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:loop ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:num-frames ##### -->
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<para>
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</para>
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<!-- ##### STRUCT ClutterTimelineClass ##### -->
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<para>
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</para>
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@parent_class:
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@started:
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@completed:
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@paused:
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@new_frame:
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@_clutter_timeline_1:
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@_clutter_timeline_2:
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@_clutter_timeline_3:
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@_clutter_timeline_4:
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@_clutter_timeline_5:
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<!-- ##### FUNCTION clutter_timeline_new ##### -->
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<para>
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</para>
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@n_frames:
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@fps:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_clone ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_speed ##### -->
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<para>
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</para>
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@timeline:
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@fps:
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<!-- ##### FUNCTION clutter_timeline_get_speed ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_start ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_pause ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_stop ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_set_loop ##### -->
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<para>
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</para>
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@timeline:
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@loop:
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<!-- ##### FUNCTION clutter_timeline_get_loop ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_rewind ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_skip ##### -->
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<para>
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</para>
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@timeline:
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@n_frames:
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<!-- ##### FUNCTION clutter_timeline_advance ##### -->
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<para>
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</para>
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@timeline:
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@frame_num:
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<!-- ##### FUNCTION clutter_timeline_get_current_frame ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_n_frames ##### -->
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<para>
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</para>
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@timeline:
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@n_frames:
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<!-- ##### FUNCTION clutter_timeline_get_n_frames ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_is_playing ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_delay ##### -->
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<para>
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</para>
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@timeline:
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@msecs:
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<!-- ##### FUNCTION clutter_timeline_get_delay ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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