bbcbece6c9
This patch reworks our conformance testing framework because it seems that glib's gtesting framework isn't really well suited to our use case. For example we weren't able to test windows builds given the way we were using it and also for each test we'd like to repeat the test with several different environments so we can test important driver and feature combinations. This patch instead switches away to a simplified but custom approach for running our unit tests. We hope that having a more bespoke setup will enable us to easily extend it to focus on the details important to us. Notable changes with this new approach are: We can now run 'make test' for our mingw windows builds. We've got rid of all the test-*report* make rules and we're just left with 'make test' 'make test' now runs each test several times with different driver and feature combinations checking the result for each run. 'make test' will then output a concise table of all of the results. The combinations tested are: - OpenGL Fixed Function - OpenGL ARBfp - OpenGL GLSL - OpenGL No NPOT texture support - OpenGLES 2.0 - OpenGLES 2.0 No NPOT texture support Reviewed-by: Neil Roberts <neil@linux.intel.com>
167 lines
4.8 KiB
C
167 lines
4.8 KiB
C
#include <clutter/clutter.h>
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#include <glib.h>
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#include <string.h>
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#include "test-conform-common.h"
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static void
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check_texture (int width, int height, CoglTextureFlags flags)
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{
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CoglHandle tex;
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guint8 *data, *p;
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int y, x;
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p = data = g_malloc (width * height * 4);
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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*(p++) = x;
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*(p++) = y;
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*(p++) = 128;
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*(p++) = (x ^ y);
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}
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tex = cogl_texture_new_from_data (width, height,
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flags,
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COGL_PIXEL_FORMAT_RGBA_8888,
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COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4,
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data);
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/* Replace the bottom right quarter of the data with negated data to
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test set_region */
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p = data + (height + 1) * width * 2;
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for (y = 0; y < height / 2; y++)
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{
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for (x = 0; x < width / 2; x++)
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{
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p[0] = ~p[0];
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p[1] = ~p[1];
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p[2] = ~p[2];
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p[3] = ~p[3];
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p += 4;
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}
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p += width * 2;
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}
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cogl_texture_set_region (tex,
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width / 2, /* src_x */
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height / 2, /* src_y */
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width / 2, /* dst_x */
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height / 2, /* dst_y */
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width / 2, /* dst_width */
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height / 2, /* dst_height */
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width,
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height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4, /* rowstride */
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data);
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/* Check passing a NULL pointer and a zero rowstride. The texture
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should calculate the needed data size and return it */
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g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
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==,
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width * height * 4);
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/* Try first receiving the data as RGB. This should cause a
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* conversion */
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memset (data, 0, width * height * 4);
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cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
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width * 3, data);
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p = data;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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if (x >= width / 2 && y >= height / 2)
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{
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g_assert_cmpint (p[0], ==, ~x & 0xff);
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g_assert_cmpint (p[1], ==, ~y & 0xff);
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g_assert_cmpint (p[2], ==, ~128 & 0xff);
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}
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else
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{
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g_assert_cmpint (p[0], ==, x & 0xff);
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g_assert_cmpint (p[1], ==, y & 0xff);
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g_assert_cmpint (p[2], ==, 128);
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}
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p += 3;
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}
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/* Now try receiving the data as RGBA. This should not cause a
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* conversion and no unpremultiplication because we explicitly set
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* the internal format when we created the texture */
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memset (data, 0, width * height * 4);
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cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4, data);
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p = data;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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if (x >= width / 2 && y >= height / 2)
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{
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g_assert_cmpint (p[0], ==, ~x & 0xff);
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g_assert_cmpint (p[1], ==, ~y & 0xff);
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g_assert_cmpint (p[2], ==, ~128 & 0xff);
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g_assert_cmpint (p[3], ==, ~(x ^ y) & 0xff);
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}
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else
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{
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g_assert_cmpint (p[0], ==, x & 0xff);
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g_assert_cmpint (p[1], ==, y & 0xff);
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g_assert_cmpint (p[2], ==, 128);
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g_assert_cmpint (p[3], ==, (x ^ y) & 0xff);
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}
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p += 4;
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}
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cogl_handle_unref (tex);
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g_free (data);
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}
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static void
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paint_cb (void)
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{
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/* First try without atlasing */
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check_texture (256, 256, COGL_TEXTURE_NO_ATLAS);
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/* Try again with atlasing. This should end up testing the atlas
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backend and the sub texture backend */
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check_texture (256, 256, 0);
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/* Try with a really big texture in the hope that it will end up
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sliced. */
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check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS);
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/* And in the other direction. */
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check_texture (5128, 4, COGL_TEXTURE_NO_ATLAS);
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clutter_main_quit ();
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}
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void
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test_cogl_texture_get_set_data (TestUtilsGTestFixture *fixture,
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void *data)
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{
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ClutterActor *stage;
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unsigned int paint_handler;
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/* We create a stage even though we don't usually need it so that if
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the draw-and-read texture fallback is needed then it will have
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something to draw to */
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stage = clutter_stage_get_default ();
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paint_handler = g_signal_connect_after (stage, "paint",
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G_CALLBACK (paint_cb), NULL);
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clutter_actor_show (stage);
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clutter_main ();
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g_signal_handler_disconnect (stage, paint_handler);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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