mutter/cogl/cogl-pipeline-hash-table.c
Neil Roberts 3b8d328652 pipeline-cache: Use a shared hash table wrapper
The pipeline cache contains three separate hash tables, one for the
state affecting the vertex shaders, one for the fragment shaders and
one for the resulting combined program. Previously these hash tables
had a fair bit of duplicated code to calculate the hashes, check for
equality and copy the pipeline when it is added. This patch moves the
common bits of code to a new type called CoglPipelineHashTable which
just wraps a GHashTable with a given set of state flags to use for
hashing and checking for equality.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 402796430c839038339e531363b8c2463f9b2a9e)

Conflicts:
	cogl/Makefile.am
2013-04-04 13:38:41 +01:00

158 lines
5.0 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-hash-table.h"
typedef struct
{
/* The template pipeline */
CoglPipeline *pipeline;
/* GHashTable annoyingly doesn't let us pass a user data pointer to
* the hash and equal functions so to work around it we have to
* store the pointer in every hash table entry. We will use this
* entry as both the key and the value */
CoglPipelineHashTable *hash;
} CoglPipelineHashTableEntry;
static void
value_destroy_cb (void *value)
{
CoglPipelineHashTableEntry *entry = value;
cogl_object_unref (entry->pipeline);
g_slice_free (CoglPipelineHashTableEntry, entry);
}
static unsigned int
entry_hash (const void *data)
{
const CoglPipelineHashTableEntry *entry = data;
const CoglPipelineHashTable *hash = entry->hash;
return _cogl_pipeline_hash (entry->pipeline,
hash->main_state,
hash->layer_state,
0);
}
static CoglBool
entry_equal (const void *a,
const void *b)
{
const CoglPipelineHashTableEntry *entry_a = a;
const CoglPipelineHashTableEntry *entry_b = b;
const CoglPipelineHashTable *hash = entry_a->hash;
return _cogl_pipeline_equal (entry_a->pipeline,
entry_b->pipeline,
hash->main_state,
hash->layer_state,
0);
}
void
_cogl_pipeline_hash_table_init (CoglPipelineHashTable *hash,
unsigned int main_state,
unsigned int layer_state,
const char *debug_string)
{
hash->n_unique_pipelines = 0;
hash->debug_string = debug_string;
hash->main_state = main_state;
hash->layer_state = layer_state;
hash->table = g_hash_table_new_full (entry_hash,
entry_equal,
NULL, /* key destroy */
value_destroy_cb);
}
void
_cogl_pipeline_hash_table_destroy (CoglPipelineHashTable *hash)
{
g_hash_table_destroy (hash->table);
}
CoglPipeline *
_cogl_pipeline_hash_table_get (CoglPipelineHashTable *hash,
CoglPipeline *key_pipeline)
{
CoglPipelineHashTableEntry dummy_entry;
CoglPipelineHashTableEntry *entry;
unsigned int copy_state;
dummy_entry.pipeline = key_pipeline;
dummy_entry.hash = hash;
entry = g_hash_table_lookup (hash->table, &dummy_entry);
if (entry)
return entry->pipeline;
if (hash->n_unique_pipelines == 50)
g_warning ("Over 50 separate %s have been generated which is very "
"unusual, so something is probably wrong!\n",
hash->debug_string);
/* XXX: I wish there was a way to insert into a GHashTable with a
* pre-calculated hash value since there is a cost to calculating
* the hash of a CoglPipeline and in this case we know we have
* already called _cogl_pipeline_hash during the lookup so we could
* pass the value through to here to avoid hashing it again.
*/
/* XXX: Any keys referenced by the hash table need to remain valid
* all the while that there are corresponding values, so for now we
* simply make a copy of the current authority pipeline.
*
* FIXME: A problem with this is that our key into the cache may
* hold references to some arbitrary user textures which will now be
* kept alive indefinitly which is a shame. A better solution will
* be to derive a special "key pipeline" from the authority which
* derives from the base Cogl pipeline (to avoid affecting the
* lifetime of any other pipelines) and only takes a copy of the
* state that relates to the fragment shader and references small
* dummy textures instead of potentially large user textures.
*/
entry = g_slice_new (CoglPipelineHashTableEntry);
entry->pipeline = cogl_pipeline_copy (key_pipeline);
entry->hash = hash;
g_hash_table_insert (hash->table, entry, entry);
hash->n_unique_pipelines++;
return entry->pipeline;
}