3b8d328652
The pipeline cache contains three separate hash tables, one for the state affecting the vertex shaders, one for the fragment shaders and one for the resulting combined program. Previously these hash tables had a fair bit of duplicated code to calculate the hashes, check for equality and copy the pipeline when it is added. This patch moves the common bits of code to a new type called CoglPipelineHashTable which just wraps a GHashTable with a given set of state flags to use for hashing and checking for equality. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 402796430c839038339e531363b8c2463f9b2a9e) Conflicts: cogl/Makefile.am
112 lines
3.5 KiB
C
112 lines
3.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011, 2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-cache.h"
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#include "cogl-pipeline-hash-table.h"
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struct _CoglPipelineCache
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{
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CoglPipelineHashTable fragment_hash;
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CoglPipelineHashTable vertex_hash;
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CoglPipelineHashTable combined_hash;
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};
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CoglPipelineCache *
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_cogl_pipeline_cache_new (void)
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{
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CoglPipelineCache *cache = g_new (CoglPipelineCache, 1);
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unsigned long vertex_state;
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unsigned long layer_vertex_state;
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unsigned int fragment_state;
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unsigned int layer_fragment_state;
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_COGL_GET_CONTEXT (ctx, 0);
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vertex_state =
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COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN;
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layer_vertex_state =
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COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN;
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fragment_state =
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_cogl_pipeline_get_state_for_fragment_codegen (ctx);
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layer_fragment_state =
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_cogl_pipeline_get_layer_state_for_fragment_codegen (ctx);
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_cogl_pipeline_hash_table_init (&cache->vertex_hash,
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vertex_state,
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layer_vertex_state,
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"vertex shaders");
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_cogl_pipeline_hash_table_init (&cache->fragment_hash,
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fragment_state,
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layer_fragment_state,
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"fragment shaders");
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_cogl_pipeline_hash_table_init (&cache->combined_hash,
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vertex_state | fragment_state,
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layer_vertex_state | layer_fragment_state,
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"programs");
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return cache;
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}
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void
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_cogl_pipeline_cache_free (CoglPipelineCache *cache)
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{
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_cogl_pipeline_hash_table_destroy (&cache->fragment_hash);
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_cogl_pipeline_hash_table_destroy (&cache->vertex_hash);
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_cogl_pipeline_hash_table_destroy (&cache->combined_hash);
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g_free (cache);
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}
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CoglPipeline *
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_cogl_pipeline_cache_get_fragment_template (CoglPipelineCache *cache,
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CoglPipeline *key_pipeline)
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{
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return _cogl_pipeline_hash_table_get (&cache->fragment_hash,
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key_pipeline);
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}
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CoglPipeline *
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_cogl_pipeline_cache_get_vertex_template (CoglPipelineCache *cache,
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CoglPipeline *key_pipeline)
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{
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return _cogl_pipeline_hash_table_get (&cache->vertex_hash,
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key_pipeline);
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}
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CoglPipeline *
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_cogl_pipeline_cache_get_combined_template (CoglPipelineCache *cache,
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CoglPipeline *key_pipeline)
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{
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return _cogl_pipeline_hash_table_get (&cache->combined_hash,
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key_pipeline);
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}
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