60b25615fd
This adds an internal texture_2d constructor that can wrap an EGLImage as a CoglTexture2D. The plan is to utilize this for texture-from-pixmap support with EGL as well as creating textures from wayland buffers.
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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#include <glib.h>
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@COGL_GL_HEADER_INCLUDES@
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G_BEGIN_DECLS
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@COGL_DEFINES@
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#ifdef COGL_HAS_EGL_SUPPORT
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@COGL_EGL_INCLUDES@
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#endif
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#ifndef GL_OES_EGL_image
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#define GLeglImageOES void *
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#endif
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G_END_DECLS
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#endif
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