47ccbf472e
Previously in cogl_read_pixels we assume the format of the framebuffer is always premultiplied because that is the most likely format with the default Cogl blend mode. However when the framebuffer is bound to a texture we should be able to make a better guess at the format because we know the texture keeps track of the premult status. This patch adds an internal format member to CoglFramebuffer. For onscreen framebuffers we still assume it is RGBA_8888_PRE but for offscreen to textures we copy the texture format. cogl_read_pixels uses this to determine whether the data returned by glReadPixels will be premultiplied. http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
175 lines
4.9 KiB
C
175 lines
4.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_FRAMEBUFFER_PRIVATE_H
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#define __COGL_FRAMEBUFFER_PRIVATE_H
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#include "cogl-handle.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-clip-state.h"
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typedef enum _CoglFramebufferType {
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_FRAMEBUFFER_TYPE_OFFSCREEN
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} CoglFramebufferType;
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struct _CoglFramebuffer
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{
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CoglObject _parent;
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CoglFramebufferType type;
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int width;
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int height;
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/* Format of the pixels in the framebuffer (including the expected
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premult state) */
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CoglPixelFormat format;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *projection_stack;
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int viewport_x;
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int viewport_y;
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int viewport_width;
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int viewport_height;
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CoglClipState clip_state;
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gboolean dirty_bitmasks;
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int red_bits;
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int blue_bits;
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int green_bits;
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int alpha_bits;
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};
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#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
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typedef struct _CoglOffscreen
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{
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CoglFramebuffer _parent;
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GLuint fbo_handle;
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GSList *renderbuffers;
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CoglHandle texture;
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} CoglOffscreen;
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/* Flags to pass to _cogl_offscreen_new_to_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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} CoglOffscreenFlags;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
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typedef struct _CoglOnscreen
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{
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CoglFramebuffer _parent;
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} CoglOnscreen;
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#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
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void
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_cogl_framebuffer_state_init (void);
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int
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_cogl_framebuffer_get_width (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_height (CoglFramebuffer *framebuffer);
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CoglClipState *
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_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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int x,
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int y,
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int width,
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int height);
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int
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_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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int *viewport);
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CoglMatrixStack *
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_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
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CoglMatrixStack *
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_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer);
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typedef enum _CoglFramebufferFlushFlags
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{
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/* XXX: When using this, that imples you are going to manually load the
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* modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
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* be called for framebuffer->modelview_stack, and the modelview_stack will
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* also be marked as dirty. */
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COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
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/* Similarly this flag implies you are going to flush the clip state
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yourself */
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COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE = 1L<<1
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} CoglFramebufferFlushFlags;
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void
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_cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
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CoglFramebufferFlushFlags flags);
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CoglHandle
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_cogl_onscreen_new (void);
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CoglFramebuffer *
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_cogl_get_framebuffer (void);
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GSList *
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_cogl_create_framebuffer_stack (void);
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void
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_cogl_free_framebuffer_stack (GSList *stack);
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/*
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* _cogl_offscreen_new_to_texture_full:
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* @texhandle: A handle to the texture to target
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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*
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* Creates a new offscreen buffer which will target the given
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* texture. By default the buffer will have a depth and stencil
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* buffer. This can be disabled by passing
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* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglHandle
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_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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CoglOffscreenFlags create_flags,
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unsigned int level);
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#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
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