804082abd3
To help facilitate integration with third party frameworks this exposes the EGL context and display to applications as well as the GLX context. (Note that the GLX display is already available via cogl_xlib_renderer_get_display()) This adds a new top-level <cogl/cogl-glx.h> header that needs to be included explicitly to access the glx specific api. Anyone using these apis will be responsible for checking that Cogl is indeed using EGL or GLX by calling cogl_renderer_get_winsys_id() This will enable GStreamer, for example, to be able to create a GL context that shares resources with Cogl's context. https://bugzilla.gnome.org/show_bug.cgi?id=724992 Reviewed-by: Neil Roberts <neil@linux.intel.com>
205 lines
5.1 KiB
C
205 lines
5.1 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_WINSYS_PRIVATE_H
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#define __COGL_WINSYS_PRIVATE_H
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#include "cogl-renderer.h"
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#include "cogl-onscreen.h"
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#include "cogl-gles2.h"
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include "cogl-texture-pixmap-x11-private.h"
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include <X11/Xutil.h>
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#include "cogl-texture-pixmap-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "cogl-egl-private.h"
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#endif
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#include "cogl-poll.h"
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uint32_t
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_cogl_winsys_error_quark (void);
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#define COGL_WINSYS_ERROR (_cogl_winsys_error_quark ())
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typedef enum { /*< prefix=COGL_WINSYS_ERROR >*/
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COGL_WINSYS_ERROR_INIT,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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COGL_WINSYS_ERROR_MAKE_CURRENT,
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COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT,
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} CoglWinsysError;
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typedef enum
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{
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COGL_WINSYS_RECTANGLE_STATE_UNKNOWN,
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COGL_WINSYS_RECTANGLE_STATE_DISABLE,
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COGL_WINSYS_RECTANGLE_STATE_ENABLE
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} CoglWinsysRectangleState;
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typedef struct _CoglWinsysVtable
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{
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CoglWinsysID id;
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CoglRendererConstraint constraints;
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const char *name;
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/* Required functions */
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CoglFuncPtr
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(*renderer_get_proc_address) (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core);
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CoglBool
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(*renderer_connect) (CoglRenderer *renderer, CoglError **error);
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void
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(*renderer_disconnect) (CoglRenderer *renderer);
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void
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(*renderer_outputs_changed) (CoglRenderer *renderer);
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CoglBool
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(*display_setup) (CoglDisplay *display, CoglError **error);
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void
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(*display_destroy) (CoglDisplay *display);
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CoglBool
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(*context_init) (CoglContext *context, CoglError **error);
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void
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(*context_deinit) (CoglContext *context);
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void *
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(*context_create_gles2_context) (CoglContext *ctx, CoglError **error);
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CoglBool
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(*onscreen_init) (CoglOnscreen *onscreen, CoglError **error);
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void
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(*onscreen_deinit) (CoglOnscreen *onscreen);
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void
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(*onscreen_bind) (CoglOnscreen *onscreen);
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void
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(*onscreen_swap_buffers_with_damage) (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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void
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(*onscreen_update_swap_throttled) (CoglOnscreen *onscreen);
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void
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(*onscreen_set_visibility) (CoglOnscreen *onscreen,
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CoglBool visibility);
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/* Optional functions */
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int64_t
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(*context_get_clock_time) (CoglContext *context);
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void
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(*onscreen_swap_region) (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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void
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(*onscreen_set_resizable) (CoglOnscreen *onscreen, CoglBool resizable);
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int
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(*onscreen_get_buffer_age) (CoglOnscreen *onscreen);
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#ifdef COGL_HAS_XLIB_SUPPORT
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XVisualInfo *
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(*xlib_get_visual_info) (void);
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#endif
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uint32_t
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(*onscreen_x11_get_window_xid) (CoglOnscreen *onscreen);
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#ifdef COGL_HAS_WIN32_SUPPORT
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HWND
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(*onscreen_win32_get_window) (CoglOnscreen *onscreen);
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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CoglBool
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(*texture_pixmap_x11_create) (CoglTexturePixmapX11 *tex_pixmap);
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void
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(*texture_pixmap_x11_free) (CoglTexturePixmapX11 *tex_pixmap);
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CoglBool
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(*texture_pixmap_x11_update) (CoglTexturePixmapX11 *tex_pixmap,
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CoglBool needs_mipmap);
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void
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(*texture_pixmap_x11_damage_notify) (CoglTexturePixmapX11 *tex_pixmap);
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CoglTexture *
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(*texture_pixmap_x11_get_texture) (CoglTexturePixmapX11 *tex_pixmap);
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#endif
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void
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(*save_context) (CoglContext *ctx);
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CoglBool
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(*set_gles2_context) (CoglGLES2Context *gles2_ctx, CoglError **error);
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void
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(*restore_context) (CoglContext *ctx);
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void
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(*destroy_gles2_context) (CoglGLES2Context *gles2_ctx);
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void *
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(*fence_add) (CoglContext *ctx);
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CoglBool
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(*fence_is_complete) (CoglContext *ctx, void *fence);
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void
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(*fence_destroy) (CoglContext *ctx, void *fence);
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} CoglWinsysVtable;
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CoglBool
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_cogl_winsys_has_feature (CoglWinsysFeature feature);
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#endif /* __COGL_WINSYS_PRIVATE_H */
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