1a1f1eccba
Users of Debian arm64 (aarch64) report that on at least some GPUs or screens, after time-based screen blanking has occurred, it is not possible to unlock the screen. Bisection indicates that this regressed in commit209b1ba3
, so presumably this is because a refresh rate of 0 is reported while the screen is blanked, leading to the frame clock pausing forever. Fixes:209b1ba3
"clutter/frame-clock: Adapt refresh rate from to frame info" Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1536 Bug-Debian: https://bugs.debian.org/974172 Signed-off-by: Simon McVittie <smcv@debian.org> Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1601>
554 lines
16 KiB
C
554 lines
16 KiB
C
/*
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* Copyright (C) 2019 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "clutter-build-config.h"
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#include "clutter/clutter-frame-clock.h"
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#include "clutter/clutter-main.h"
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#include "clutter/clutter-private.h"
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#include "clutter/clutter-timeline-private.h"
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#include "cogl/cogl-trace.h"
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enum
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{
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DESTROY,
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N_SIGNALS
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};
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static guint signals[N_SIGNALS];
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/* Wait 2ms after vblank before starting to draw next frame */
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#define SYNC_DELAY_US ms2us (2)
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typedef struct _ClutterFrameListener
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{
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const ClutterFrameListenerIface *iface;
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gpointer user_data;
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} ClutterFrameListener;
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typedef struct _ClutterClockSource
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{
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GSource source;
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ClutterFrameClock *frame_clock;
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} ClutterClockSource;
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typedef enum _ClutterFrameClockState
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{
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CLUTTER_FRAME_CLOCK_STATE_INIT,
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CLUTTER_FRAME_CLOCK_STATE_IDLE,
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CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
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CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
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CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
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} ClutterFrameClockState;
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struct _ClutterFrameClock
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{
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GObject parent;
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float refresh_rate;
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ClutterFrameListener listener;
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GSource *source;
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int64_t frame_count;
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ClutterFrameClockState state;
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int64_t last_presentation_time_us;
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gboolean is_next_presentation_time_valid;
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int64_t next_presentation_time_us;
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gboolean pending_reschedule;
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gboolean pending_reschedule_now;
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int inhibit_count;
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GList *timelines;
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};
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G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
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G_TYPE_OBJECT)
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float
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clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
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{
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return frame_clock->refresh_rate;
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}
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void
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clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
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ClutterTimeline *timeline)
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{
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gboolean is_first;
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if (g_list_find (frame_clock->timelines, timeline))
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return;
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is_first = !frame_clock->timelines;
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frame_clock->timelines = g_list_prepend (frame_clock->timelines, timeline);
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if (is_first)
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clutter_frame_clock_schedule_update (frame_clock);
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}
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void
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clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
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ClutterTimeline *timeline)
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{
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frame_clock->timelines = g_list_remove (frame_clock->timelines, timeline);
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}
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static void
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advance_timelines (ClutterFrameClock *frame_clock,
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int64_t time_us)
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{
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GList *timelines;
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GList *l;
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/* we protect ourselves from timelines being removed during
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* the advancement by other timelines by copying the list of
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* timelines, taking a reference on them, iterating over the
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* copied list and then releasing the reference.
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*
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* we cannot simply take a reference on the timelines and still
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* use the list held by the master clock because the do_tick()
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* might result in the creation of a new timeline, which gets
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* added at the end of the list with no reference increase and
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* thus gets disposed at the end of the iteration.
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*
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* this implies that a newly added timeline will not be advanced
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* by this clock iteration, which is perfectly fine since we're
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* in its first cycle.
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*
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* we also cannot steal the frame clock timelines list because
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* a timeline might be removed as the direct result of do_tick()
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* and remove_timeline() would not find the timeline, failing
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* and leaving a dangling pointer behind.
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*/
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timelines = g_list_copy (frame_clock->timelines);
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g_list_foreach (timelines, (GFunc) g_object_ref, NULL);
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for (l = timelines; l; l = l->next)
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{
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ClutterTimeline *timeline = l->data;
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_clutter_timeline_do_tick (timeline, time_us / 1000);
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}
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g_list_free_full (timelines, g_object_unref);
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}
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static void
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maybe_reschedule_update (ClutterFrameClock *frame_clock)
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{
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if (frame_clock->pending_reschedule ||
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frame_clock->timelines)
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{
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frame_clock->pending_reschedule = FALSE;
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if (frame_clock->pending_reschedule_now)
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{
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frame_clock->pending_reschedule_now = FALSE;
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clutter_frame_clock_schedule_update_now (frame_clock);
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}
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else
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{
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clutter_frame_clock_schedule_update (frame_clock);
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}
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}
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}
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void
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clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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ClutterFrameInfo *frame_info)
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{
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int64_t presentation_time_us = frame_info->presentation_time;
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if (presentation_time_us > frame_clock->last_presentation_time_us ||
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((presentation_time_us - frame_clock->last_presentation_time_us) >
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INT64_MAX / 2))
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{
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frame_clock->last_presentation_time_us = presentation_time_us;
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}
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else
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{
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g_warning_once ("Bogus presentation time %" G_GINT64_FORMAT
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" travelled back in time, using current time.",
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presentation_time_us);
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frame_clock->last_presentation_time_us = g_get_monotonic_time ();
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}
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if (frame_info->refresh_rate > 1)
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frame_clock->refresh_rate = frame_info->refresh_rate;
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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g_warn_if_reached ();
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
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case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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maybe_reschedule_update (frame_clock);
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break;
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}
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}
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static void
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calculate_next_update_time_us (ClutterFrameClock *frame_clock,
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int64_t *out_next_update_time_us,
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int64_t *out_next_presentation_time_us)
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{
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int64_t last_presentation_time_us;
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int64_t now_us;
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float refresh_rate;
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int64_t refresh_interval_us;
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int64_t min_render_time_allowed_us;
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int64_t max_render_time_allowed_us;
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int64_t last_next_presentation_time_us;
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int64_t time_since_last_next_presentation_time_us;
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int64_t next_presentation_time_us;
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int64_t next_update_time_us;
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now_us = g_get_monotonic_time ();
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refresh_rate = frame_clock->refresh_rate;
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refresh_interval_us = (int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
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min_render_time_allowed_us = refresh_interval_us / 2;
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max_render_time_allowed_us = refresh_interval_us - SYNC_DELAY_US;
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if (min_render_time_allowed_us > max_render_time_allowed_us)
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min_render_time_allowed_us = max_render_time_allowed_us;
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last_presentation_time_us = frame_clock->last_presentation_time_us;
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next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
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/* Skip ahead to get close to the actual next presentation time. */
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if (next_presentation_time_us < now_us)
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{
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int64_t logical_clock_offset_us;
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int64_t logical_clock_phase_us;
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int64_t hw_clock_offset_us;
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logical_clock_offset_us = now_us % refresh_interval_us;
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logical_clock_phase_us = now_us - logical_clock_offset_us;
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hw_clock_offset_us = last_presentation_time_us % refresh_interval_us;
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next_presentation_time_us = logical_clock_phase_us + hw_clock_offset_us;
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}
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/* Skip one interval if we got an early presented event. */
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last_next_presentation_time_us = frame_clock->next_presentation_time_us;
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time_since_last_next_presentation_time_us =
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next_presentation_time_us - last_next_presentation_time_us;
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if (frame_clock->is_next_presentation_time_valid &&
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time_since_last_next_presentation_time_us < (refresh_interval_us / 2))
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{
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next_presentation_time_us =
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frame_clock->next_presentation_time_us + refresh_interval_us;
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}
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while (next_presentation_time_us < now_us + min_render_time_allowed_us)
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next_presentation_time_us += refresh_interval_us;
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next_update_time_us = next_presentation_time_us - max_render_time_allowed_us;
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*out_next_update_time_us = next_update_time_us;
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*out_next_presentation_time_us = next_presentation_time_us;
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}
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void
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clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
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{
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frame_clock->inhibit_count++;
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if (frame_clock->inhibit_count == 1)
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{
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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break;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
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case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
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break;
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}
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g_source_set_ready_time (frame_clock->source, -1);
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}
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}
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void
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clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock)
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{
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g_return_if_fail (frame_clock->inhibit_count > 0);
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frame_clock->inhibit_count--;
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if (frame_clock->inhibit_count == 0)
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maybe_reschedule_update (frame_clock);
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}
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void
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clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
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{
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int64_t next_update_time_us = -1;
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if (frame_clock->inhibit_count > 0)
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{
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frame_clock->pending_reschedule = TRUE;
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frame_clock->pending_reschedule_now = TRUE;
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return;
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}
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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next_update_time_us = g_get_monotonic_time ();
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break;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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return;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
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case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
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frame_clock->pending_reschedule = TRUE;
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frame_clock->pending_reschedule_now = TRUE;
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return;
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}
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g_warn_if_fail (next_update_time_us != -1);
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g_source_set_ready_time (frame_clock->source, next_update_time_us);
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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frame_clock->is_next_presentation_time_valid = FALSE;
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}
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void
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clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
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{
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int64_t next_update_time_us = -1;
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if (frame_clock->inhibit_count > 0)
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{
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frame_clock->pending_reschedule = TRUE;
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return;
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}
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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next_update_time_us = g_get_monotonic_time ();
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break;
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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calculate_next_update_time_us (frame_clock,
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&next_update_time_us,
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&frame_clock->next_presentation_time_us);
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frame_clock->is_next_presentation_time_valid = TRUE;
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break;
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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return;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
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case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
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frame_clock->pending_reschedule = TRUE;
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return;
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}
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g_warn_if_fail (next_update_time_us != -1);
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g_source_set_ready_time (frame_clock->source, next_update_time_us);
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
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}
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static void
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clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
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int64_t time_us)
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{
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int64_t frame_count;
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ClutterFrameResult result;
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COGL_TRACE_BEGIN_SCOPED (ClutterFrameCLockDispatch, "Frame Clock (dispatch)");
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g_source_set_ready_time (frame_clock->source, -1);
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
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frame_count = frame_clock->frame_count++;
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COGL_TRACE_BEGIN (ClutterFrameClockEvents, "Frame Clock (before frame)");
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if (frame_clock->listener.iface->before_frame)
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{
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frame_clock->listener.iface->before_frame (frame_clock,
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frame_count,
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frame_clock->listener.user_data);
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}
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COGL_TRACE_END (ClutterFrameClockEvents);
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COGL_TRACE_BEGIN (ClutterFrameClockTimelines, "Frame Clock (timelines)");
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advance_timelines (frame_clock, time_us);
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COGL_TRACE_END (ClutterFrameClockTimelines);
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COGL_TRACE_BEGIN (ClutterFrameClockFrame, "Frame Clock (frame)");
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result = frame_clock->listener.iface->frame (frame_clock,
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frame_count,
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time_us,
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frame_clock->listener.user_data);
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COGL_TRACE_END (ClutterFrameClockFrame);
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switch (frame_clock->state)
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{
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case CLUTTER_FRAME_CLOCK_STATE_INIT:
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case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
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g_warn_if_reached ();
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break;
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case CLUTTER_FRAME_CLOCK_STATE_IDLE:
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case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
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break;
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case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
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switch (result)
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{
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case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
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break;
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case CLUTTER_FRAME_RESULT_IDLE:
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frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
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maybe_reschedule_update (frame_clock);
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break;
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}
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break;
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}
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}
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static gboolean
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frame_clock_source_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterFrameClock *frame_clock = clock_source->frame_clock;
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int64_t dispatch_time_us;
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dispatch_time_us = g_source_get_time (source);
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clutter_frame_clock_dispatch (frame_clock, dispatch_time_us);
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return G_SOURCE_CONTINUE;
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}
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static GSourceFuncs frame_clock_source_funcs = {
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NULL,
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NULL,
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frame_clock_source_dispatch,
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NULL
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};
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static void
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init_frame_clock_source (ClutterFrameClock *frame_clock)
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{
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GSource *source;
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ClutterClockSource *clock_source;
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g_autofree char *name = NULL;
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source = g_source_new (&frame_clock_source_funcs, sizeof (ClutterClockSource));
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clock_source = (ClutterClockSource *) source;
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name = g_strdup_printf ("Clutter frame clock (%p)", frame_clock);
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g_source_set_name (source, name);
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g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
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g_source_set_can_recurse (source, FALSE);
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clock_source->frame_clock = frame_clock;
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frame_clock->source = source;
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g_source_attach (source, NULL);
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}
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ClutterFrameClock *
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clutter_frame_clock_new (float refresh_rate,
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const ClutterFrameListenerIface *iface,
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gpointer user_data)
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{
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ClutterFrameClock *frame_clock;
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g_assert_cmpfloat (refresh_rate, >, 0.0);
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frame_clock = g_object_new (CLUTTER_TYPE_FRAME_CLOCK, NULL);
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frame_clock->listener.iface = iface;
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frame_clock->listener.user_data = user_data;
|
|
|
|
init_frame_clock_source (frame_clock);
|
|
|
|
frame_clock->refresh_rate = refresh_rate;
|
|
|
|
return frame_clock;
|
|
}
|
|
|
|
void
|
|
clutter_frame_clock_destroy (ClutterFrameClock *frame_clock)
|
|
{
|
|
g_object_run_dispose (G_OBJECT (frame_clock));
|
|
g_object_unref (frame_clock);
|
|
}
|
|
|
|
static void
|
|
clutter_frame_clock_dispose (GObject *object)
|
|
{
|
|
ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object);
|
|
|
|
if (frame_clock->source)
|
|
{
|
|
g_signal_emit (frame_clock, signals[DESTROY], 0);
|
|
g_source_destroy (frame_clock->source);
|
|
g_clear_pointer (&frame_clock->source, g_source_unref);
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_frame_clock_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_frame_clock_init (ClutterFrameClock *frame_clock)
|
|
{
|
|
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_INIT;
|
|
}
|
|
|
|
static void
|
|
clutter_frame_clock_class_init (ClutterFrameClockClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->dispose = clutter_frame_clock_dispose;
|
|
|
|
signals[DESTROY] =
|
|
g_signal_new (I_("destroy"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
0,
|
|
NULL, NULL, NULL,
|
|
G_TYPE_NONE,
|
|
0);
|
|
}
|