c9ac838fad
We are going to start tracking more per-texture unit state with arbfp private state so this adds an internal UnitState type and we allocate an array of these when setting up a new private state structure. The first thing that has been moved into this is the sampled boolean to know when a particular texture unit gets sampled from in the generated arbfp code.
1117 lines
34 KiB
C
1117 lines
34 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-material-private.h"
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#ifdef COGL_MATERIAL_BACKEND_ARBFP
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-journal-private.h"
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#include "cogl-color-private.h"
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#include "cogl-profile.h"
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#ifndef HAVE_COGL_GLES
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#include "cogl-program.h"
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#endif
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#include <glib.h>
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#include <glib/gprintf.h>
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#include <string.h>
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/*
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* GL/GLES compatability defines for material thingies:
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*/
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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#ifdef HAVE_COGL_GL
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#define glProgramString ctx->drv.pf_glProgramString
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#define glBindProgram ctx->drv.pf_glBindProgram
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#define glDeletePrograms ctx->drv.pf_glDeletePrograms
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#define glGenPrograms ctx->drv.pf_glGenPrograms
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#define glProgramLocalParameter4fv ctx->drv.pf_glProgramLocalParameter4fv
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#define glUseProgram ctx->drv.pf_glUseProgram
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#endif
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/* This might not be defined on GLES */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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typedef struct _UnitState
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{
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unsigned int sampled:1;
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} UnitState;
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typedef struct _CoglMaterialBackendARBfpPrivate
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{
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CoglMaterial *authority_cache;
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unsigned long authority_cache_age;
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CoglHandle user_program;
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GString *source;
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GLuint gl_program;
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UnitState *unit_state;
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int next_constant_id;
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} CoglMaterialBackendARBfpPrivate;
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static int
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_cogl_material_backend_arbfp_get_max_texture_units (void)
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{
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return _cogl_get_max_texture_image_units ();
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}
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typedef struct
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{
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int i;
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CoglMaterialLayer **layers;
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} AddLayersToArrayState;
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static gboolean
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add_layer_to_array_cb (CoglMaterialLayer *layer,
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void *user_data)
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{
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AddLayersToArrayState *state = user_data;
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state->layers[state->i++] = layer;
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return TRUE;
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}
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static gboolean
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layers_arbfp_would_differ (CoglMaterialLayer **material0_layers,
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CoglMaterialLayer **material1_layers,
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int n_layers)
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{
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int i;
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/* The layer state that affects arbfp codegen... */
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unsigned long arbfp_codegen_modifiers =
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COGL_MATERIAL_LAYER_STATE_COMBINE |
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COGL_MATERIAL_LAYER_STATE_COMBINE_CONSTANT |
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COGL_MATERIAL_LAYER_STATE_UNIT |
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COGL_MATERIAL_LAYER_STATE_TEXTURE;
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for (i = 0; i < n_layers; i++)
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{
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CoglMaterialLayer *layer0 = material0_layers[i];
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CoglMaterialLayer *layer1 = material1_layers[i];
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unsigned long layer_differences;
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if (layer0 == layer1)
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continue;
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layer_differences =
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_cogl_material_layer_compare_differences (layer0, layer1);
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if (layer_differences & arbfp_codegen_modifiers)
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{
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/* When it comes to texture differences the only thing that
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* affects the arbfp is the target enum... */
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if (layer_differences == COGL_MATERIAL_LAYER_STATE_TEXTURE)
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{
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CoglHandle tex0 = _cogl_material_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_material_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 == gl_target1)
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continue;
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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/* This tries to find the oldest ancestor whos state would generate
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* the same arbfp program as the current material. This is a simple
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* mechanism for reducing the number of arbfp programs we have to
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* generate.
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*/
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static CoglMaterial *
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find_arbfp_authority (CoglMaterial *material, CoglHandle user_program)
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{
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CoglMaterial *authority0;
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CoglMaterial *authority1;
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int n_layers;
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CoglMaterialLayer **authority0_layers;
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CoglMaterialLayer **authority1_layers;
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/* XXX: we'll need to update this when we add fog support to the
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* arbfp codegen */
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if (user_program != COGL_INVALID_HANDLE)
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return material;
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/* Find the first material that modifies state that affects the
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* arbfp codegen... */
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authority0 = _cogl_material_get_authority (material,
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COGL_MATERIAL_STATE_LAYERS);
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (_cogl_material_get_parent (authority0))
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{
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authority1 =
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_cogl_material_get_authority (_cogl_material_get_parent (authority0),
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COGL_MATERIAL_STATE_LAYERS);
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}
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else
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return authority0;
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n_layers = authority0->n_layers;
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for (;;)
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{
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AddLayersToArrayState state;
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if (authority0->n_layers != authority1->n_layers)
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return authority0;
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authority0_layers =
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g_alloca (sizeof (CoglMaterialLayer *) * n_layers);
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state.i = 0;
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state.layers = authority0_layers;
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_cogl_material_foreach_layer (authority0,
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add_layer_to_array_cb,
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&state);
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authority1_layers =
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g_alloca (sizeof (CoglMaterialLayer *) * n_layers);
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state.i = 0;
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state.layers = authority1_layers;
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_cogl_material_foreach_layer (authority1,
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add_layer_to_array_cb,
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&state);
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if (layers_arbfp_would_differ (authority0_layers, authority1_layers,
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n_layers))
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return authority0;
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (!_cogl_material_get_parent (authority1))
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break;
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authority0 = authority1;
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authority1 =
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_cogl_material_get_authority (_cogl_material_get_parent (authority1),
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COGL_MATERIAL_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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return authority1;
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}
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static void
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invalidate_arbfp_authority_cache (CoglMaterial *material)
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{
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if (material->backend_priv_set_mask & COGL_MATERIAL_BACKEND_ARBFP_MASK)
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{
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CoglMaterialBackendARBfpPrivate *priv =
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material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
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priv->authority_cache = NULL;
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priv->authority_cache_age = 0;
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}
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}
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static gboolean
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_cogl_material_backend_arbfp_start (CoglMaterial *material,
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int n_layers,
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unsigned long materials_difference)
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{
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CoglMaterial *authority;
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CoglMaterialBackendARBfpPrivate *priv;
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CoglMaterialBackendARBfpPrivate *authority_priv;
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CoglHandle user_program;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* First validate that we can handle the current state using ARBfp
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*/
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if (!cogl_features_available (COGL_FEATURE_SHADERS_ARBFP))
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return FALSE;
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/* TODO: support fog */
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if (ctx->legacy_fog_state.enabled)
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return FALSE;
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user_program = cogl_material_get_user_program (material);
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if (user_program != COGL_INVALID_HANDLE &&
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_cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_ARBFP)
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return FALSE;
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/* Now lookup our ARBfp backend private state (allocating if
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* necessary) that may contain a cache pointer refering us to the
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* material's "arbfp-authority".
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*
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* The arbfp-authority is the oldest ancestor whos state will result in
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* the same program being generated.
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*/
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/* Note: we allocate ARBfp private state for both the given material
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* and the arbfp-authority. The former will simply cache a pointer
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* to the authority and the later will track the arbfp program that
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* we will generate.
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*/
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if (!(material->backend_priv_set_mask & COGL_MATERIAL_BACKEND_ARBFP_MASK))
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{
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material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP] =
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g_slice_new0 (CoglMaterialBackendARBfpPrivate);
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material->backend_priv_set_mask |= COGL_MATERIAL_BACKEND_ARBFP_MASK;
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}
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priv = material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
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/* XXX: We are making assumptions that we don't yet support
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* modification of ancestors to optimize the sharing of state in the
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* material graph. When we start to support this then the arbfp
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* backend will somehow need to be notified of graph changes that
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* may invalidate authority_cache pointers.
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*/
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/* If the given material has changed since we last cached its
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* arbfp-authority then invalidate our cache and then search the
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* material's ancestors for one with matching fragment processing
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* state. */
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if (priv->authority_cache &&
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priv->authority_cache_age != _cogl_material_get_age (material))
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invalidate_arbfp_authority_cache (material);
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if (!priv->authority_cache)
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{
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priv->authority_cache = find_arbfp_authority (material, user_program);
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priv->authority_cache_age = _cogl_material_get_age (material);
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}
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/* Now we have our arbfp-authority fetch the ARBfp backend private
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* state from it (allocting if necessary) */
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authority = priv->authority_cache;
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if (!(authority->backend_priv_set_mask & COGL_MATERIAL_BACKEND_ARBFP_MASK))
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{
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authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP] =
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g_slice_new0 (CoglMaterialBackendARBfpPrivate);
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authority->backend_priv_set_mask |= COGL_MATERIAL_BACKEND_ARBFP_MASK;
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}
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authority_priv = authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
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/*
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* Now we can start to prepare the authoritative arbfp state...
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*/
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if (!authority_priv->unit_state)
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authority_priv->unit_state = g_new0 (UnitState, n_layers);
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authority_priv->user_program = user_program;
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if (user_program == COGL_INVALID_HANDLE && authority_priv->gl_program == 0)
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{
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int i;
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/* We reuse a single grow-only GString for ARBfp code-gen */
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g_string_set_size (ctx->arbfp_source_buffer, 0);
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authority_priv->source = ctx->arbfp_source_buffer;
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g_string_append (authority_priv->source,
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"!!ARBfp1.0\n"
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"TEMP output;\n"
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"TEMP tmp0, tmp1, tmp2, tmp3, tmp4;\n"
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"PARAM half = {.5, .5, .5, .5};\n"
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"PARAM one = {1, 1, 1, 1};\n"
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"PARAM two = {2, 2, 2, 2};\n"
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"PARAM minus_one = {-1, -1, -1, -1};\n");
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for (i = 0; i < n_layers; i++)
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{
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authority_priv->unit_state[i].sampled = FALSE;
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}
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}
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return TRUE;
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}
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static CoglMaterial *
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get_arbfp_authority (CoglMaterial *material)
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{
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CoglMaterialBackendARBfpPrivate *priv =
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material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
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g_return_val_if_fail (priv != NULL, NULL);
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return priv->authority_cache;
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}
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/* Determines if we need to handle the RGB and A texture combining
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* separately or is the same function used for both channel masks and
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* with the same arguments...
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*/
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static gboolean
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need_texture_combine_separate (CoglMaterialLayer *combine_authority)
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{
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CoglMaterialLayerBigState *big_state = combine_authority->big_state;
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int n_args;
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int i;
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if (big_state->texture_combine_rgb_func !=
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big_state->texture_combine_alpha_func)
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return TRUE;
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n_args = _cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
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for (i = 0; i < n_args; i++)
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{
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if (big_state->texture_combine_rgb_src[i] !=
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big_state->texture_combine_alpha_src[i])
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return TRUE;
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/*
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* We can allow some variation of the source operands without
|
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* needing a separation...
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*
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* "A = REPLACE (CONSTANT[A])" + either of the following...
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* "RGB = REPLACE (CONSTANT[RGB])"
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* "RGB = REPLACE (CONSTANT[A])"
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*
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* can be combined as:
|
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* "RGBA = REPLACE (CONSTANT)" or
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* "RGBA = REPLACE (CONSTANT[A])" or
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*
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* And "A = REPLACE (1-CONSTANT[A])" + either of the following...
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* "RGB = REPLACE (1-CONSTANT)" or
|
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* "RGB = REPLACE (1-CONSTANT[A])"
|
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*
|
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* can be combined as:
|
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* "RGBA = REPLACE (1-CONSTANT)" or
|
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* "RGBA = REPLACE (1-CONSTANT[A])"
|
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*/
|
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switch (big_state->texture_combine_alpha_op[i])
|
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{
|
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case GL_SRC_ALPHA:
|
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switch (big_state->texture_combine_rgb_op[i])
|
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{
|
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case GL_SRC_COLOR:
|
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case GL_SRC_ALPHA:
|
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break;
|
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default:
|
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return FALSE;
|
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}
|
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break;
|
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case GL_ONE_MINUS_SRC_ALPHA:
|
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switch (big_state->texture_combine_rgb_op[i])
|
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{
|
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case GL_ONE_MINUS_SRC_COLOR:
|
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case GL_ONE_MINUS_SRC_ALPHA:
|
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break;
|
|
default:
|
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return FALSE;
|
|
}
|
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break;
|
|
default:
|
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return FALSE; /* impossible */
|
|
}
|
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}
|
|
|
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return FALSE;
|
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}
|
|
|
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static const char *
|
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gl_target_to_arbfp_string (GLenum gl_target)
|
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{
|
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#ifndef HAVE_COGL_GLES2
|
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if (gl_target == GL_TEXTURE_1D)
|
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return "1D";
|
|
else
|
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#endif
|
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if (gl_target == GL_TEXTURE_2D)
|
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return "2D";
|
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#ifdef GL_ARB_texture_rectangle
|
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else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
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return "RECT";
|
|
#endif
|
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else if (gl_target == GL_TEXTURE_3D)
|
|
return "3D";
|
|
else
|
|
return "2D";
|
|
}
|
|
|
|
static void
|
|
setup_texture_source (CoglMaterialBackendARBfpPrivate *priv,
|
|
int unit_index,
|
|
GLenum gl_target)
|
|
{
|
|
if (!priv->unit_state[unit_index].sampled)
|
|
{
|
|
g_string_append_printf (priv->source,
|
|
"TEMP texel%d;\n"
|
|
"TEX texel%d,fragment.texcoord[%d],"
|
|
"texture[%d],%s;\n",
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unit_index,
|
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unit_index,
|
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unit_index,
|
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unit_index,
|
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gl_target_to_arbfp_string (gl_target));
|
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priv->unit_state[unit_index].sampled = TRUE;
|
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}
|
|
}
|
|
|
|
typedef enum _CoglMaterialBackendARBfpArgType
|
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{
|
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COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE,
|
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COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT,
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COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE
|
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} CoglMaterialBackendARBfpArgType;
|
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|
|
typedef struct _CoglMaterialBackendARBfpArg
|
|
{
|
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const char *name;
|
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|
|
CoglMaterialBackendARBfpArgType type;
|
|
|
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/* for type = TEXTURE */
|
|
int texture_unit;
|
|
GLenum texture_target;
|
|
|
|
/* for type = CONSTANT */
|
|
int constant_id;
|
|
|
|
const char *swizzle;
|
|
|
|
} CoglMaterialBackendARBfpArg;
|
|
|
|
static void
|
|
append_arg (GString *source, const CoglMaterialBackendARBfpArg *arg)
|
|
{
|
|
switch (arg->type)
|
|
{
|
|
case COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE:
|
|
g_string_append_printf (source, "texel%d%s",
|
|
arg->texture_unit, arg->swizzle);
|
|
break;
|
|
case COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT:
|
|
g_string_append_printf (source, "constant%d%s",
|
|
arg->constant_id, arg->swizzle);
|
|
break;
|
|
case COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE:
|
|
g_string_append_printf (source, "%s%s",
|
|
arg->name, arg->swizzle);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Note: we are trying to avoid duplicating strings during codegen
|
|
* which is why we have the slightly awkward
|
|
* CoglMaterialBackendARBfpArg mechanism. */
|
|
static void
|
|
setup_arg (CoglMaterial *material,
|
|
CoglMaterialLayer *layer,
|
|
CoglBlendStringChannelMask mask,
|
|
int arg_index,
|
|
GLint src,
|
|
GLint op,
|
|
CoglMaterialBackendARBfpArg *arg)
|
|
{
|
|
CoglMaterial *arbfp_authority = get_arbfp_authority (material);
|
|
CoglMaterialBackendARBfpPrivate *priv =
|
|
arbfp_authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
static const char *tmp_name[3] = { "tmp0", "tmp1", "tmp2" };
|
|
GLenum gl_target;
|
|
CoglHandle texture;
|
|
|
|
switch (src)
|
|
{
|
|
case GL_TEXTURE:
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE;
|
|
arg->name = "texel%d";
|
|
arg->texture_unit = _cogl_material_layer_get_unit_index (layer);
|
|
texture = _cogl_material_layer_get_texture (layer);
|
|
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
|
setup_texture_source (priv, arg->texture_unit, gl_target);
|
|
break;
|
|
case GL_CONSTANT:
|
|
{
|
|
unsigned long state = COGL_MATERIAL_LAYER_STATE_COMBINE_CONSTANT;
|
|
CoglMaterialLayer *authority =
|
|
_cogl_material_layer_get_authority (layer, state);
|
|
CoglMaterialLayerBigState *big_state = authority->big_state;
|
|
char buf[4][G_ASCII_DTOSTR_BUF_SIZE];
|
|
int i;
|
|
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT;
|
|
arg->name = "constant%d";
|
|
arg->constant_id = priv->next_constant_id++;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
g_ascii_dtostr (buf[i], G_ASCII_DTOSTR_BUF_SIZE,
|
|
big_state->texture_combine_constant[i]);
|
|
|
|
g_string_append_printf (priv->source,
|
|
"PARAM constant%d = "
|
|
" {%s, %s, %s, %s};\n",
|
|
arg->constant_id,
|
|
buf[0],
|
|
buf[1],
|
|
buf[2],
|
|
buf[3]);
|
|
break;
|
|
}
|
|
case GL_PRIMARY_COLOR:
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = "fragment.color.primary";
|
|
break;
|
|
case GL_PREVIOUS:
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
if (_cogl_material_layer_get_unit_index (layer) == 0)
|
|
arg->name = "fragment.color.primary";
|
|
else
|
|
arg->name = "output";
|
|
break;
|
|
default: /* GL_TEXTURE0..N */
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE;
|
|
arg->name = "texture[%d]";
|
|
arg->texture_unit = src - GL_TEXTURE0;
|
|
texture = _cogl_material_layer_get_texture (layer);
|
|
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
|
setup_texture_source (priv, arg->texture_unit, gl_target);
|
|
}
|
|
|
|
arg->swizzle = "";
|
|
|
|
switch (op)
|
|
{
|
|
case GL_SRC_COLOR:
|
|
break;
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
g_string_append_printf (priv->source,
|
|
"SUB tmp%d, one, ",
|
|
arg_index);
|
|
append_arg (priv->source, arg);
|
|
g_string_append_printf (priv->source, ";\n");
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = tmp_name[arg_index];
|
|
arg->swizzle = "";
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
/* avoid a swizzle if we know RGB are going to be masked
|
|
* in the end anyway */
|
|
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
arg->swizzle = ".a";
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
g_string_append_printf (priv->source,
|
|
"SUB tmp%d, one, ",
|
|
arg_index);
|
|
append_arg (priv->source, arg);
|
|
/* avoid a swizzle if we know RGB are going to be masked
|
|
* in the end anyway */
|
|
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
g_string_append_printf (priv->source, ".a;\n");
|
|
else
|
|
g_string_append_printf (priv->source, ";\n");
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = tmp_name[arg_index];
|
|
break;
|
|
default:
|
|
g_error ("Unknown texture combine operator %d", op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
backend_arbfp_args_equal (CoglMaterialBackendARBfpArg *arg0,
|
|
CoglMaterialBackendARBfpArg *arg1)
|
|
{
|
|
if (arg0->type != arg1->type)
|
|
return FALSE;
|
|
|
|
if (arg0->name != arg1->name &&
|
|
strcmp (arg0->name, arg1->name) != 0)
|
|
return FALSE;
|
|
|
|
if (arg0->type == COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE &&
|
|
arg0->texture_unit != arg1->texture_unit)
|
|
return FALSE;
|
|
/* Note we don't have to check the target; a texture unit can only
|
|
* have one target enabled at a time. */
|
|
|
|
if (arg0->type == COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT &&
|
|
arg0->constant_id != arg0->constant_id)
|
|
return FALSE;
|
|
|
|
if (arg0->swizzle != arg1->swizzle &&
|
|
strcmp (arg0->swizzle, arg1->swizzle) != 0)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
append_function (CoglMaterial *material,
|
|
CoglBlendStringChannelMask mask,
|
|
GLint function,
|
|
CoglMaterialBackendARBfpArg *args,
|
|
int n_args)
|
|
{
|
|
CoglMaterial *arbfp_authority = get_arbfp_authority (material);
|
|
CoglMaterialBackendARBfpPrivate *priv =
|
|
arbfp_authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
const char *mask_name;
|
|
|
|
switch (mask)
|
|
{
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_RGB:
|
|
mask_name = ".rgb";
|
|
break;
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_ALPHA:
|
|
mask_name = ".a";
|
|
break;
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_RGBA:
|
|
mask_name = "";
|
|
break;
|
|
default:
|
|
g_error ("Unknown channel mask %d", mask);
|
|
mask_name = "";
|
|
}
|
|
|
|
switch (function)
|
|
{
|
|
case GL_ADD:
|
|
g_string_append_printf (priv->source, "ADD_SAT output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_MODULATE:
|
|
/* Note: no need to saturate since we can assume operands
|
|
* have values in the range [0,1] */
|
|
g_string_append_printf (priv->source, "MUL output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_REPLACE:
|
|
/* Note: no need to saturate since we can assume operand
|
|
* has a value in the range [0,1] */
|
|
g_string_append_printf (priv->source, "MOV output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_SUBTRACT:
|
|
g_string_append_printf (priv->source, "SUB_SAT output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_ADD_SIGNED:
|
|
g_string_append_printf (priv->source, "ADD tmp3%s, ",
|
|
mask_name);
|
|
append_arg (priv->source, &args[0]);
|
|
g_string_append (priv->source, ", ");
|
|
append_arg (priv->source, &args[1]);
|
|
g_string_append (priv->source, ";\n");
|
|
g_string_append_printf (priv->source, "SUB_SAT output%s, tmp3, half",
|
|
mask_name);
|
|
n_args = 0;
|
|
break;
|
|
case GL_DOT3_RGB:
|
|
/* These functions are the same except that GL_DOT3_RGB never
|
|
* updates the alpha channel.
|
|
*
|
|
* NB: GL_DOT3_RGBA is a bit special because it effectively forces
|
|
* an RGBA mask and we end up ignoring any separate alpha channel
|
|
* function.
|
|
*/
|
|
case GL_DOT3_RGBA:
|
|
{
|
|
const char *tmp4 = "tmp4";
|
|
|
|
/* The maths for this was taken from Mesa;
|
|
* apparently:
|
|
*
|
|
* tmp3 = 2*src0 - 1
|
|
* tmp4 = 2*src1 - 1
|
|
* output = DP3 (tmp3, tmp4)
|
|
*
|
|
* is the same as:
|
|
*
|
|
* output = 4 * DP3 (src0 - 0.5, src1 - 0.5)
|
|
*/
|
|
|
|
g_string_append (priv->source, "MAD tmp3, two, ");
|
|
append_arg (priv->source, &args[0]);
|
|
g_string_append (priv->source, ", minus_one;\n");
|
|
|
|
if (!backend_arbfp_args_equal (&args[0], &args[1]))
|
|
{
|
|
g_string_append (priv->source, "MAD tmp4, two, ");
|
|
append_arg (priv->source, &args[1]);
|
|
g_string_append (priv->source, ", minus_one;\n");
|
|
}
|
|
else
|
|
tmp4 = "tmp3";
|
|
|
|
g_string_append_printf (priv->source,
|
|
"DP3_SAT output%s, tmp3, %s",
|
|
mask_name, tmp4);
|
|
n_args = 0;
|
|
}
|
|
break;
|
|
case GL_INTERPOLATE:
|
|
/* Note: no need to saturate since we can assume operands
|
|
* have values in the range [0,1] */
|
|
|
|
/* NB: GL_INTERPOLATE = arg0*arg2 + arg1*(1-arg2)
|
|
* but LRP dst, a, b, c = b*a + c*(1-a) */
|
|
g_string_append_printf (priv->source, "LRP output%s, ",
|
|
mask_name);
|
|
append_arg (priv->source, &args[2]);
|
|
g_string_append (priv->source, ", ");
|
|
append_arg (priv->source, &args[0]);
|
|
g_string_append (priv->source, ", ");
|
|
append_arg (priv->source, &args[1]);
|
|
n_args = 0;
|
|
break;
|
|
default:
|
|
g_error ("Unknown texture combine function %d", function);
|
|
g_string_append_printf (priv->source, "MUL_SAT output%s, ",
|
|
mask_name);
|
|
n_args = 2;
|
|
break;
|
|
}
|
|
|
|
if (n_args > 0)
|
|
append_arg (priv->source, &args[0]);
|
|
if (n_args > 1)
|
|
{
|
|
g_string_append (priv->source, ", ");
|
|
append_arg (priv->source, &args[1]);
|
|
}
|
|
g_string_append (priv->source, ";\n");
|
|
}
|
|
|
|
static void
|
|
append_masked_combine (CoglMaterial *arbfp_authority,
|
|
CoglMaterialLayer *layer,
|
|
CoglBlendStringChannelMask mask,
|
|
GLint function,
|
|
GLint *src,
|
|
GLint *op)
|
|
{
|
|
int i;
|
|
int n_args;
|
|
CoglMaterialBackendARBfpArg args[3];
|
|
|
|
n_args = _cogl_get_n_args_for_combine_func (function);
|
|
|
|
for (i = 0; i < n_args; i++)
|
|
{
|
|
setup_arg (arbfp_authority,
|
|
layer,
|
|
mask,
|
|
i,
|
|
src[i],
|
|
op[i],
|
|
&args[i]);
|
|
}
|
|
|
|
append_function (arbfp_authority,
|
|
mask,
|
|
function,
|
|
args,
|
|
n_args);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_material_backend_arbfp_add_layer (CoglMaterial *material,
|
|
CoglMaterialLayer *layer,
|
|
unsigned long layers_difference)
|
|
{
|
|
CoglMaterial *arbfp_authority = get_arbfp_authority (material);
|
|
CoglMaterialBackendARBfpPrivate *priv =
|
|
arbfp_authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
CoglMaterialLayer *combine_authority =
|
|
_cogl_material_layer_get_authority (layer,
|
|
COGL_MATERIAL_LAYER_STATE_COMBINE);
|
|
CoglMaterialLayerBigState *big_state = combine_authority->big_state;
|
|
|
|
/* Notes...
|
|
*
|
|
* We are ignoring the issue of texture indirection limits until
|
|
* someone complains (Ref Section 3.11.6 in the ARB_fragment_program
|
|
* spec)
|
|
*
|
|
* There always five TEMPs named tmp0, tmp1 and tmp2, tmp3 and tmp4
|
|
* available and these constants: 'one' = {1, 1, 1, 1}, 'half'
|
|
* {.5, .5, .5, .5}, 'two' = {2, 2, 2, 2}, 'minus_one' = {-1, -1,
|
|
* -1, -1}
|
|
*
|
|
* tmp0-2 are intended for dealing with some of the texture combine
|
|
* operands (e.g. GL_ONE_MINUS_SRC_COLOR) tmp3/4 are for dealing
|
|
* with the GL_ADD_SIGNED texture combine and the GL_DOT3_RGB[A]
|
|
* functions.
|
|
*
|
|
* Each layer outputs to the TEMP called "output", and reads from
|
|
* output if it needs to refer to GL_PREVIOUS. (we detect if we are
|
|
* layer0 so we will read fragment.color for GL_PREVIOUS in that
|
|
* case)
|
|
*
|
|
* We aim to do all the channels together if the same function is
|
|
* used for RGB as for A.
|
|
*
|
|
* We aim to avoid string duplication / allocations during codegen.
|
|
*
|
|
* We are careful to only saturate when writing to output.
|
|
*/
|
|
|
|
if (!priv->source)
|
|
return TRUE;
|
|
|
|
if (!need_texture_combine_separate (combine_authority))
|
|
{
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
}
|
|
else if (big_state->texture_combine_rgb_func == GL_DOT3_RGBA)
|
|
{
|
|
/* GL_DOT3_RGBA Is a bit weird as a GL_COMBINE_RGB function
|
|
* since if you use it, it overrides your ALPHA function...
|
|
*/
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
}
|
|
else
|
|
{
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGB,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_ALPHA,
|
|
big_state->texture_combine_alpha_func,
|
|
big_state->texture_combine_alpha_src,
|
|
big_state->texture_combine_alpha_op);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_material_backend_arbfp_passthrough (CoglMaterial *material)
|
|
{
|
|
CoglMaterial *arbfp_authority = get_arbfp_authority (material);
|
|
CoglMaterialBackendARBfpPrivate *priv =
|
|
arbfp_authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
|
|
if (!priv->source)
|
|
return TRUE;
|
|
|
|
g_string_append (priv->source, "MOV output, fragment.color.primary;\n");
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_material_backend_arbfp_end (CoglMaterial *material,
|
|
unsigned long materials_difference)
|
|
{
|
|
CoglMaterial *arbfp_authority = get_arbfp_authority (material);
|
|
CoglMaterialBackendARBfpPrivate *priv =
|
|
arbfp_authority->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
GLuint gl_program;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (priv->source)
|
|
{
|
|
GLenum gl_error;
|
|
COGL_STATIC_COUNTER (backend_arbfp_compile_counter,
|
|
"arbfp compile counter",
|
|
"Increments each time a new ARBfp "
|
|
"program is compiled",
|
|
0 /* no application private data */);
|
|
|
|
COGL_COUNTER_INC (_cogl_uprof_context, backend_arbfp_compile_counter);
|
|
|
|
g_string_append (priv->source, "MOV result.color,output;\n");
|
|
g_string_append (priv->source, "END\n");
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_SHOW_SOURCE))
|
|
g_message ("material program:\n%s", priv->source->str);
|
|
|
|
GE (glGenPrograms (1, &priv->gl_program));
|
|
|
|
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB, priv->gl_program));
|
|
|
|
while ((gl_error = glGetError ()) != GL_NO_ERROR)
|
|
;
|
|
glProgramString (GL_FRAGMENT_PROGRAM_ARB,
|
|
GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
priv->source->len,
|
|
priv->source->str);
|
|
if (glGetError () != GL_NO_ERROR)
|
|
{
|
|
g_warning ("\n%s\n%s",
|
|
priv->source->str,
|
|
glGetString (GL_PROGRAM_ERROR_STRING_ARB));
|
|
}
|
|
|
|
priv->source = NULL;
|
|
}
|
|
|
|
if (priv->user_program != COGL_INVALID_HANDLE)
|
|
{
|
|
CoglProgram *program = (CoglProgram *)priv->user_program;
|
|
gl_program = program->gl_handle;
|
|
}
|
|
else
|
|
gl_program = priv->gl_program;
|
|
|
|
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB, gl_program));
|
|
_cogl_use_program (COGL_INVALID_HANDLE, COGL_MATERIAL_PROGRAM_TYPE_ARBFP);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_material_backend_arbfp_material_pre_change_notify (
|
|
CoglMaterial *material,
|
|
CoglMaterialState change,
|
|
const CoglColor *new_color)
|
|
{
|
|
CoglMaterialBackendARBfpPrivate *priv;
|
|
static const unsigned long fragment_op_changes =
|
|
COGL_MATERIAL_STATE_LAYERS |
|
|
COGL_MATERIAL_STATE_USER_SHADER;
|
|
/* TODO: COGL_MATERIAL_STATE_FOG */
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (!(material->backend_priv_set_mask & COGL_MATERIAL_BACKEND_ARBFP_MASK) ||
|
|
!(change & fragment_op_changes))
|
|
return;
|
|
|
|
priv = material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
|
|
priv->user_program = COGL_INVALID_HANDLE;
|
|
|
|
if (priv->gl_program)
|
|
{
|
|
GE (glDeletePrograms (1, &priv->gl_program));
|
|
priv->gl_program = 0;
|
|
}
|
|
|
|
g_free (priv->unit_state);
|
|
priv->unit_state = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
invalidate_arbfp_authority_cache_cb (CoglMaterialNode *node,
|
|
void *user_data)
|
|
{
|
|
CoglMaterial *material = COGL_MATERIAL (node);
|
|
invalidate_arbfp_authority_cache (material);
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_material_backend_arbfp_material_set_parent_notify (
|
|
CoglMaterial *material)
|
|
{
|
|
/* Any arbfp authority cache associated with this material or
|
|
* any of its descendants will now be invalid. */
|
|
invalidate_arbfp_authority_cache (material);
|
|
|
|
_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
|
|
invalidate_arbfp_authority_cache_cb,
|
|
NULL);
|
|
}
|
|
|
|
static void
|
|
_cogl_material_backend_arbfp_layer_pre_change_notify (
|
|
CoglMaterialLayer *layer,
|
|
CoglMaterialLayerState changes)
|
|
{
|
|
/* TODO: we could be saving snippets of texture combine code along
|
|
* with each layer and then when a layer changes we would just free
|
|
* the snippet. */
|
|
return;
|
|
}
|
|
|
|
static void
|
|
_cogl_material_backend_arbfp_free_priv (CoglMaterial *material)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (material->backend_priv_set_mask & COGL_MATERIAL_BACKEND_ARBFP_MASK)
|
|
{
|
|
CoglMaterialBackendARBfpPrivate *priv =
|
|
material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
|
|
|
|
glDeletePrograms (1, &priv->gl_program);
|
|
g_free (priv->unit_state);
|
|
priv->unit_state = NULL;
|
|
g_slice_free (CoglMaterialBackendARBfpPrivate, priv);
|
|
material->backend_priv_set_mask &= ~COGL_MATERIAL_BACKEND_ARBFP_MASK;
|
|
}
|
|
}
|
|
|
|
const CoglMaterialBackend _cogl_material_arbfp_backend =
|
|
{
|
|
_cogl_material_backend_arbfp_get_max_texture_units,
|
|
_cogl_material_backend_arbfp_start,
|
|
_cogl_material_backend_arbfp_add_layer,
|
|
_cogl_material_backend_arbfp_passthrough,
|
|
_cogl_material_backend_arbfp_end,
|
|
_cogl_material_backend_arbfp_material_pre_change_notify,
|
|
_cogl_material_backend_arbfp_material_set_parent_notify,
|
|
_cogl_material_backend_arbfp_layer_pre_change_notify,
|
|
_cogl_material_backend_arbfp_free_priv,
|
|
NULL
|
|
};
|
|
|
|
#endif /* COGL_MATERIAL_BACKEND_ARBFP */
|
|
|