f177aedcff
* clutter/eglx/clutter-stage-egl.h: * clutter/eglx/clutter-egl-headers.h: * clutter/eglx/clutter-backend-egl.h: * clutter/eglx/Makefile.am: Include the GLES and EGL headers via clutter-egl-headers.h so that the right version can be used depending on whether the GLES 2 wrapper is being used. * configure.ac: Added an automake conditional for whether the GLES 2 wrapper should be used. * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize): Remove the call to glGetIntegerv to get the max texture size. It was being called before the GL context was bound so it didn't work anyway and it was causing trouble for the GLES 2 simulator. * clutter/cogl/gles/stringify.sh: Shell script to convert the shaders into a C string. * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the missing GL functions in GLES 2. * clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: * clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for GLES 2 * clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@ macro instead of always using the GLES 1 header. * clutter/cogl/gles/cogl-context.h (CoglContext): Include a field for the state of the GLES 2 wrapper. * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl.c: Use wrapped versions of the GL functions where neccessary. * clutter/cogl/gles/Makefile.am: Add sources for the GLES 2 wrapper and an extra build step to put the GLSL files into a C string whenever the files change.
677 lines
15 KiB
C
677 lines
15 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include <string.h>
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context.h"
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#include "cogl-gles2-wrapper.h"
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/* GL error to string conversion */
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#if COGL_DEBUG
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struct token_string
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{
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GLuint Token;
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const char *String;
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};
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static const struct token_string Errors[] = {
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{ GL_NO_ERROR, "no error" },
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{ GL_INVALID_ENUM, "invalid enumerant" },
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{ GL_INVALID_VALUE, "invalid value" },
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{ GL_INVALID_OPERATION, "invalid operation" },
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{ GL_STACK_OVERFLOW, "stack overflow" },
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{ GL_STACK_UNDERFLOW, "stack underflow" },
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{ GL_OUT_OF_MEMORY, "out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
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#endif
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{ ~0, NULL }
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};
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const char*
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_cogl_error_string(GLenum errorCode)
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{
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int i;
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for (i = 0; Errors[i].String; i++) {
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if (Errors[i].Token == errorCode)
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return Errors[i].String;
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}
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return "unknown";
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}
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#endif
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CoglFuncPtr
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cogl_get_proc_address (const gchar* name)
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{
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return NULL;
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}
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gboolean
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cogl_check_extension (const gchar *name, const gchar *ext)
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{
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return FALSE;
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}
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void
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cogl_paint_init (const ClutterColor *color)
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{
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#if COGL_DEBUG
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fprintf(stderr, "\n ============== Paint Start ================ \n");
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#endif
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cogl_wrap_glClearColorx ((color->red << 16) / 0xff,
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(color->green << 16) / 0xff,
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(color->blue << 16) / 0xff,
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0xff);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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cogl_wrap_glDisable (GL_LIGHTING);
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cogl_wrap_glDisable (GL_FOG);
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}
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/* FIXME: inline most of these */
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void
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cogl_push_matrix (void)
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{
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GE( cogl_wrap_glPushMatrix() );
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}
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void
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cogl_pop_matrix (void)
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{
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GE( cogl_wrap_glPopMatrix() );
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}
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void
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cogl_scale (ClutterFixed x, ClutterFixed y)
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{
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GE( cogl_wrap_glScalex (x, y, CFX_ONE) );
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}
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void
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cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
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{
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GE( cogl_wrap_glTranslatex (x, y, z) );
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}
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void
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cogl_translate (gint x, gint y, gint z)
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{
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GE( cogl_wrap_glTranslatex (CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z)) );
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}
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void
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cogl_rotatex (ClutterFixed angle,
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ClutterFixed x,
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ClutterFixed y,
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ClutterFixed z)
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{
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GE( cogl_wrap_glRotatex (angle,x,y,z) );
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}
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void
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cogl_rotate (gint angle, gint x, gint y, gint z)
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{
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GE( cogl_wrap_glRotatex (CLUTTER_INT_TO_FIXED(angle),
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CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z)) );
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}
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static inline gboolean
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cogl_toggle_flag (CoglContext *ctx,
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gulong new_flags,
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gulong flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single enable flag on or off
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* by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( cogl_wrap_glEnable (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( cogl_wrap_glDisable (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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static inline gboolean
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cogl_toggle_client_flag (CoglContext *ctx,
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gulong new_flags,
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gulong flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single client-side enable flag
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* on or off by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( cogl_wrap_glEnableClientState (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( cogl_wrap_glDisableClientState (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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void
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cogl_enable (gulong flags)
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{
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/* This function essentially caches glEnable state() in the
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* hope of lessening number GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BLEND,
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GL_BLEND);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_TEXTURE_2D,
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GL_TEXTURE_2D);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_VERTEX_ARRAY,
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GL_VERTEX_ARRAY);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_TEXCOORD_ARRAY,
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GL_TEXTURE_COORD_ARRAY);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_COLOR_ARRAY,
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GL_COLOR_ARRAY);
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}
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gulong
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cogl_get_enable ()
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->enable_flags;
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}
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void
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cogl_blend_func (COGLenum src_factor, COGLenum dst_factor)
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{
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/* This function caches the blending setup in the
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* hope of lessening GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->blend_src_factor != src_factor ||
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ctx->blend_dst_factor != dst_factor)
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{
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glBlendFunc (src_factor, dst_factor);
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ctx->blend_src_factor = src_factor;
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ctx->blend_dst_factor = dst_factor;
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}
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}
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void
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cogl_enable_depth_test (gboolean setting)
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{
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if (setting)
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{
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cogl_wrap_glEnable (GL_DEPTH_TEST);
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cogl_wrap_glEnable (GL_ALPHA_TEST);
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glDepthFunc (GL_LEQUAL);
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cogl_wrap_glAlphaFunc (GL_GREATER, 0.1);
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}
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else
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{
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cogl_wrap_glDisable (GL_DEPTH_TEST);
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cogl_wrap_glDisable (GL_ALPHA_TEST);
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}
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}
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void
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cogl_color (const ClutterColor *color)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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#if 0 /*HAVE_GLES_COLOR4UB*/
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/* NOTE: seems SDK_OGLES-1.1_LINUX_PCEMULATION_2.02.22.0756 has this call
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* but is broken - see #857. Therefor disabling.
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*/
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/*
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* GLES 1.1 does actually have this function, it's in the header file but
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* missing in the reference manual (and SDK):
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*
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* http://www.khronos.org/egl/headers/1_1/gl.h
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*/
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GE( glColor4ub (color->red,
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color->green,
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color->blue,
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color->alpha) );
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#else
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/* conversion can cause issues with picking on some gles implementations */
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GE( cogl_wrap_glColor4x ((color->red << 16) / 0xff,
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(color->green << 16) / 0xff,
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(color->blue << 16) / 0xff,
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(color->alpha << 16) / 0xff));
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#endif
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/* Store alpha for proper blending enables */
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ctx->color_alpha = color->alpha;
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}
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void
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cogl_clip_set (ClutterFixed x_offset,
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ClutterFixed y_offset,
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ClutterFixed width,
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ClutterFixed height)
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{
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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{
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GLfixed eqn_left[4] = { CFX_ONE, 0, 0, -x_offset };
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GLfixed eqn_right[4] = { -CFX_ONE, 0, 0, x_offset + width };
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GLfixed eqn_top[4] = { 0, CFX_ONE, 0, -y_offset };
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GLfixed eqn_bottom[4] = { 0, -CFX_ONE, 0, y_offset + height };
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE0, eqn_left) );
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE1, eqn_right) );
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE2, eqn_top) );
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GE( cogl_wrap_glClipPlanex (GL_CLIP_PLANE3, eqn_bottom) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE0) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE1) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE2) );
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GE( cogl_wrap_glEnable (GL_CLIP_PLANE3) );
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}
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else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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GE( cogl_wrap_glEnable (GL_STENCIL_TEST) );
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GE( glClearStencil (0) );
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GE( glClear (GL_STENCIL_BUFFER_BIT) );
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GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
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GE( cogl_wrap_glColor4x (CFX_ONE, CFX_ONE, CFX_ONE, CFX_ONE ) );
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cogl_rectanglex (x_offset, y_offset, width, height);
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GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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}
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}
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void
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cogl_clip_unset (void)
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{
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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{
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GE( cogl_wrap_glDisable (GL_CLIP_PLANE3) );
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GE( cogl_wrap_glDisable (GL_CLIP_PLANE2) );
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GE( cogl_wrap_glDisable (GL_CLIP_PLANE1) );
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GE( cogl_wrap_glDisable (GL_CLIP_PLANE0) );
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}
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else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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GE( cogl_wrap_glDisable (GL_STENCIL_TEST) );
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}
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}
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void
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cogl_alpha_func (COGLenum func,
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ClutterFixed ref)
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{
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GE( cogl_wrap_glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
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}
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/*
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* Fixed point implementation of the perspective function
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*/
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void
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cogl_perspective (ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed zNear,
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ClutterFixed zFar)
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{
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ClutterFixed xmax, ymax;
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ClutterFixed x, y, c, d;
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ClutterFixed fovy_rad_half = CFX_MUL (fovy, CFX_PI) / 360;
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GLfixed m[16];
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memset (&m[0], 0, sizeof (m));
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/*
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* Based on the original algorithm in perspective():
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*
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* 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax
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* same true for y, hence: a == 0 && b == 0;
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*
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* 2) When working with small numbers, we can are loosing significant
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* precision, hence we use clutter_qmulx() here, not the fast macro.
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*/
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ymax = clutter_qmulx (zNear, CFX_DIV (clutter_sinx (fovy_rad_half),
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clutter_cosx (fovy_rad_half)));
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xmax = clutter_qmulx (ymax, aspect);
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x = CFX_DIV (zNear, xmax);
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y = CFX_DIV (zNear, ymax);
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c = CFX_DIV (-(zFar + zNear), ( zFar - zNear));
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d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
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#define M(row,col) m[col*4+row]
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M(0,0) = x;
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M(1,1) = y;
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M(2,2) = c;
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M(2,3) = d;
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M(3,2) = 1 + ~CFX_ONE;
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GE( cogl_wrap_glMultMatrixx (m) );
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#undef M
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}
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void
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cogl_setup_viewport (guint w,
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guint h,
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ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed z_near,
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ClutterFixed z_far)
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{
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gint width = (gint) w;
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gint height = (gint) h;
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ClutterFixed z_camera;
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GE( glViewport (0, 0, width, height) );
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GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
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GE( cogl_wrap_glLoadIdentity () );
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/* For Ortho projection.
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* cogl_wrap_glOrthox (0, width << 16, 0, height << 16, -1 << 16, 1 << 16);
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*/
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cogl_perspective (fovy, aspect, z_near, z_far);
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GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
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GE( cogl_wrap_glLoadIdentity () );
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/*
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* camera distance from screen, 0.5 * tan (FOV)
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*
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* See comments in ../gl/cogl.c
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*/
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#define DEFAULT_Z_CAMERA 0.869f
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z_camera = CLUTTER_FLOAT_TO_FIXED (DEFAULT_Z_CAMERA);
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if (fovy != CFX_60)
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{
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ClutterFixed fovy_rad = CFX_MUL (fovy, CFX_PI) / 180;
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z_camera = CFX_DIV (clutter_sinx (fovy_rad),
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clutter_cosx (fovy_rad)) >> 1;
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}
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GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera));
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GE( cogl_wrap_glScalex ( CFX_ONE / width,
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-CFX_ONE / height,
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CFX_ONE / width));
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GE( cogl_wrap_glTranslatex (0, -CFX_ONE * height, 0) );
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}
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static void
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_cogl_features_init ()
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{
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ClutterFeatureFlags flags = 0;
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int stencil_bits = 0;
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int max_clip_planes = 0;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glGetIntegerv (GL_STENCIL_BITS, &stencil_bits) );
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if (stencil_bits > 0)
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flags |= COGL_FEATURE_STENCIL_BUFFER;
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GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
|
|
|
|
ctx->feature_flags = flags;
|
|
ctx->features_cached = TRUE;
|
|
}
|
|
|
|
ClutterFeatureFlags
|
|
cogl_get_features ()
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
if (!ctx->features_cached)
|
|
_cogl_features_init ();
|
|
|
|
return ctx->feature_flags;
|
|
}
|
|
|
|
gboolean
|
|
cogl_features_available (CoglFeatureFlags features)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
if (!ctx->features_cached)
|
|
_cogl_features_init ();
|
|
|
|
return (ctx->feature_flags & features) == features;
|
|
}
|
|
|
|
void
|
|
cogl_get_modelview_matrix (ClutterFixed m[16])
|
|
{
|
|
cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
|
|
}
|
|
|
|
void
|
|
cogl_get_projection_matrix (ClutterFixed m[16])
|
|
{
|
|
cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
|
|
}
|
|
|
|
void
|
|
cogl_get_viewport (ClutterFixed v[4])
|
|
{
|
|
cogl_wrap_glGetFixedv(GL_VIEWPORT, &v[0]);
|
|
}
|
|
|
|
void
|
|
cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
|
{
|
|
if (red)
|
|
GE( glGetIntegerv(GL_RED_BITS, red) );
|
|
if (green)
|
|
GE( glGetIntegerv(GL_GREEN_BITS, green) );
|
|
if (blue)
|
|
GE( glGetIntegerv(GL_BLUE_BITS, blue) );
|
|
if (alpha)
|
|
GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) );
|
|
}
|
|
|
|
void
|
|
cogl_fog_set (const ClutterColor *fog_color,
|
|
ClutterFixed density,
|
|
ClutterFixed z_near,
|
|
ClutterFixed z_far)
|
|
{
|
|
GLfixed fogColor[4];
|
|
|
|
fogColor[0] = (fog_color->red << 16) / 0xff;
|
|
fogColor[1] = (fog_color->green << 16) / 0xff;
|
|
fogColor[2] = (fog_color->blue << 16) / 0xff;
|
|
fogColor[3] = (fog_color->alpha << 16) / 0xff;
|
|
|
|
cogl_wrap_glEnable (GL_FOG);
|
|
|
|
cogl_wrap_glFogxv (GL_FOG_COLOR, fogColor);
|
|
|
|
cogl_wrap_glFogx (GL_FOG_MODE, GL_LINEAR);
|
|
glHint (GL_FOG_HINT, GL_NICEST);
|
|
|
|
cogl_wrap_glFogx (GL_FOG_DENSITY, (GLfixed) density);
|
|
cogl_wrap_glFogx (GL_FOG_START, (GLfixed) z_near);
|
|
cogl_wrap_glFogx (GL_FOG_END, (GLfixed) z_far);
|
|
}
|
|
|
|
/* Shaders, no support on regular OpenGL 1.1 */
|
|
|
|
CoglHandle
|
|
cogl_create_program (void)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_is_program (CoglHandle handle)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_program_ref (CoglHandle handle)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
void
|
|
cogl_program_unref (CoglHandle handle)
|
|
{
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_create_shader (COGLenum shaderType)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_is_shader (CoglHandle handle)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_shader_ref (CoglHandle handle)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
void
|
|
cogl_shader_unref (CoglHandle handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_source (CoglHandle shader,
|
|
const gchar *source)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_compile (CoglHandle shader_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_program_attach_shader (CoglHandle program_handle,
|
|
CoglHandle shader_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_program_link (CoglHandle program_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_program_use (CoglHandle program_handle)
|
|
{
|
|
}
|
|
|
|
COGLint
|
|
cogl_program_get_uniform_location (CoglHandle program_handle,
|
|
const gchar *uniform_name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_info_log (CoglHandle handle,
|
|
guint size,
|
|
gchar *buffer)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_parameteriv (CoglHandle handle,
|
|
COGLenum pname,
|
|
COGLint *dest)
|
|
{
|
|
}
|
|
|
|
|
|
void
|
|
cogl_program_uniform_1f (COGLint uniform_no,
|
|
gfloat value)
|
|
{
|
|
}
|