mutter/cogl/driver/nop/cogl-driver-nop.c
Robert Bragg ae713a32d0 Adds a NOP driver
This adds a new "nop" driver that does nothing. This can be selected at
runtime either with the COGL_DRIVER=nop environment variable or by
passing COGL_DRIVER_NOP to cogl_renderer_set_driver()

Adding the nop driver gives us a way to test workloads without any
driver and hardware overheads which can help us understand how Cogl's
state tracking performs in isolation.

Having a nop driver can also serve as an shell/outline for creating
other drivers later.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 90587418233b6438290741d80aedf193ae660cad)
2013-01-22 17:47:59 +00:00

84 lines
2.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-private.h"
#include "cogl-internal.h"
#include "cogl-context-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-error-private.h"
#include "cogl-framebuffer-nop-private.h"
#include "cogl-texture-2d-nop-private.h"
#include "cogl-attribute-nop-private.h"
#include "cogl-clip-stack-nop-private.h"
static CoglBool
_cogl_driver_update_features (CoglContext *ctx,
CoglError **error)
{
/* _cogl_gpu_info_init (ctx, &ctx->gpu); */
ctx->private_feature_flags = 0;
ctx->feature_flags = 0;
return TRUE;
}
const CoglDriverVtable
_cogl_driver_nop =
{
NULL, /* pixel_format_from_gl_internal */
NULL, /* pixel_format_to_gl */
_cogl_driver_update_features,
_cogl_offscreen_nop_allocate,
_cogl_offscreen_nop_free,
_cogl_framebuffer_nop_flush_state,
_cogl_framebuffer_nop_clear,
_cogl_framebuffer_nop_query_bits,
_cogl_framebuffer_nop_finish,
_cogl_framebuffer_nop_discard_buffers,
_cogl_framebuffer_nop_draw_attributes,
_cogl_framebuffer_nop_draw_indexed_attributes,
_cogl_texture_2d_nop_free,
_cogl_texture_2d_nop_can_create,
_cogl_texture_2d_nop_init,
_cogl_texture_2d_nop_new_with_size,
_cogl_texture_2d_nop_new_from_bitmap,
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
_cogl_egl_texture_2d_nop_new_from_image,
#endif
_cogl_texture_2d_nop_copy_from_framebuffer,
_cogl_texture_2d_nop_get_gl_handle,
_cogl_texture_2d_nop_generate_mipmap,
_cogl_texture_2d_nop_copy_from_bitmap,
NULL, /* texture_2d_get_data */
_cogl_nop_flush_attributes_state,
_cogl_clip_stack_nop_flush,
};