mutter/tests/conform/test-premult.c
Robert Bragg 3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00

329 lines
12 KiB
C

#include <clutter/clutter.h>
#include <cogl/cogl.h>
#include <string.h>
#include "test-conform-common.h"
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
#define QUAD_WIDTH 20
#define RED 0
#define GREEN 1
#define BLUE 2
#define ALPHA 3
#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
#define MASK_ALPHA(COLOR) (COLOR & 0xff)
typedef struct _TestState
{
ClutterGeometry stage_geom;
CoglHandle passthrough_material;
} TestState;
static guchar *
gen_tex_data (guint32 color)
{
guchar *tex_data, *p;
guint8 r = MASK_RED (color);
guint8 g = MASK_GREEN (color);
guint8 b = MASK_BLUE (color);
guint8 a = MASK_ALPHA (color);
tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4);
for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;)
{
*(--p) = a;
*(--p) = b;
*(--p) = g;
*(--p) = r;
}
return tex_data;
}
static CoglHandle
make_texture (guint32 color,
CoglPixelFormat src_format,
CoglPixelFormat internal_format)
{
CoglHandle tex;
guchar *tex_data = gen_tex_data (color);
tex = cogl_texture_new_from_data (QUAD_WIDTH,
QUAD_WIDTH,
COGL_TEXTURE_NONE,
src_format,
internal_format,
QUAD_WIDTH * 4,
tex_data);
g_free (tex_data);
return tex;
}
static void
check_texture (TestState *state,
int x,
int y,
CoglHandle tex,
guint32 expected_result)
{
guchar pixel[4];
int y_off;
int x_off;
cogl_material_set_layer (state->passthrough_material, 0, tex);
cogl_set_source (state->passthrough_material);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
test_utils_check_pixel (x_off, y_off, expected_result);
}
static void
on_paint (ClutterActor *actor, TestState *state)
{
CoglHandle tex;
guchar *tex_data;
/* If the user explicitly specifies an unmultiplied internal format then
* Cogl shouldn't automatically premultiply the given texture data... */
if (cogl_test_verbose ())
g_print ("make_texture (0xff00ff80, "
"src = RGBA_8888, internal = RGBA_8888)\n");
tex = make_texture (0xff00ff80,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
check_texture (state, 0, 0, /* position */
tex,
0xff00ff80); /* expected */
/* If the user explicitly requests a premultiplied internal format and
* gives unmultiplied src data then Cogl should always premultiply that
* for us */
if (cogl_test_verbose ())
g_print ("make_texture (0xff00ff80, "
"src = RGBA_8888, internal = RGBA_8888_PRE)\n");
tex = make_texture (0xff00ff80,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
check_texture (state, 1, 0, /* position */
tex,
0x80008080); /* expected */
/* If the user gives COGL_PIXEL_FORMAT_ANY for the internal format then
* by default Cogl should premultiply the given texture data...
* (In the future there will be additional Cogl API to control this
* behaviour) */
if (cogl_test_verbose ())
g_print ("make_texture (0xff00ff80, "
"src = RGBA_8888, internal = ANY)\n");
tex = make_texture (0xff00ff80,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_ANY); /* internal format */
check_texture (state, 2, 0, /* position */
tex,
0x80008080); /* expected */
/* If the user requests a premultiplied internal texture format and supplies
* premultiplied source data, Cogl should never modify that source data...
*/
if (cogl_test_verbose ())
g_print ("make_texture (0x80008080, "
"src = RGBA_8888_PRE, "
"internal = RGBA_8888_PRE)\n");
tex = make_texture (0x80008080,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
check_texture (state, 3, 0, /* position */
tex,
0x80008080); /* expected */
/* If the user requests an unmultiplied internal texture format, but
* supplies premultiplied source data, then Cogl should always
* un-premultiply the source data... */
if (cogl_test_verbose ())
g_print ("make_texture (0x80008080, "
"src = RGBA_8888_PRE, internal = RGBA_8888)\n");
tex = make_texture (0x80008080,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
check_texture (state, 4, 0, /* position */
tex,
0xff00ff80); /* expected */
/* If the user allows any internal texture format and provides premultipled
* source data then by default Cogl shouldn't modify the source data...
* (In the future there will be additional Cogl API to control this
* behaviour) */
if (cogl_test_verbose ())
g_print ("make_texture (0x80008080, "
"src = RGBA_8888_PRE, internal = ANY)\n");
tex = make_texture (0x80008080,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_ANY); /* internal format */
check_texture (state, 5, 0, /* position */
tex,
0x80008080); /* expected */
/*
* Test cogl_texture_set_region() ....
*/
if (cogl_test_verbose ())
g_print ("make_texture (0xDEADBEEF, "
"src = RGBA_8888, internal = RGBA_8888)\n");
tex = make_texture (0xDEADBEEF,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0xff00ff80, RGBA_8888)\n");
tex_data = gen_tex_data (0xff00ff80);
cogl_texture_set_region (tex,
0, 0, /* src x, y */
0, 0, /* dst x, y */
QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
COGL_PIXEL_FORMAT_RGBA_8888,
0, /* auto compute row stride */
tex_data);
check_texture (state, 6, 0, /* position */
tex,
0xff00ff80); /* expected */
/* Updating a texture region for an unmultiplied texture using premultiplied
* region data should result in Cogl unmultiplying the given region data...
*/
if (cogl_test_verbose ())
g_print ("make_texture (0xDEADBEEF, "
"src = RGBA_8888, internal = RGBA_8888)\n");
tex = make_texture (0xDEADBEEF,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
tex_data = gen_tex_data (0x80008080);
cogl_texture_set_region (tex,
0, 0, /* src x, y */
0, 0, /* dst x, y */
QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto compute row stride */
tex_data);
check_texture (state, 7, 0, /* position */
tex,
0xff00ff80); /* expected */
if (cogl_test_verbose ())
g_print ("make_texture (0xDEADBEEF, "
"src = RGBA_8888_PRE, "
"internal = RGBA_8888_PRE)\n");
tex = make_texture (0xDEADBEEF,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
tex_data = gen_tex_data (0x80008080);
cogl_texture_set_region (tex,
0, 0, /* src x, y */
0, 0, /* dst x, y */
QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto compute row stride */
tex_data);
check_texture (state, 8, 0, /* position */
tex,
0x80008080); /* expected */
/* Updating a texture region for a premultiplied texture using unmultiplied
* region data should result in Cogl premultiplying the given region data...
*/
if (cogl_test_verbose ())
g_print ("make_texture (0xDEADBEEF, "
"src = RGBA_8888_PRE, "
"internal = RGBA_8888_PRE)\n");
tex = make_texture (0xDEADBEEF,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0xff00ff80, RGBA_8888)\n");
tex_data = gen_tex_data (0xff00ff80);
cogl_texture_set_region (tex,
0, 0, /* src x, y */
0, 0, /* dst x, y */
QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
COGL_PIXEL_FORMAT_RGBA_8888,
0, /* auto compute row stride */
tex_data);
check_texture (state, 9, 0, /* position */
tex,
0x80008080); /* expected */
/* Comment this out if you want visual feedback for what this test paints */
clutter_main_quit ();
}
static gboolean
queue_redraw (gpointer stage)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
return TRUE;
}
void
test_premult (TestUtilsGTestFixture *fixture,
void *data)
{
TestState state;
ClutterActor *stage;
ClutterActor *group;
unsigned int idle_source;
state.passthrough_material = cogl_material_new ();
cogl_material_set_blend (state.passthrough_material,
"RGBA = ADD (SRC_COLOR, 0)", NULL);
cogl_material_set_layer_combine (state.passthrough_material, 0,
"RGBA = REPLACE (TEXTURE)", NULL);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_actor_get_geometry (stage, &state.stage_geom);
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
/* We force continuous redrawing incase someone comments out the
* clutter_main_quit and wants visual feedback for the test since we
* wont be doing anything else that will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
clutter_actor_show_all (stage);
clutter_main ();
g_source_remove (idle_source);
if (cogl_test_verbose ())
g_print ("OK\n");
}