mutter/clutter/clutter/clutter-paint-node-private.h
Georges Basile Stavracas Neto 2f01ef69e3 clutter/paint-node: Add multi-rect operations
Add a new pair of APIs corresponding to CoglFramebuffer's draw_rectangles()
and draw_textured_rectangles(). They're generally more performance compared
to adding multiple single-rect operations. These variants are heavily used
by GNOME Shell's CSS implementation.

The op array is built to match cogl_framebuffer_draw_textured_rectangles()
always, which means it's a series of 8 floats composed (x1 y1 x2 y2) and
(s1 t1 s2 t2). To avoid adding new struct fields to ClutterPaintOperation,
which is a performance and memory sensitive structure, simply divide the
array length by 8 (which is guaranteed to be correct).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
2020-12-17 03:04:03 +00:00

168 lines
6.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_PAINT_NODE_PRIVATE_H__
#define __CLUTTER_PAINT_NODE_PRIVATE_H__
#include <glib-object.h>
#include <json-glib/json-glib.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-paint-node.h>
G_BEGIN_DECLS
#define CLUTTER_PAINT_NODE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNodeClass))
#define CLUTTER_IS_PAINT_NODE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PAINT_NODE))
#define CLUTTER_PAINT_NODE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNodeClass))
typedef struct _ClutterPaintOperation ClutterPaintOperation;
struct _ClutterPaintNode
{
GTypeInstance parent_instance;
ClutterPaintNode *parent;
ClutterPaintNode *first_child;
ClutterPaintNode *prev_sibling;
ClutterPaintNode *next_sibling;
ClutterPaintNode *last_child;
GArray *operations;
const gchar *name;
guint n_children;
volatile int ref_count;
};
struct _ClutterPaintNodeClass
{
GTypeClass base_class;
void (* finalize) (ClutterPaintNode *node);
gboolean (* pre_draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
JsonNode*(* serialize) (ClutterPaintNode *node);
CoglFramebuffer *(* get_framebuffer) (ClutterPaintNode *node);
};
#define PAINT_OP_INIT { PAINT_OP_INVALID }
typedef enum
{
PAINT_OP_INVALID = 0,
PAINT_OP_TEX_RECT,
PAINT_OP_TEX_RECTS,
PAINT_OP_MULTITEX_RECT,
PAINT_OP_PRIMITIVE
} PaintOpCode;
struct _ClutterPaintOperation
{
PaintOpCode opcode;
GArray *coords;
union {
float texrect[8];
CoglPrimitive *primitive;
} op;
};
GType _clutter_transform_node_get_type (void) G_GNUC_CONST;
GType _clutter_dummy_node_get_type (void) G_GNUC_CONST;
void _clutter_paint_operation_paint_rectangle (const ClutterPaintOperation *op);
void _clutter_paint_operation_clip_rectangle (const ClutterPaintOperation *op);
void _clutter_paint_operation_paint_path (const ClutterPaintOperation *op);
void _clutter_paint_operation_clip_path (const ClutterPaintOperation *op);
void _clutter_paint_operation_paint_primitive (const ClutterPaintOperation *op);
void _clutter_paint_node_init_types (void);
gpointer _clutter_paint_node_create (GType gtype);
ClutterPaintNode * _clutter_transform_node_new (const graphene_matrix_t *matrix);
ClutterPaintNode * _clutter_dummy_node_new (ClutterActor *actor,
CoglFramebuffer *framebuffer);
void _clutter_paint_node_dump_tree (ClutterPaintNode *root);
G_GNUC_INTERNAL
void clutter_paint_node_remove_child (ClutterPaintNode *node,
ClutterPaintNode *child);
G_GNUC_INTERNAL
void clutter_paint_node_replace_child (ClutterPaintNode *node,
ClutterPaintNode *old_child,
ClutterPaintNode *new_child);
G_GNUC_INTERNAL
void clutter_paint_node_remove_all (ClutterPaintNode *node);
G_GNUC_INTERNAL
guint clutter_paint_node_get_n_children (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_first_child (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_previous_sibling (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_next_sibling (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_last_child (ClutterPaintNode *node);
G_GNUC_INTERNAL
ClutterPaintNode * clutter_paint_node_get_parent (ClutterPaintNode *node);
#define CLUTTER_TYPE_EFFECT_NODE (clutter_effect_node_get_type ())
#define CLUTTER_EFFECT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_EFFECT_NODE, ClutterEffectNode))
#define CLUTTER_IS_EFFECT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_EFFECT_NODE))
/**
* ClutterEffectNode:
*
* The #ClutterEffectNode structure is an opaque
* type whose members cannot be directly accessed.
*/
typedef struct _ClutterEffectNode ClutterEffectNode;
typedef struct _ClutterEffectNode ClutterEffectNodeClass;
CLUTTER_EXPORT
GType clutter_effect_node_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterPaintNode * clutter_effect_node_new (ClutterEffect *effect);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODE_PRIVATE_H__ */