36cfb60307
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint} have been removed from the API and replaced with specialised enum typedefs, int and unsigned int. These were causing problems for generating bindings and also considered poor style. The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced by a namespaced typedef 'CoglTextureFilter' so they should be replaced with COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc. The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and COGL_SHADER_TYPE_FRAGMENT. cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and cogl_shader_is_compiled. More getters can be added later if desired. |
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conform | ||
data | ||
interactive | ||
micro-bench | ||
tools | ||
.gitignore | ||
Makefile.am | ||
README |
Outline of test categories: The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests. Other notes: All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the aproach taken for testing.