mutter/src/compositor/meta-surface-actor-wayland.c
Giovanni Campagna 360d423faa MetaSurfaceActor: add a generic hook to retrieve the MetaWindow
This way we can find the window for a ClutterEvent even when
running as an x11 compositor.
2014-02-27 03:13:33 +01:00

164 lines
5.1 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2013 Red Hat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Jasper St. Pierre <jstpierre@mecheye.net>
*/
#include "config.h"
#include "meta-surface-actor-wayland.h"
#include <cogl/cogl-wayland-server.h>
#include "meta-shaped-texture-private.h"
struct _MetaSurfaceActorWaylandPrivate
{
MetaWaylandSurface *surface;
MetaWaylandBuffer *buffer;
};
typedef struct _MetaSurfaceActorWaylandPrivate MetaSurfaceActorWaylandPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR)
static void
meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
int x, int y, int width, int height)
{
MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
struct wl_resource *resource = priv->buffer->resource;
struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (resource);
if (shm_buffer)
{
CoglTexture2D *texture = COGL_TEXTURE_2D (priv->buffer->texture);
cogl_wayland_texture_set_region_from_shm_buffer (texture, x, y, width, height, shm_buffer, x, y, 0, NULL);
}
meta_surface_actor_update_area (META_SURFACE_ACTOR (self), x, y, width, height);
}
static void
meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
{
}
static gboolean
meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
{
/* XXX -- look at the SHM buffer format. */
return TRUE;
}
static gboolean
meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
{
/* TODO: ensure that the buffer isn't NULL, implement
* wayland mapping semantics */
return TRUE;
}
static gboolean
meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor)
{
return FALSE;
}
static void
meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor,
gboolean unredirected)
{
/* Do nothing. In the future, we'll use KMS to set this
* up as a hardware overlay or something. */
}
static gboolean
meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor)
{
return FALSE;
}
static MetaWindow *
meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (META_SURFACE_ACTOR_WAYLAND (actor));
return priv->surface->window;
}
static void
meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
{
MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
surface_actor_class->is_argb32 = meta_surface_actor_wayland_is_argb32;
surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected;
surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected;
surface_actor_class->get_window = meta_surface_actor_wayland_get_window;
}
static void
meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self)
{
}
MetaSurfaceActor *
meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
{
MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL);
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
g_assert (meta_is_wayland_compositor ());
priv->surface = surface;
return META_SURFACE_ACTOR (self);
}
void
meta_surface_actor_wayland_set_buffer (MetaSurfaceActorWayland *self,
MetaWaylandBuffer *buffer)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
priv->buffer = buffer;
if (buffer)
meta_shaped_texture_set_texture (stex, buffer->texture);
else
meta_shaped_texture_set_texture (stex, NULL);
}
MetaWaylandSurface *
meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
{
MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
return priv->surface;
}