mutter/clutter/fruity/clutter-backend-fruity.c
Robert Bragg 3540d222e1 paint volumes: another pass at the design
This is a fairly extensive second pass at exposing paint volumes for
actors.

The API has changed to allow clutter_actor_get_paint_volume to fail
since there are times - such as when an actor isn't a descendent of the
stage - when the volume can't be determined. Another example is when
something has connected to the "paint" signal of the actor and we simply
have no way of knowing what might be drawn in that handler.

The API has also be changed to return a const ClutterPaintVolume pointer
(transfer none) so we can avoid having to dynamically allocate the
volumes in the most common/performance critical code paths. Profiling was
showing the slice allocation of volumes taking about 1% of an apps time,
for some fairly basic tests. Most volumes can now simply be allocated on
the stack; for clutter_actor_get_paint_volume we return a pointer to
&priv->paint_volume and if we need a more dynamic allocation there is
now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets
us allocate data which expires at the start of the next frame.

The API has been extended to make it easier to implement
get_paint_volume for containers by using
clutter_actor_get_transformed_paint_volume and
clutter_paint_volume_union. The first allows you to query the paint
volume of a child but transformed into parent actor coordinates. The
second lets you combine volumes together so you can union all the
volumes for a container's children and report that as the container's
own volume.

The representation of paint volumes has been updated to consider that
2D actors are the most common.

The effect apis, clutter-texture and clutter-group have been update
accordingly.
2010-09-29 15:12:57 +01:00

269 lines
7.0 KiB
C

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-backend-fruity.h"
#include "clutter-stage-fruity.h"
#include "../clutter-private.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
static ClutterBackendEGL *backend_singleton = NULL;
G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
static gboolean
clutter_backend_egl_pre_parse (ClutterBackend *backend,
GError **error)
{
return TRUE;
}
static gboolean
clutter_backend_egl_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL(backend);
EGLBoolean status;
backend_egl->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
status = eglInitialize (backend_egl->edpy,
&backend_egl->egl_version_major,
&backend_egl->egl_version_minor);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Initialize EGL");
return FALSE;
}
CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
backend_egl->egl_version_major,
backend_egl->egl_version_minor);
return TRUE;
}
static void
clutter_backend_egl_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
/* not doing anything since we only have one context */
}
static void
clutter_backend_egl_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (!impl)
return;
g_assert (CLUTTER_IS_STAGE_EGL (impl));
stage_egl = CLUTTER_STAGE_EGL (impl);
eglWaitNative (EGL_CORE_NATIVE_ENGINE);
_clutter_stage_do_paint (stage);
cogl_flush ();
eglWaitGL();
eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
}
static ClutterActor *
clutter_backend_egl_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterStageEGL *stage_egl;
ClutterActor *stage;
if (backend_egl->stage)
{
g_warning ("The EGL native backend does not support multiple stages");
return backend_egl->stage;
}
stage = g_object_new (CLUTTER_TYPE_STAGE_FRUITY, NULL);
stage_egl = CLUTTER_STAGE_EGL (stage);
stage_egl->backend = backend_egl;
stage_egl->wrapper = wrapper;
backend_egl->stage = CLUTTER_ACTOR (stage_egl);
return stage;
}
static void
clutter_backend_egl_init_events (ClutterBackend *backend)
{
}
static const GOptionEntry entries[] =
{
{ NULL }
};
static void
clutter_backend_egl_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
}
static void
clutter_backend_egl_dispose (GObject *gobject)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
if (backend_egl->egl_context)
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
if (backend_egl->edpy)
{
eglTerminate (backend_egl->edpy);
backend_egl->edpy = 0;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_egl_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_EGL (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static ClutterFeatureFlags
clutter_backend_egl_get_features (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"EGL_VENDOR: %s\n"
"EGL_VERSION: %s\n"
"EGL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
eglQueryString (backend_egl->edpy, EGL_VENDOR),
eglQueryString (backend_egl->edpy, EGL_VERSION),
eglQueryString (backend_egl->edpy, EGL_EXTENSIONS));
return CLUTTER_FEATURE_STAGE_STATIC;
}
static void
clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_egl_constructor;
gobject_class->dispose = clutter_backend_egl_dispose;
gobject_class->finalize = clutter_backend_egl_finalize;
backend_class->pre_parse = clutter_backend_egl_pre_parse;
backend_class->post_parse = clutter_backend_egl_post_parse;
backend_class->init_events = clutter_backend_egl_init_events;
backend_class->create_stage = clutter_backend_egl_create_stage;
backend_class->ensure_context = clutter_backend_egl_ensure_context;
backend_class->redraw = clutter_backend_egl_redraw;
backend_class->get_features = clutter_backend_egl_get_features;
}
static void
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
{
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
ClutterMainContext *context;
int i;
clutter_backend_set_resolution (backend, 96.0);
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
context = _clutter_context_get_default ();
#define MAX_FINGERS 5
for (i = 0; i < MAX_FINGERS; i++)
{
ClutterFruityFingerDevice *device;
device = g_new0 (ClutterFruityFingerDevice, 1);
context->input_devices = g_slist_append (context->input_devices, device);
device->device.id = i;
device->device.click_count = 0;
device->device.previous_time = 0;
device->device.previous_x = -1;
device->device.previous_y = -1;
device->device.previous_button_number = -1;
device->x = 0;
device->y = 0;
}
#undef MAX_FINGERS
}
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_egl_get_type ();
}
EGLDisplay
clutter_egl_display (void)
{
return backend_singleton->edpy;
}
void *rpl_malloc (size_t allocation)
{
return g_malloc (allocation);
}
void rpl_free (void *ptr)
{
g_free (ptr);
}