mutter/clutter/clutter/clutter-path-constraint.c
Bilal Elmoussaoui b852bbba47 cleanup: Stop translating nick/blurb for pspecs
As those strings are intended to be used by some UI but nothing uses
that in reality except GStreamer.
So drop them similar to what GTK did at
https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4717

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3101>
2023-07-19 11:33:59 +00:00

373 lines
10 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* ClutterPathConstraint:
*
* A constraint that follows a path
*
* #ClutterPathConstraint is a simple constraint that modifies the allocation
* of the [class@Actor] to which it has been applied using a [class@Path].
*
* By setting the [property@PathConstraint:offset] property it is possible to
* control how far along the path the [class@Actor] should be..
*/
#include "clutter-build-config.h"
#include "clutter-path-constraint.h"
#include "clutter-debug.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#define CLUTTER_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
#define CLUTTER_IS_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH_CONSTRAINT))
#define CLUTTER_PATH_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
struct _ClutterPathConstraint
{
ClutterConstraint parent_instance;
ClutterPath *path;
gfloat offset;
ClutterActor *actor;
guint current_node;
};
struct _ClutterPathConstraintClass
{
ClutterConstraintClass parent_class;
};
enum
{
PROP_0,
PROP_PATH,
PROP_OFFSET,
LAST_PROPERTY
};
enum
{
NODE_REACHED,
LAST_SIGNAL
};
G_DEFINE_TYPE (ClutterPathConstraint, clutter_path_constraint, CLUTTER_TYPE_CONSTRAINT);
static GParamSpec *path_properties[LAST_PROPERTY] = { NULL, };
static guint path_signals[LAST_SIGNAL] = { 0, };
static void
clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (constraint);
gfloat width, height;
ClutterKnot position;
guint knot_id;
if (self->path == NULL)
return;
knot_id = clutter_path_get_position (self->path, self->offset, &position);
clutter_actor_box_get_size (allocation, &width, &height);
allocation->x1 = position.x;
allocation->y1 = position.y;
allocation->x2 = allocation->x1 + width;
allocation->y2 = allocation->y1 + height;
if (knot_id != self->current_node)
{
self->current_node = knot_id;
g_signal_emit (self, path_signals[NODE_REACHED], 0,
self->actor,
self->current_node);
}
}
static void
clutter_path_constraint_set_actor (ClutterActorMeta *meta,
ClutterActor *new_actor)
{
ClutterPathConstraint *path = CLUTTER_PATH_CONSTRAINT (meta);
ClutterActorMetaClass *parent;
/* store the pointer to the actor, for later use */
path->actor = new_actor;
parent = CLUTTER_ACTOR_META_CLASS (clutter_path_constraint_parent_class);
parent->set_actor (meta, new_actor);
}
static void
clutter_path_constraint_dispose (GObject *gobject)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
if (self->path != NULL)
{
g_object_unref (self->path);
self->path = NULL;
}
G_OBJECT_CLASS (clutter_path_constraint_parent_class)->dispose (gobject);
}
static void
clutter_path_constraint_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_PATH:
clutter_path_constraint_set_path (self, g_value_get_object (value));
break;
case PROP_OFFSET:
clutter_path_constraint_set_offset (self, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_path_constraint_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_PATH:
g_value_set_object (value, self->path);
break;
case PROP_OFFSET:
g_value_set_float (value, self->offset);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_path_constraint_class_init (ClutterPathConstraintClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
/**
* ClutterPathConstraint:path:
*
* The #ClutterPath used to constrain the position of an actor.
*/
path_properties[PROP_PATH] =
g_param_spec_object ("path", NULL, NULL,
CLUTTER_TYPE_PATH,
CLUTTER_PARAM_READWRITE);
/**
* ClutterPathConstraint:offset:
*
* The offset along the #ClutterPathConstraint:path, between -1.0 and 2.0.
*/
path_properties[PROP_OFFSET] =
g_param_spec_float ("offset", NULL, NULL,
-1.0, 2.0,
0.0,
CLUTTER_PARAM_READWRITE);
gobject_class->set_property = clutter_path_constraint_set_property;
gobject_class->get_property = clutter_path_constraint_get_property;
gobject_class->dispose = clutter_path_constraint_dispose;
g_object_class_install_properties (gobject_class,
LAST_PROPERTY,
path_properties);
meta_class->set_actor = clutter_path_constraint_set_actor;
constraint_class->update_allocation = clutter_path_constraint_update_allocation;
/**
* ClutterPathConstraint::node-reached:
* @constraint: the #ClutterPathConstraint that emitted the signal
* @actor: the #ClutterActor using the @constraint
* @index: the index of the node that has been reached
*
* The signal is emitted each time a
* #ClutterPathConstraint:offset value results in the actor
* passing a #ClutterPathNode
*/
path_signals[NODE_REACHED] =
g_signal_new (I_("node-reached"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
_clutter_marshal_VOID__OBJECT_UINT,
G_TYPE_NONE, 2,
CLUTTER_TYPE_ACTOR,
G_TYPE_UINT);
}
static void
clutter_path_constraint_init (ClutterPathConstraint *self)
{
self->offset = 0.0f;
self->current_node = G_MAXUINT;
}
/**
* clutter_path_constraint_new:
* @path: (allow-none): a #ClutterPath, or %NULL
* @offset: the offset along the #ClutterPath
*
* Creates a new #ClutterPathConstraint with the given @path and @offset
*
* Return value: the newly created #ClutterPathConstraint
*/
ClutterConstraint *
clutter_path_constraint_new (ClutterPath *path,
gfloat offset)
{
g_return_val_if_fail (path == NULL || CLUTTER_IS_PATH (path), NULL);
return g_object_new (CLUTTER_TYPE_PATH_CONSTRAINT,
"path", path,
"offset", offset,
NULL);
}
/**
* clutter_path_constraint_set_path:
* @constraint: a #ClutterPathConstraint
* @path: (allow-none): a #ClutterPath
*
* Sets the @path to be followed by the #ClutterPathConstraint.
*
* The @constraint will take ownership of the #ClutterPath passed to this
* function.
*/
void
clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
ClutterPath *path)
{
g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
g_return_if_fail (path == NULL || CLUTTER_IS_PATH (path));
if (constraint->path == path)
return;
if (constraint->path != NULL)
{
g_object_unref (constraint->path);
constraint->path = NULL;
}
if (path != NULL)
constraint->path = g_object_ref_sink (path);
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
g_object_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_PATH]);
}
/**
* clutter_path_constraint_get_path:
* @constraint: a #ClutterPathConstraint
*
* Retrieves a pointer to the #ClutterPath used by @constraint.
*
* Return value: (transfer none): the #ClutterPath used by the
* #ClutterPathConstraint, or %NULL. The returned #ClutterPath is owned
* by the constraint and it should not be unreferenced
*/
ClutterPath *
clutter_path_constraint_get_path (ClutterPathConstraint *constraint)
{
g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), NULL);
return constraint->path;
}
/**
* clutter_path_constraint_set_offset:
* @constraint: a #ClutterPathConstraint
* @offset: the offset along the path
*
* Sets the offset along the #ClutterPath used by @constraint.
*/
void
clutter_path_constraint_set_offset (ClutterPathConstraint *constraint,
gfloat offset)
{
g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
if (constraint->offset == offset)
return;
constraint->offset = offset;
if (constraint->actor != NULL)
clutter_actor_queue_relayout (constraint->actor);
g_object_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_OFFSET]);
}
/**
* clutter_path_constraint_get_offset:
* @constraint: a #ClutterPathConstraint
*
* Retrieves the offset along the [class@Path] used by @constraint.
*
* Return value: the offset
*/
gfloat
clutter_path_constraint_get_offset (ClutterPathConstraint *constraint)
{
g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), 0.0);
return constraint->offset;
}