3fed2ab64d
Use a base material for all textures rather than recreating it for every instance, this should allow Cogl to optimize the program generation. Idea 'stolen' from: http://git.clutter-project.org/clutter/commit/?id=7e56a98413817479d0501ce8af9fad3e6411104d https://bugzilla.gnome.org/show_bug.cgi?id=629350 |
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.. | ||
plugins | ||
tidy | ||
compositor-private.h | ||
compositor.c | ||
mutter-module.c | ||
mutter-module.h | ||
mutter-plugin-manager.c | ||
mutter-plugin-manager.h | ||
mutter-plugin.c | ||
mutter-shaped-texture.c | ||
mutter-shaped-texture.h | ||
mutter-texture-tower.c | ||
mutter-texture-tower.h | ||
mutter-window-group.c | ||
mutter-window-group.h | ||
mutter-window-private.h | ||
mutter-window.c | ||
README | ||
shadow.c | ||
shadow.h |
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.