b8925ef3d4
They are unused. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
182 lines
4.8 KiB
C
182 lines
4.8 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#include "cogl-config.h"
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "cogl-i18n-private.h"
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#include "cogl-debug.h"
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#include "cogl-graphene.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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#include "cogl-offscreen.h"
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#include "winsys/cogl-winsys-private.h"
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GCallback
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cogl_get_proc_address (const char* name)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return _cogl_renderer_get_proc_address (ctx->display->renderer, name, FALSE);
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}
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gboolean
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_cogl_check_extension (const char *name, char * const *ext)
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{
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while (*ext)
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if (!strcmp (name, *ext))
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return TRUE;
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else
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ext++;
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return FALSE;
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}
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gboolean
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cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
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{
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return COGL_FLAGS_GET (ctx->features, feature);
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}
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gboolean
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cogl_has_features (CoglContext *ctx, ...)
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{
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va_list args;
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CoglFeatureID feature;
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va_start (args, ctx);
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while ((feature = va_arg (args, CoglFeatureID)))
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if (!cogl_has_feature (ctx, feature))
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return FALSE;
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va_end (args);
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return TRUE;
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}
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void
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cogl_foreach_feature (CoglContext *ctx,
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CoglFeatureCallback callback,
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void *user_data)
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{
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int i;
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for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
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if (COGL_FLAGS_GET (ctx->features, i))
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callback (i, user_data);
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}
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void
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cogl_flush (void)
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{
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GList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (l = ctx->framebuffers; l; l = l->next)
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_cogl_framebuffer_flush_journal (l->data);
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}
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uint32_t
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_cogl_driver_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-driver-error-quark");
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}
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
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* (0,0) being top left. */
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#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
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( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
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/* Note: for Y we first flip all coordinates around the X axis while in
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* normalized device coordinates */
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#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
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( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
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/* Transform a homogeneous vertex position from model space to Cogl
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* window coordinates (with 0,0 being top left) */
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void
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_cogl_transform_point (const graphene_matrix_t *matrix_mv,
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const graphene_matrix_t *matrix_p,
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const float *viewport,
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float *x,
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float *y)
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{
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float z = 0;
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float w = 1;
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/* Apply the modelview matrix transform */
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cogl_graphene_matrix_project_point (matrix_mv, x, y, &z, &w);
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/* Apply the projection matrix transform */
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cogl_graphene_matrix_project_point (matrix_p, x, y, &z, &w);
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/* Perform perspective division */
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*x /= w;
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*y /= w;
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/* Apply viewport transform */
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*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
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*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
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}
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#undef VIEWPORT_TRANSFORM_X
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#undef VIEWPORT_TRANSFORM_Y
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uint32_t
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_cogl_system_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-system-error-quark");
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}
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void
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_cogl_init (void)
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{
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static gboolean initialized = FALSE;
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if (initialized == FALSE)
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{
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_cogl_debug_check_environment ();
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initialized = TRUE;
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}
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}
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