3336359abb
This is the result of running a number of sed and perl scripts over the code to do 90% of the work in converting from 16.16 fixed to single precision floating point. Note: A pristine cogl-fixed.c has been maintained as a standalone utility API so that applications may still take advantage of fixed point if they desire for certain optimisations where lower precision may be acceptable. Note: no API changes were made in Clutter, only in Cogl. Overview of changes: - Within clutter/* all usage of the COGL_FIXED_ macros have been changed to use the CLUTTER_FIXED_ macros. - Within cogl/* all usage of the COGL_FIXED_ macros have been completly stripped and expanded into code that works with single precision floats instead. - Uses of cogl_fixed_* have been replaced with single precision math.h alternatives. - Uses of COGL_ANGLE_* and cogl_angle_* have been replaced so we use a float for angles and math.h replacements.
170 lines
3.1 KiB
C
170 lines
3.1 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-color.h"
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#include "cogl-fixed.h"
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CoglColor *
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cogl_color_new (void)
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{
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return g_slice_new (CoglColor);
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}
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CoglColor *
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cogl_color_copy (const CoglColor *color)
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{
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if (G_LIKELY (color))
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return g_slice_dup (CoglColor, color);
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return NULL;
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}
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void
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cogl_color_free (CoglColor *color)
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{
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if (G_LIKELY (color))
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g_slice_free (CoglColor, color);
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}
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void
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cogl_color_set_from_4ub (CoglColor *dest,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = red;
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dest->green = green;
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dest->blue = blue;
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dest->alpha = alpha;
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}
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void
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cogl_color_set_from_4d (CoglColor *dest,
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gdouble red,
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gdouble green,
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gdouble blue,
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gdouble alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = 255 * red;
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dest->green = 255 * green;
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dest->blue = 255 * blue;
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dest->alpha = 255 * alpha;
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}
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void
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cogl_color_set_from_4x (CoglColor *dest,
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float red,
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float green,
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float blue,
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float alpha)
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{
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g_return_if_fail (dest != NULL);
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dest->red = (red * 255);
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dest->green = (green * 255);
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dest->blue = (blue * 255);
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dest->alpha = (alpha * 255);
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}
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unsigned char
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cogl_color_get_red_byte (const CoglColor *color)
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{
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return color->red;
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}
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float
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cogl_color_get_red_float (const CoglColor *color)
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{
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return (float) color->red / 255.0;
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}
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float
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cogl_color_get_red (const CoglColor *color)
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{
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return ((float) color->red / 255.0);
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}
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unsigned char
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cogl_color_get_green_byte (const CoglColor *color)
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{
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return color->green;
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}
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float
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cogl_color_get_green_float (const CoglColor *color)
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{
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return (float) color->green / 255.0;
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}
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float
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cogl_color_get_green (const CoglColor *color)
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{
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return ((float) color->green / 255.0);
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}
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unsigned char
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cogl_color_get_blue_byte (const CoglColor *color)
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{
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return color->blue;
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}
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float
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cogl_color_get_blue_float (const CoglColor *color)
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{
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return (float) color->blue / 255.0;
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}
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float
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cogl_color_get_blue (const CoglColor *color)
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{
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return ((float) color->blue / 255.0);
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}
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unsigned char
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cogl_color_get_alpha_byte (const CoglColor *color)
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{
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return color->alpha;
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}
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float
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cogl_color_get_alpha_float (const CoglColor *color)
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{
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return (float) color->alpha / 255.0;
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}
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float
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cogl_color_get_alpha (const CoglColor *color)
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{
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return ((float) color->alpha / 255.0);
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}
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void
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cogl_set_source_color4ub (guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4ub (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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void
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cogl_set_source_color4x (float red,
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float green,
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float blue,
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float alpha)
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{
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CoglColor c = { 0, };
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cogl_color_set_from_4x (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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