ff11a2b207
The core profile of GL3 has removed support for component-alpha textures. Previously the GL3 driver would just ignore this and try to create them anyway. This would generate a GL error on Mesa. To fix this the GL texture driver will now create a GL_RED texture when GL_ALPHA textures are not supported natively. It will then set a texture swizzle using the GL_ARB_texture_swizzle extension so that the alpha component will be taken from the red component of the texture. The swizzle is part of the texture object state so it only needs to be set once when the texture is created. The ‘gen’ virtual function of the texture driver has been changed to also take the internal format as a parameter. The GL driver will now set the swizzle as appropriate here. The GL3 driver now reports an error if the texture swizzle extension is not available because Cogl can't really work properly without out it. The extension is part of GL 3.3 so it is quite likely that it has wide support from drivers. Eventually we could get rid of this requirement if we have our own GLSL front-end and we could generate the swizzle ourselves. When uploading or downloading texture data to or from a component-alpha texture, we can no longer rely on GL to do the conversion. The swizzle doesn't have any effect on the texture data functions. In these cases Cogl will now force an intermediate buffer to be used and it will manually do the conversion as it does for the GLES drivers. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 32bacf81ebaa3be21a8f26af07d8f6eed6607652)
643 lines
21 KiB
C
643 lines
21 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-3d-private.h"
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#include "cogl-texture-3d.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-error-private.h"
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#include <string.h>
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#include <math.h>
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/* These might not be defined on GLES */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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static void _cogl_texture_3d_free (CoglTexture3D *tex_3d);
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COGL_TEXTURE_DEFINE (Texture3D, texture_3d);
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static const CoglTextureVtable cogl_texture_3d_vtable;
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static void
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_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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CoglContext *ctx = tex->context;
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. */
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if (tex_3d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
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tex_3d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t ||
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tex_3d->gl_legacy_texobj_wrap_mode_p != wrap_mode_p)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_S,
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wrap_mode_s) );
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_T,
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wrap_mode_t) );
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GE( ctx, glTexParameteri (GL_TEXTURE_3D,
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GL_TEXTURE_WRAP_R,
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wrap_mode_p) );
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tex_3d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
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tex_3d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
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tex_3d->gl_legacy_texobj_wrap_mode_p = wrap_mode_p;
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}
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}
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static void
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_cogl_texture_3d_free (CoglTexture3D *tex_3d)
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{
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_cogl_delete_gl_texture (tex_3d->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_3d));
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}
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static void
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_cogl_texture_3d_set_auto_mipmap (CoglTexture *tex,
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CoglBool value)
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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tex_3d->auto_mipmap = value;
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}
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static CoglTexture3D *
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_cogl_texture_3d_create_base (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format)
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{
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CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_3d);
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_cogl_texture_init (tex, ctx, &cogl_texture_3d_vtable);
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tex_3d->width = width;
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tex_3d->height = height;
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tex_3d->depth = depth;
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tex_3d->mipmaps_dirty = TRUE;
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tex_3d->auto_mipmap = TRUE;
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/* We default to GL_LINEAR for both filters */
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tex_3d->gl_legacy_texobj_min_filter = GL_LINEAR;
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tex_3d->gl_legacy_texobj_mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_3d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
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tex_3d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
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tex_3d->gl_legacy_texobj_wrap_mode_p = GL_FALSE;
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tex_3d->format = internal_format;
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return tex_3d;
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}
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static CoglBool
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_cogl_texture_3d_can_create (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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CoglError **error)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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/* This should only happen on GLES */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"3D textures are not supported by the GPU");
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return FALSE;
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}
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT) &&
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height) ||
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!_cogl_util_is_pot (depth)))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"A non-power-of-two size was requested but this is not "
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"supported by the GPU");
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return FALSE;
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}
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!ctx->texture_driver->size_supported_3d (ctx,
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GL_TEXTURE_3D,
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gl_intformat,
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gl_type,
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width,
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height,
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depth))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"The requested dimensions are not supported by the GPU");
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return FALSE;
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}
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return TRUE;
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}
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CoglTexture3D *
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cogl_texture_3d_new_with_size (CoglContext *ctx,
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int width,
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int height,
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int depth,
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CoglPixelFormat internal_format,
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CoglError **error)
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{
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CoglTexture3D *tex_3d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_3d_can_create (ctx,
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width, height, depth,
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internal_format,
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error))
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return NULL;
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internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_3d = _cogl_texture_3d_create_base (ctx,
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width, height, depth,
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internal_format);
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tex_3d->gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE);
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GE( ctx, glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
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width, height, depth, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_3d_object_new (tex_3d);
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}
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CoglTexture3D *
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cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
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unsigned int height,
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unsigned int depth,
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CoglPixelFormat internal_format,
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CoglError **error)
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{
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CoglTexture3D *tex_3d;
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CoglBitmap *dst_bmp;
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CoglPixelFormat bmp_format;
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unsigned int bmp_width;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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uint8_t *data;
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CoglContext *ctx;
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ctx = _cogl_bitmap_get_context (bmp);
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bmp_width = cogl_bitmap_get_width (bmp);
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bmp_format = cogl_bitmap_get_format (bmp);
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internal_format = _cogl_texture_determine_internal_format (bmp_format,
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internal_format);
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if (!_cogl_texture_3d_can_create (ctx,
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bmp_width, height, depth,
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internal_format,
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error))
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return NULL;
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dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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if (dst_bmp == NULL)
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{
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_cogl_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_FAILED,
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"Bitmap conversion failed");
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return NULL;
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}
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tex_3d = _cogl_texture_3d_create_base (ctx,
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bmp_width, height, depth,
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internal_format);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
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(data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_READ, 0)))
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{
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CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
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tex_3d->first_pixel.gl_format = gl_format;
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tex_3d->first_pixel.gl_type = gl_type;
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memcpy (tex_3d->first_pixel.data, data,
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_cogl_pixel_format_get_bytes_per_pixel (format));
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_cogl_bitmap_unmap (dst_bmp);
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}
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tex_3d->gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
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ctx->texture_driver->upload_to_gl_3d (ctx,
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GL_TEXTURE_3D,
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tex_3d->gl_texture,
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FALSE, /* is_foreign */
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height,
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depth,
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dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_3d->gl_format = gl_intformat;
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cogl_object_unref (dst_bmp);
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return _cogl_texture_3d_object_new (tex_3d);
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}
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CoglTexture3D *
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cogl_texture_3d_new_from_data (CoglContext *context,
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int width,
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int height,
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int depth,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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int image_stride,
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const uint8_t *data,
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CoglError **error)
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{
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CoglBitmap *bitmap;
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CoglTexture3D *ret;
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/* These are considered a programmer errors so we won't set a
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CoglError. It would be nice if this was a _COGL_RETURN_IF_FAIL but the
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rest of Cogl isn't using that */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return NULL;
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if (data == NULL)
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return NULL;
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
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/* Image stride from height and rowstride if not given */
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if (image_stride == 0)
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image_stride = height * rowstride;
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if (image_stride < rowstride * height)
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return NULL;
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/* GL doesn't support uploading when the image_stride isn't a
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multiple of the rowstride. If this happens we'll just pack the
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image into a new bitmap. The documentation for this function
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recommends avoiding this situation. */
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if (image_stride % rowstride != 0)
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{
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uint8_t *bmp_data;
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int bmp_rowstride;
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int z, y;
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bitmap = _cogl_bitmap_new_with_malloc_buffer (context,
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width,
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depth * height,
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format);
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bmp_data = _cogl_bitmap_map (bitmap,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (bmp_data == NULL)
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{
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cogl_object_unref (bitmap);
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return NULL;
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}
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bmp_rowstride = cogl_bitmap_get_rowstride (bitmap);
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/* Copy all of the images in */
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for (z = 0; z < depth; z++)
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for (y = 0; y < height; y++)
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memcpy (bmp_data + (z * bmp_rowstride * height +
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bmp_rowstride * y),
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data + z * image_stride + rowstride * y,
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bmp_rowstride);
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_cogl_bitmap_unmap (bitmap);
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}
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else
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bitmap = cogl_bitmap_new_for_data (context,
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width,
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image_stride / rowstride * depth,
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format,
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rowstride,
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(uint8_t *) data);
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ret = cogl_texture_3d_new_from_bitmap (bitmap,
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height,
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depth,
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internal_format,
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error);
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cogl_object_unref (bitmap);
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return ret;
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}
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static int
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_cogl_texture_3d_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static CoglBool
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_cogl_texture_3d_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static CoglBool
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_cogl_texture_3d_can_hardware_repeat (CoglTexture *tex)
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{
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return TRUE;
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}
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static void
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_cogl_texture_3d_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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/* The texture coordinates map directly so we don't need to do
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anything */
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}
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static CoglTransformResult
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_cogl_texture_3d_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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/* The texture coordinates map directly so we don't need to do
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anything other than check for repeats */
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CoglBool need_repeat = FALSE;
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int i;
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for (i = 0; i < 4; i++)
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if (coords[i] < 0.0f || coords[i] > 1.0f)
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need_repeat = TRUE;
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return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
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: COGL_TRANSFORM_NO_REPEAT);
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}
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static CoglBool
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_cogl_texture_3d_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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if (out_gl_handle)
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*out_gl_handle = tex_3d->gl_texture;
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if (out_gl_target)
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*out_gl_target = GL_TEXTURE_3D;
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return TRUE;
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}
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static void
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_cogl_texture_3d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
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CoglContext *ctx = tex->context;
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if (min_filter == tex_3d->gl_legacy_texobj_min_filter
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&& mag_filter == tex_3d->gl_legacy_texobj_mag_filter)
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return;
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/* Store new values */
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tex_3d->gl_legacy_texobj_min_filter = min_filter;
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tex_3d->gl_legacy_texobj_mag_filter = mag_filter;
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/* Apply new filters to the texture */
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
|
|
tex_3d->gl_texture,
|
|
FALSE);
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture3D *tex_3d = COGL_TEXTURE_3D (tex);
|
|
CoglContext *ctx = tex->context;
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
tex_3d->auto_mipmap && tex_3d->mipmaps_dirty)
|
|
{
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
|
|
tex_3d->gl_texture,
|
|
FALSE);
|
|
/* glGenerateMipmap is defined in the FBO extension. If it's not
|
|
available we'll fallback to temporarily enabling
|
|
GL_GENERATE_MIPMAP and reuploading the first pixel */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
ctx->texture_driver->gl_generate_mipmaps (ctx, GL_TEXTURE_3D);
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
|
|
else if (ctx->driver != COGL_DRIVER_GLES2)
|
|
{
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_TRUE) );
|
|
GE( ctx, glTexSubImage3D (GL_TEXTURE_3D,
|
|
0, /* level */
|
|
0, /* xoffset */
|
|
0, /* yoffset */
|
|
0, /* zoffset */
|
|
1, /* width */
|
|
1, /* height */
|
|
1, /* depth */
|
|
tex_3d->first_pixel.gl_format,
|
|
tex_3d->first_pixel.gl_type,
|
|
tex_3d->first_pixel.data) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_3D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_FALSE) );
|
|
}
|
|
#endif
|
|
|
|
tex_3d->mipmaps_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_3d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_3d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
/* This function doesn't really make sense for 3D textures because
|
|
it can't specify which image to upload to */
|
|
return FALSE;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_3d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
/* FIXME: we could probably implement this by assuming the data is
|
|
big enough to hold all of the images and that there is no stride
|
|
between the images. However it would be better to have an API
|
|
that can provide an image stride and this function probably isn't
|
|
particularly useful anyway so for now it just reports failure */
|
|
return 0;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_3d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_3D (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_3d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_3D (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_3d_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_3D (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_3d_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_3D (tex)->height;
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_3d_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_3D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_3d_vtable =
|
|
{
|
|
TRUE, /* primitive */
|
|
_cogl_texture_3d_set_region,
|
|
_cogl_texture_3d_get_data,
|
|
NULL, /* foreach_sub_texture_in_region */
|
|
_cogl_texture_3d_get_max_waste,
|
|
_cogl_texture_3d_is_sliced,
|
|
_cogl_texture_3d_can_hardware_repeat,
|
|
_cogl_texture_3d_transform_coords_to_gl,
|
|
_cogl_texture_3d_transform_quad_coords_to_gl,
|
|
_cogl_texture_3d_get_gl_texture,
|
|
_cogl_texture_3d_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_3d_pre_paint,
|
|
_cogl_texture_3d_ensure_non_quad_rendering,
|
|
_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_3d_get_format,
|
|
_cogl_texture_3d_get_gl_format,
|
|
_cogl_texture_3d_get_width,
|
|
_cogl_texture_3d_get_height,
|
|
_cogl_texture_3d_get_type,
|
|
NULL, /* is_foreign */
|
|
_cogl_texture_3d_set_auto_mipmap
|
|
};
|