mutter/clutter/gdk/clutter-event-gdk.c
Emmanuele Bassi 0e4c6d0a87 Deprecate clutter_threads_enter()/leave()
Acquiring the Clutter lock to mark critical sections is not portable,
and not recommended to implement threaded applications with Clutter.

The recommended pattern is to use worker threads, and schedule UI
updates inside idle or timeout handlers within the main loop. We should
enforce this pattern by deprecating the threads_enter()/leave()
functions. For compatibility concerns, we need internal API to acquire
the main lock during frame processing dispatch.

https://bugzilla.gnome.org/show_bug.cgi?id=679450
2012-07-11 13:22:19 +01:00

322 lines
11 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp.
* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authored by:
* Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#include "config.h"
#include "clutter-gdk.h"
#include "clutter-backend-gdk.h"
#include "clutter-device-manager-gdk.h"
#include "clutter-actor-private.h"
#include "clutter-backend-private.h"
#include "clutter-debug.h"
#include "clutter-event-private.h"
#include "clutter-main.h"
#include "clutter-paint-volume-private.h"
#include "clutter-stage-private.h"
#include <string.h>
#include <glib.h>
/**
* clutter_gdk_handle_event:
* @event: a #GdkEvent
*
* This function processes a single GDK event; it can be used to hook
* into external event processing
*
* Return value: #GdkFilterReturn. %GDK_FILTER_REMOVE indicates that
* Clutter has internally handled the event and the caller should do
* no further processing. %GDK_FILTER_CONTINUE indicates that Clutter
* is either not interested in the event, or has used the event to
* update internal state without taking any exclusive action.
* %GDK_FILTER_TRANSLATE will not occur.
*
*/
GdkFilterReturn
clutter_gdk_handle_event (GdkEvent *gdk_event)
{
ClutterDeviceManager *device_manager;
ClutterBackendGdk *backend_gdk;
ClutterBackend *backend;
ClutterStage *stage = NULL;
ClutterEvent *event = NULL;
gint spin = 0;
GdkFilterReturn result = GDK_FILTER_CONTINUE;
ClutterInputDevice *device, *source_device;
GdkDevice *gdk_device;
backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_GDK (backend))
return GDK_FILTER_CONTINUE;
if (gdk_event->any.window == NULL)
return GDK_FILTER_CONTINUE;
device_manager = clutter_device_manager_get_default ();
if (G_UNLIKELY (device_manager == NULL))
return GDK_FILTER_CONTINUE;
backend_gdk = CLUTTER_BACKEND_GDK (backend);
stage = clutter_gdk_get_stage_from_window (gdk_event->any.window);
gdk_device = gdk_event_get_device (gdk_event);
if (gdk_device != NULL)
device = _clutter_device_manager_gdk_lookup_device (device_manager,
gdk_device);
else
device = NULL;
gdk_device = gdk_event_get_source_device (gdk_event);
if (gdk_device != NULL)
source_device = _clutter_device_manager_gdk_lookup_device (device_manager,
gdk_device);
else
source_device = NULL;
if (stage == NULL)
return GDK_FILTER_CONTINUE;
_clutter_threads_acquire_lock ();
switch (gdk_event->type)
{
case GDK_DELETE:
event = clutter_event_new (CLUTTER_DELETE);
break;
case GDK_DESTROY:
event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
break;
case GDK_EXPOSE:
{
ClutterPaintVolume clip;
ClutterVertex origin;
CLUTTER_NOTE (EVENT, "Expose for stage '%s' [%p] { %d, %d - %d x %d }",
_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
stage,
gdk_event->expose.area.x,
gdk_event->expose.area.y,
gdk_event->expose.area.width,
gdk_event->expose.area.height);
origin.x = gdk_event->expose.area.x;
origin.y = gdk_event->expose.area.y;
origin.z = 0;
_clutter_paint_volume_init_static (&clip, CLUTTER_ACTOR (stage));
clutter_paint_volume_set_origin (&clip, &origin);
clutter_paint_volume_set_width (&clip, gdk_event->expose.area.width);
clutter_paint_volume_set_height (&clip, gdk_event->expose.area.height);
_clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), 0, &clip);
clutter_paint_volume_free (&clip);
}
break;
case GDK_DAMAGE:
/* This is handled by cogl */
break;
case GDK_MOTION_NOTIFY:
event = clutter_event_new (CLUTTER_MOTION);
event->motion.time = gdk_event->motion.time;
event->motion.x = gdk_event->motion.x;
event->motion.y = gdk_event->motion.y;
event->motion.axes = NULL;
/* It's all X in the end, right? */
event->motion.modifier_state = gdk_event->motion.state;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Motion notifiy [%.2f, %.2f]",
event->motion.x,
event->motion.y);
break;
case GDK_BUTTON_PRESS:
case GDK_BUTTON_RELEASE:
event = clutter_event_new (gdk_event->type == GDK_BUTTON_PRESS ?
CLUTTER_BUTTON_PRESS :
CLUTTER_BUTTON_RELEASE);
event->button.time = gdk_event->button.time;
event->button.x = gdk_event->button.x;
event->button.y = gdk_event->button.y;
event->button.axes = NULL;
event->button.modifier_state = gdk_event->button.state;
event->button.button = gdk_event->button.button;
event->button.click_count = 1;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Button %d %s [%.2f, %.2f]",
event->button.button,
event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
event->button.x,
event->button.y);
break;
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
/* these are handled by clutter-main.c updating click_count */
break;
case GDK_KEY_PRESS:
case GDK_KEY_RELEASE:
event = clutter_event_new (gdk_event->type == GDK_KEY_PRESS ?
CLUTTER_KEY_PRESS :
CLUTTER_KEY_RELEASE);
event->key.time = gdk_event->key.time;
event->key.modifier_state = gdk_event->key.state;
event->key.keyval = gdk_event->key.keyval;
event->key.hardware_keycode = gdk_event->key.hardware_keycode;
event->key.unicode_value = g_utf8_get_char (gdk_event->key.string);
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
CLUTTER_NOTE (EVENT, "Key %d %s",
event->key.keyval,
event->type == CLUTTER_KEY_PRESS ? "press" : "release");
break;
case GDK_ENTER_NOTIFY:
case GDK_LEAVE_NOTIFY:
event = clutter_event_new (gdk_event->type == GDK_ENTER_NOTIFY ?
CLUTTER_ENTER :
CLUTTER_LEAVE);
event->crossing.source = CLUTTER_ACTOR (stage);
event->crossing.time = gdk_event_get_time (gdk_event);
event->crossing.x = gdk_event->crossing.x;
event->crossing.y = gdk_event->crossing.y;
/* XXX: no better fallback here? */
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
if (gdk_event->type == GDK_ENTER_NOTIFY)
_clutter_stage_add_device (stage, clutter_event_get_device (event));
else
_clutter_stage_remove_device (stage, clutter_event_get_device (event));
CLUTTER_NOTE (EVENT, "Crossing %s [%.2f, %.2f]",
event->type == CLUTTER_ENTER ? "enter" : "leave",
event->crossing.x,
event->crossing.y);
break;
case GDK_FOCUS_CHANGE:
if (gdk_event->focus_change.in)
_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
else
_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
break;
case GDK_CONFIGURE:
{
gfloat w, h;
clutter_actor_get_size (CLUTTER_ACTOR (stage), &w, &h);
if (w != gdk_event->configure.width ||
h != gdk_event->configure.height)
{
clutter_actor_set_size (CLUTTER_ACTOR (stage),
gdk_event->configure.width,
gdk_event->configure.height);
}
}
break;
case GDK_SCROLL:
event = clutter_event_new (CLUTTER_SCROLL);
event->scroll.time = gdk_event->scroll.time;
event->scroll.x = gdk_event->scroll.x;
event->scroll.y = gdk_event->scroll.y;
event->scroll.modifier_state = gdk_event->scroll.state;
event->scroll.axes = NULL;
event->scroll.direction = gdk_event->scroll.direction;
clutter_event_set_device (event, device);
clutter_event_set_source_device (event, source_device);
clutter_event_set_scroll_delta (event,
gdk_event->scroll.delta_x,
gdk_event->scroll.delta_y);
break;
case GDK_WINDOW_STATE:
if (gdk_event->window_state.changed_mask & GDK_WINDOW_STATE_FULLSCREEN)
{
gboolean is_fullscreen;
is_fullscreen = (gdk_event->window_state.new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0;
if (is_fullscreen)
_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
else
_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
}
break;
case GDK_SETTING:
_clutter_backend_gdk_update_setting (backend_gdk, gdk_event->setting.name);
break;
default:
break;
}
if (event != NULL)
{
event->any.stage = stage;
if (gdk_event->any.send_event)
event->any.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
_clutter_event_push (event, FALSE);
spin = 1;
CLUTTER_NOTE (EVENT, "Translated one event from Gdk");
/* handle also synthetic enter/leave events */
if (event->type == CLUTTER_MOTION)
spin += 2;
while (spin > 0 && (event = clutter_event_get ()))
{
/* forward the event into clutter for emission etc. */
clutter_do_event (event);
clutter_event_free (event);
--spin;
}
result = GDK_FILTER_REMOVE;
}
_clutter_threads_release_lock ();
return result;
}